A deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual WizardChess tournament and (if you survive) the Fae Queen herself might just grant your wish.
All Reviews:
Positive (11) - 100% of the 11 user reviews for this game are positive.
Release Date:
Oct 1, 2021
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need feedback from you to make WizardChess the best game it can possibly be. Mixing procedural generation, randomness and chess together is a delicate blend - and your help balancing and testing has been instrumental to improving the game!

WizardChess is made two people part-time and sometimes it gets a little lonely. If this seems like your sort of game we'd love to hear from you!”

Approximately how long will this game be in Early Access?

“We are looking ahead to a v1.0 release sometime in the first half of 2023. Although after 3+ years of development already, we want to be sure not to rush anything!

WizardChess will likely continue to evolve indefinitely past our current 1.0 target, and we're not yet sure when we'll call it "done".”

How is the full version planned to differ from the Early Access version?

“We intend to add additional maps, map generation rules, biomes, enemies, bosses, challenge rooms, units, traits and secrets until the game feels "full". Ideally we want every WizardChess run to play out differently and we'll be working towards that goal based on your feedback.”

What is the current state of the Early Access version?

“Our milestone for launching into Early Access was to have the overall game loop in place, which we are now very happy with. Currently WizardChess includes a tutorial and a core procedurally generated run, you'll battle through two biomes + bosses to face a final challenge. There are six friendly units to master and over a dozen enemy types to face.

This is a solid base to build from that we believe is fun already, but we can see huge potential in how to grow from here.”

Will the game be priced differently during and after Early Access?

“The game will launch at the lowest price (excluding future discounts / sales) and increase as we feel its value increases towards 1.0.”

How are you planning on involving the Community in your development process?

“WizardChess is a complex game and development will only get more nuanced as we proceed. The community will be vital in helping us stay focused on the fun as well as delivering a high quality game.

Sometimes as roguelites grow they suffer from content bloat, frustrating RNG, repetitive runs and bugs; we've seen it before and would like any help we can to avoid these traps.

We welcome bug reports + feedback through the Steam Community, Discord and Twitter. Given the fact both members of the team work full-time jobs we may not always respond immediately but we really do read every message.
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About This Game

In short: WizardChess is Deckbuilding Chess. The roguelike gamplay includes procedurally generated maps, randomized encounters, individual unit modifiers and permadeath. It is designed to challenge the player strategically through short runs (20-30 minutes) with gameplay that is simply to pick up, but near impossible to master!

Key Features:

  • Deeply Strategic: Position specialized units in turn-based combat, and use unique skills to take enemy pieces.
  • Build your Army: Recruit, upgrade, sacrifice, trade and gamble your units away to create the ultimate build.
  • Carve a Path Navigate an array of room-types in whatever order you choose to explore, fight, and further enhance your build.
  • Battle the Fae: Each run ends with a unique boss battle. Overcome stacked odds with whatever units and mental energy you have left to spare.
  • Distinct Biomes: Chosen at the start of a run, each biome features unique rooms, enemies, hazards, bosses, and other modifiers!
  • Massively Replayable: Every run is procedurally generated, down to the encounters, enemies, units, statistics and even the AI.

Introducing:

"The Bard" ►
This is you! An egomaniacal adventurer determined to leave their mark on history. Somehow(TM) The Bard has been invited to the annual WizardChess tournament, a contrived battle of magic and tactics hosted by the Fae, for the Fae.

The Fae have watched over this world since time eternal, gently steering destiny along its tracks. To be honest though, there's not that much to do. Nothing of any Fae-level importance has happened in hundreds of years... Until now.

Step into the shoes of The Bard, master WizardChess and scribble your name into every history book. Your prize for competing in their tournament? A boon from the FaeQueen herself. The Song of The Fae is yet to be written.

Hey, listen!

We’re still in heavy development and encourage only the bravest players to try the game in Early Access. If you’d prefer to avoid bugs, design changes and balance issues, Follow + Wishlist and wait for the beta or full 1.0 release. The quality and scope of any EA builds are not representative of final game. Regardless, we've got plenty to show you

Love, TwoPM.


TwoPM consists of Ben Follington (@vivavolt) and Ricky James (@iamonshushu), both based in Queensland, Australia. We've been best friends for about 15 years and have been making games for almost as long. We both have jobs and can only work on games during nights and weekends so we like to build projects both patiently and strategically. Financial support of WizardChess or any of our other work will allow us to dedicate more time to game development and deliver content faster.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GTX 960
    • Storage: 500 MB available space
    Minimum:
    • OS: Catalina
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Radeon
    • Storage: 500 MB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.

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