In this dice-based, deck-building, roguelike adventure, scavenge the Wyrd and escape the approaching Thing of the Dark.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“At Design Imps we are committed to the concept of "Together we can make it better”. It was the reason we implemented an easy to use modding system for Fhtagn! - Tales of the Creeping Madness and the reason we want to have Early Access. We believe that with the input of players we can make this game amazing!”

Approximately how long will this game be in Early Access?

“Our current vision for the game allows for an estimated completion by Q4 2021, but this will be influenced greatly by community feedback and requested features.”

How is the full version planned to differ from the Early Access version?

“Early access will start with:
  • 1 Game mode
  • 1 Playable character with only 1 starting item and artifact
  • 3 zones, each with roughly 14 enemies, 2 Elites, 2 Mini-bosses and 2 Bosses
  • 80 item dice, each with 2-3 abilities on them
  • 90 artifacts

The full version will include:
  • 3+ Game modes, including Ranked Ladder
  • 3 Playable characters, each with 3 different starting artifacts and items
  • 4 zones, each with 15+ enemies, 3+ Elites, 3+ Mini-bosses, 3+ Bosses and a total of 4+ Final Bosses
  • 200+ item dice, each with 2-3 abilities on them
  • 100+ Artifacts

What is the current state of the Early Access version?

“In terms of content, 50% of the game's content is ready at Early Access launch. Roughly a third of units have all their animations ready, the rest will be static while we update their animations and effects. All ability icons are placeholders and will be replaced over the course of Early Access.
The Early Access version can be played as intended (only Final Bosses are still missing).”

Will the game be priced differently during and after Early Access?

“We want to reward players who want to take this journey with us early on and fairly price the game based on content available, so the current Early Access price will be raised gradually as we add new content and features.”

How are you planning on involving the Community in your development process?

“There is only one thing we like more than making games and that is to connect with the community. With Fhtagn! - Tales of the Creeping Madness, we have developed a track record of listening to our community and helping them enjoy the game in the most optimal way possible.

To assist the community to get the most out of their early access experience, various social media platforms and forums have been made available for community members to receive updates, chat about the game, report bugs, give feedback or make suggestions. These platforms are actively monitored. The Endless Wyrd has its own Discord channel, Subreddit, Steam forum and Twitter account. There is also an online roadmap where the community can see all the planned features and vote and comment on them.

The community’s valuable feedback is an integral part in how development will roll out and the launch of major updates.”
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Planned Release Date: Coming Soon

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About This Game



In this dice-based, deck-building, roguelike adventure, scavenge the Wyrd and escape the approaching Thing of the Dark. Load your dice with powerful augments to create your own synergies and combos and stack the odds in your favour. In the rabbit hole of the Wyrd, the only way back up, is down.

Watch our Developer Livestream

In this first look at our dice deck-building, roguelike adventure, we explore current and future features and gameplay mechanics.
https://www.youtube.com/watch?v=m8L_wmJc84Q

Features

  • Unit synergies: Units gain new abilities and interactions when certain types of units are present.
  • Player-Unit synergies: The player can interact with certain units to get beneficial effects that affect combat, e.g. killing a specific unit causes damage to those around it.
  • Item synergies: Build up your deck with powerful items, that synergise well together.
  • Elemental synergies: Elemental effects can synergise e.g. Bleed damage is reduced by Cold and Disease can spread to Cold or Bleeding units.
  • Interactives: Interact with the environment for new gameplay.
  • Complex Boss mechanics: It’s like encountering a mini raid boss.
  • Movement mechanics: Your character isn’t stuck in one place, which enables you to dodge certain attacks and most items have positional requirements.
  • Dice and dice loading: With powerful augments, you can stack the odds in your favour and minimise the RNG.
  • Upgrade items your way: Upgrade your items in any way that suits your style and deck.
  • Manage your Scent: Strategically progress through the map, Darkness is right behind you.
  • Enemies scale as you progress: Enemies gain new abilities and become stronger depending on what level you encounter them.
  • Use Sanity: Madness is a double edged sword.

Join our Discord server

In a couple of months, we will provide a playable demo of the game and will launch on Early Access soon after. Be sure to wishlist and follow us on social media for all the latest updates and exciting news about the game. Join our Discord server!

System Requirements

    Minimum:
    • OS: Windows 7 64 Bit
    • Processor: 1.7GHz dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 or better
    • DirectX: Version 10
    • Storage: 500 MB available space
    • Additional Notes: Minimum Resolution: 1280×720; Recommended Resolution: 1920x1080
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