Combine the elements of Fire, Frost, Nature, Shadow, and Storm to form a powerful Duality. Harvest, craft, and engage in combat with creatures and enemy players to accumulate unprecedented power during the day and unleash your might at night.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We have tons of mechanics in the game right now such as a diverse array of magical elements, a strategic talent and augmentation system, interesting enemy creatures, and three different game modes blending PvP and PvE elements, but we'd love to have some fresh ideas and perspectives from outside our small internal test group. We have tons of different ways we can take the game, but only so much time. We need feedback from the greater gaming community to determine the best way to utilize that time.」

這款遊戲的搶先體驗時間大約會持續多久?

「Considering Nova's current scope, we'd expect Early Access to last approximately 6-12 months. We don't intend to remain in Early Access longer than necessary.」

正式版預計會與搶先體驗版有何不同?

「We'd love to have:
- more Talents and Augmentations to foster niche and unique playstyles.
- a larger Conquest map that supports up to 10 players.
- more maps for Deathmatch.
- more enemies, maps, and mechanics for Extraction.
- competitive integrity regarding both gameplay and matchmaking.

Feedback during Early Access will largely determine what we prioritize. Who knows? Maybe someone will come up a killer idea that trumps everything we've got planned. That would be cool!」

搶先體驗版目前的開發進度如何?

「Right now we have three main game modes: Conquest, Deathmatch, and Extraction. Conquest (PvPvE) is best described as a blend between a Battle Royale and MOBA with heavy RPG elements. Deathmatch (PvP) is classic 1v1 and 2v2 combat. Extraction (PvE) features endless waves of progressively more and more difficult enemies which grant progressively more and more powerful Augmentations.

We also have five Elements. Each Element has seven Abilities. Each Ability has at least one Talent, fundamentally changing its behavior. On top of this, we have 48 Augmentations to further enhance and personalize your playstyle.

Between these three main game modes and nearly endless combinations of Elements, Talents, and Augmentations, we believe there is PLENTY of content available.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We expect Nova to be free-to-play with cosmetic microtransactions and some sort of monthly Battle Pass. Monetization would be simple without premium currencies. If the community feels strongly in favor of another monetization model, we'd be sure to consider that, too.」

在開發過程中,您打算如何與社群互動?

「Everywhere. Does a certain Element drive you crazy? Do you have a good idea for a Talent or Augmentation? Let's talk! Join our Discord, leave a review on Steam, or start a discussion on our Steam Community page. We'd love to hear both the good and the bad. Whether you think something's cool or just dumb broken, we're sure you're not the only one. The only way to improve and to broaden our player base is to build on our strengths and address our weaknesses.

Ultimately, we want you to love Nova as much as we do. Help us help you love Nova, too. 」
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Participate in Pleasant PvP

  • Abilities have No Cooldowns and instead consume and restore mana, requiring proper Mana Management to operate efficiently. This allows good players to remain competitive in combat much longer, never needing to put themselves at a disadvantage for future fights by using crucial cooldowns.
  • To make combat more engaging and enjoyable, especially when outnumbered, there is Limited Crowd Control, Limited Healing, and Limited Movement.
    • Crowd Control always has prerequisites, typically breaks on damage, and is often avoidable if played correctly.
    • Shields are favored over heals. Healing and shielding often require offensive instead of defensive actions, reducing the benefit of running away and stalling.
    • Most abilities require the caster to stay still while casting. Movement speed is also slowed while strafing and even slower when walking backwards. Faster movement is available with a directional dodge every 3 seconds or by turning your back on the action and running away.
  • There are No Clones, No Forced Movement, No Invincibility, No Invisibility, and No Pets. Although these mechanics can be fun to use, they can lead to very toxic and unenjoyable experiences when used against you. Every mechanic is meticulously evaluated for potential abuse; if it can cause unnecessary frustration, it is not implemented.

Form a Powerful Elemental Duality

Combine the elements of Fire, Frost, Nature, Shadow, and Storm to form up to 10 Dualities. Each element consists of 7 abilities for a total of 14 abilities per Duality. Elements are designed to operate independently and do not have direct interactions with each other. Players are granted the freedom to create their own combos and synergies.


Personalize Your Playstyle with Talents

Each ability can be swapped out with various talents, fundamentally changing its behavior. Bolster your strengths or cover your weaknesses.

Examples
  • Inner Fire
    • Baseline - Restores 500 mana over 5 seconds.
    • Talent - Restores 375 mana and increases movement speed by up to 100% over 5 seconds.
  • Thorns
    • Baseline - Roots the target in place, dealing damage when they use mana.
    • Talent - Roots the caster in place, absorbing damage when they use mana.

Accumulate Unprecedented Power with Augmentations

Harvest, craft, and fight for over 50 different Augmentations, each providing powerful enhancements to important abilities and mechanics.

Examples
  • Hunt and Gather - Increases movement speed by up to 100% for 10 seconds after harvesting Combathorn, Elementium, Manabloom, and Vitalite.
  • Improved Fire Whirl - Fire Whirl returns to the caster upon expiration, dealing damage and slowing enemies in its path.
  • Mobile Mentality - Using an ability with full mana allows it to be cast while moving.
  • Vitalite - Increases maximum health by 50 per stack. Stacks up to 10 times.

Harvest resources scattered across the land, granting basic Augmentations such as an increase to maximum health and faster mana regeneration.


Craft specialized Augmentations by providing skilled artisans with the required component Augmentations.


Fight creatures and enemy players for powerful combat Augmentations.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

The background of our logo is generated by AI. As a solo developer I've been 100% focused on gameplay and have not had the time or resources to work with an artist for marketing and social materials. Hopefully as we grow our community during Early Access we can find a few artists that are passionate about creating personalized content that best represent Nova.

Nothing in-game is generated by AI.

系統需求

    最低配備:
    • 作業系統: Windows 10
    • 處理器: Intel Core i5-6400 (2.7 GHz 4 Core) / AMD Ryzen 5 1500X (3.5 GHz 4 Core)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1060 (req. 6GB VRAM) / AMD Radeon RX 580 (req. 6GB VRAM) / Intel ARC A380
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 音效卡: On Board
    建議配備:
    • 作業系統: Windows 10
    • 處理器: Intel i7-8700 (3.7 GHz 6 Core) / AMD Ryzen 7 2700X (3.7 GHz 8 Core)
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA RTX 2070 Super (req. 6GB VRAM) / AMD Radeon RX 6700 XT (req. 6GB VRAM) / Intel ARC A770
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 音效卡: On Board

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