Dungeon No Dungeon is a turn-based roguelike game with a unique hand-drawn art style, with a strategy system based around body parts that you've likely never encountered before.
Recent Reviews:
Mostly Positive (159) - 76% of the 159 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (410) - 73% of the 410 user reviews for this game are positive.
Release Date:
Mar 6, 2021
Developer:
Publisher:

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Reviews

“This is a turn-based Roguelike maze exploration game. The Roguelike part of the game is more traditional, but where it shines is in the core combat system. Each part of the character's body in the game has its own armor and health, attacking different parts will get different effects, but the corresponding hit rate is also different, can be said to be high risk and high profit. At the same time, the character's skill design is also very good, very RPG feel.”
向日葵游戏

“A roguelike game that has potential but still needs polishing.”
杉果游戏社区

“Overall, the game experience is pretty good, and it can be expected to continue in the future. Developers are also maintaining constant updates and polishing, looking forward to more characters and maps, as well as various elements of diverse gameplay. The sound effects and dubbing of the game are okay. Listening and playing has an experience that is not a dungeon better than a dungeon.”
斗鱼游戏社区

Some Sentiments

Hi, I'm the producer behind the indie game Dungeon No Dungeon, Larcen. The game is our 3-man (now) dev team's maiden voyage into the world of game development. It's our team of university graduates' pride and joy, the result of two years of hard graft, and we really hope you enjoy and appreciate it!

Dungeon No Dungeon is a turn-based roguelike game with a unique hand-drawn art style, with a strategy system based around body parts that you've likely never encountered before. Building on its individual art style and strategy system, we've worked in roguelike elements and all sorts of weird and wonderful random encounters, not to mention the Lovecraftian elements to ramp up the thrill. Aside from this, the game was first conceptualized as a board game. As time went on, we fell in love with the idea of creating a video game of our own, and so decided to make it into the Dungeon No Dungeon of today.

As we've never made a game before, we've encountered our fair share of difficulty and challenges. It's knocked us to our feet many a time, yet we keep getting back up and learning as we go. Nonetheless, we've now finally managed to make it happen! If you have any questions or problems encountered while playing, we sincerely apologize and assure you that they'll be rectified as appropriate as soon as possible.


Wishing you all the best,
Larcen

About This Game







In Dungeon No Dungeon, the focus is on the different results caused by the decisions you make on different body parts. We aim to integrate more fun possibilities and content within our game. Each body part has its own unique functions and dodges chances. Depending on the character, each one also has its own protective armor of various types that reduces various damage types.





For example: If their limbs (i.e. arms or legs) are severed in battle, any skills that use the limb can no longer be used. And if an adventurer's armor is destroyed, they'll be left bare (each state with its own corresponding art assets).





Races


All kinds of strange and weird creatures exist in the world of Dungeon No Dungeon. Some unusual races or species that are often side characters or NPCs are now characters that the player can select and control themselves.





Levels and Skills


Characters have 20 levels and start with one set skill (at Lv.1). After leveling up, they have a chance to roll for a skill, selecting 1 from 3 possible skills as a reward. Each character has around 20 possible skills. After Lv.10, they can gain new skills through random events.

Attributes


Attributes do not increase upon leveling up, but you do get to influence them through a range of different events. No matter what kind of character you control, it's down to you how you develop their build.



Trinkets and Traits


Over 100 kinds of trinkets provide players with even more options for character development. Along with this, there are also 100 traits to combine with each different character.









There are a lot of random elements in the game that allow the player to adopt a variety of constantly-shifting tactics and strategies. The player can enjoy maps with different terrains, different types of enemies, the butterfly effect of action and consequently set off by different events and puzzles, random mini-games, varying difficulty levels, equipment, items, skills, and traits, etc.





Almost 100 random events can be triggered during expeditions, based solely on luck. Different events present different choices, random and uncertain paths, and completely unpredictable results!







During expeditions, characters enter 'rooms' containing random events, battles, resting areas, shops, etc. Room locations and routes are all randomly generated in each expedition, so each one provides something new. Which room you'll travel to is decided by the roll of the dice, while you actively decide which way to go when you reach a fork in the road.



Players have a chance to encounter Invasion Events from other players. In these, you'll face off against them, and earn extra rewards if you win.



System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows XP
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 5 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 5 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9+
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 5 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 5 GB available space
    • Additional Notes: 1080p, 16:9 recommended

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