Tactical Combat Department is a tactical turn-based strategy game inspired by Swat games. You command a special intervention squad that intervenes in various situations and environments.
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Release Date:
Oct 14, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think that feedback from players from the preliminary access is critical to improving the game before the release. The game team thus receives precious feedback from the players.”

Approximately how long will this game be in Early Access?

“It all depends on how much more content will be added. We do not want to promise any specific dates, but we assume that the game will be in Early access for 6 months.”

How is the full version planned to differ from the Early Access version?

“We plan to add new content such as new missions and weapons. We would also like to add other types of missions, such as rescue and escort of an important person.
New locations and environments,
Night missions
More enemy types
Improved AI
Steam achievements”

What is the current state of the Early Access version?

“Currently, the game contains 8 missions and we would like to add more in the future. The game is stable and no more serious bugs should be present. Development is still ongoing so that specific errors may emerge.”

Will the game be priced differently during and after Early Access?

“The price of the full version release will be increased by aproximately 20%.”

How are you planning on involving the Community in your development process?

“You can send us your feedback on Steam forums or directly from game via "Send feedback or report bug" button.
During the first updates, we would like to fix any bugs possible. We also welcome any comments and ideas on how to improve the game. For us, this response is significant, as our previous projects have also shown how valuable and beneficial some ideas from the community can be. However, not every idea can be implemented as a community wish. In this regard, however, we try to select such comments that can help us move the game forward in the right direction.”
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“The best of XCOM and SWAT 4 in a simple, fun and casual game.”

About This Game

Tactical Combat Department is a tactical turn-based strategy game inspired by Swat games.
You command a special intervention squad that intervenes in various situations and environments.

• The game is inspired by Swat games with turn based tactics
• Turn base action with classic action points
• Random generated position of enemies
• You can arrest suspects or civilians
• Psychology and morale
• Realistic fog of war based on unit's field of view
• Support for monitors with ultrawide screen

Civilians and armed suspects have certain morale and react to the stimuli around them. With the help of voice pressure, it is possible to force the opponent to cooperate. However, this may not be enough for long distances. Some give up easily; some do not. In case of failure, it is possible to use other options such as Pepper spray or blinding grenade.

Fight tactics and breaking the door
Choose from an intense dynamic action such as blasting the door or kicking them in. In this case, however, you can face opponents from the outside but also the inside. In many situations, therefore, a quiet action is more appropriate, like a slow opening of the door using a handle, the use of silent variants of weapons, etc.

Before entering the room, it is recommended to use a camera to check the number and location of suspects. The door can be opened in many ways, such as slowly opening the door, kicking it out or using explosives, etc. Some doors may be locked. Then it is necessary to use a unique multifunction tool to open it.
It is a good idea to be safe using a Flashbang grenade before entering. It is advisable to continually guard access to the room and cover the space and corners as well. It is also advisable not to shatter the team too much and rely on yourself more.
It is ideal for moving forward considering the protection of the lives of civilians, armed suspects and, of course, members of your team.

Fog of war
You only see what your team members see. You have to proceed carefully from door to door, covering corners and unprotected places to prevent a surprise attack of the enemy. Because the design of the levels is not predictable or not know in advance, surveying the area goes step by step.

Set up the rules
It is essential to set up the rules as soon as possible and to secure all suspects and civilians. An unsecured opponent is still a threat, and if one does not pay attention, he may try to escape or attack suddenly. Chaos on the battlefield increases the risk of injury to team members or civilians. Civilians can panic and scatter around.

Shooting system
The shooting system is based on the trajectory of the projectiles, considering the experience of the unit and the accuracy of the weapon. The higher the distance, the greater the chance that the enemy or your unit will also hit people around. These risks have to be considered based on the unit's experience. Some materials can be shot through.

Ragdoll physics and animations from motion capture
All characters has implemented Ragdoll physics. Animations are combined with data from motion capturing.

Opponents move around the area based on their judgment. At the beginning of each level, their position is randomly generated, so it is necessary to proceed carefully and tactically each time. They respond to loud sounds and follow what they see. If a threat occurs, they also let their colleagues know the information for being cautious and within a specific range. If attacked, they then try to hide behind the nearest obstacles.

Mature Content Description

The developers describe the content like this:

death or injure by firearms

System Requirements

    • OS: Windows 7/8/10
    • Processor: SSE2 instruction set support.
    • Memory: 4 GB RAM
    • Graphics: GTX 960 graphics
    • DirectX: Version 10
    • Storage: 1 GB available space

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