Craftica is an elegant block-based sandbox game with ultra high degrees of freedom for creative building. Here you can build smooth and beautiful architectures, or construct advanced devices and machineries such as computers, vehicles and robots. Try it out and start exploring your imaginations!
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Uitgavedatum:
26 mrt 2020
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Currently Craftica has reached a fully playable state with most of the essential systems sufficiently well designed and implemented. Now it already supports building elegant buildings, crafting tools, trading with villagers and fighting enemies etc. Yet it is still a bit far from what I envisioned for this game, which would include a good number of technological items for designing and building complex devices and machines with cool simulations. These technological items along with some other planned features would still take a lot time to develop.

Releasing Craftica on Steam Early Access, would make it possible for me to receive valuable feedbacks on this game which might be very helpful for its future development. With regular updates, Steam Early Access also provides a channel to demonstrate my continuous commit to the development and perfection of this Game. Although it is relatively fast for a solo developer to develop Craftica to its current state in just two years, I hope to build up a team of developers to boost its development. I would like to see if Early Access sales could make it possible.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'After Craftica has been in EA for three years, now it is safe to say that the game will reach a full version no later than 2024. With any luck, the full version might come out at around the end of 2023 or the beginning of 2024.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version will add some technological items to support building complex devices and machines. It will also add some plant and animal items to support farming. More challenging mobs will also be added to make the survival mode more fun to play. These additions will be included in the updates for the early access version as soon as they become available. Some improvements might also be added to the current village system, so that warriors and possibly additional military units can be recruited and deployed to defend or conquer villages. And finally, the multiplayer mode will also be supported in the full version.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Craftica in its current state is fully playable with most of the essential systems sufficiently well designed and implemented. Now it already supports building elegant buildings, crafting tools, trading with villagers and fighting enemies etc. Its game save format is sufficiently matured and will be compatible with future versions, so that players can be assured that what they built will not become unusable in the future.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'For some major milestone updates during Early Access, the price is likely to raise slightly according to the new features added in the updates. So yes, the game will be priced differently.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The involvement model of the Community in the development process is not very clear now. But in the least, the suggestions and feedbacks will be taken into serious account for the development. Also the development progress will be updated to the Community regularly. When the modding API become available, the Community might help to explore the capacity of the game or experiment new gameplays. The Community might also contribute to the development of the game engine to improve this game from the engine level. The game engine is an open source project forked and adapted from another open source game engine, any contribution from the Community will be welcome. Please see http://craftica.net for more information.'
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Craftica: Building Your Wonderland



Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.

Deformable Voxel and Subvoxels



In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.




The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.




The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.




Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.




As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.




In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.

Smart Placement of Blocks and Items



Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.




Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.

In-Scene Crafting



Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Device Items



Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.




Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.
(See the documentation included in the game for more information)



Village



In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.



The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.

The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.

Trade



When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.

Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.

Survival



In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!

Model Importing



In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.

The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:




Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:




P.S.

If you don't see updates for this game, don't be alarmed, it is far from abandoned or dead. Developing this game is a game for me, there is too much fun in it, I don't see how I can get bored of it.

However, it is a bit hard to work on it in full-time, since the sales from this game cannot sustain a full-time development. So I will have to engage in some other work to make a living, so the future updates might not be frequent or regular. Please understand that, thank you!

Systeemeisen

Windows
macOS
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7
    • Processor: Dual Core 2.2GHZ
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD Graphics 5000
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Turning the smoothing option off is recommendable for low-end computers.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Quad Core 2.8GHZ
    • Geheugen: 8 GB RAM
    • Grafische kaart: Intel Iris Plus Graphics 655 / Dedicated Graphics Card
    • Opslagruimte: 1000 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: 10.10.5
    • Processor: Dual Core 2.2GHZ
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD Graphics 5000
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Turning the smoothing option off is recommendable for low-end computers.
    Aanbevolen:
    • Besturingssysteem: 10.14.5 or above
    • Processor: Quad Core 2.8GHZ
    • Geheugen: 8 GB RAM
    • Grafische kaart: Intel Iris Plus Graphics 655 / Dedicated Graphics Card
    • Opslagruimte: 1000 MB beschikbare ruimte

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