A real-time hacking sandbox simulator with procedurally generated content. Multiple tools and techniques to use, multiple computers to hack, multiple missions to solve, and multiple vulnerabilities to exploit!
Alla recensioner:
Positiva (25) - 88% av 25 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
18 sep, 2023

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Early Access-spel

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Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“My main goal is to create a well simulated, living open world and NPCs that react to player actions, with hackable computers and objects, as well as 3d open world city, that will bring additional layers of depth of presented world.
The Early Access current version does not contain free-roam 3D world, and the simulation is limited. It's going to be changed in 0.3 version.
While the simulated virtual world is implemented in some parts, it lacks the expected depth, it lacks dynamics and consequences for player and surrounding NPCs.
As I gradually ship the improvements, your feedback will play important role to tailor the game to be both fun and challenging.

The goal is that NPCs will address player actions based on their personality and statistics, which may change over time based on the events they face.
That means, that different NPCs might react differently against the same player action.
Current Early Access has foundations to that system, but more content is required to make it feel natural and immersive.

Lastly, while improving the gameplay and implementing new tools, it is better to implement a story at the end of that process.
That means, the Early Access version is a generated, sandbox mode of the game, where Story mode is a target for the Full Release.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Current estimation is that it will exit Early Access in 2026.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“My current plan is that full version will additionally consist of 3d open city, with additional tools in gameplay outside of "virtual environment".
I have plans for more tools, programs, and missions, as well as a full story mode with player choices that affect the outcome.
I plan to add Steam Achievements, multi-language support, and Steam Deck compatibility while working towards full release.
I'm also considering mod support for future updates.
As of now, I have no plans for multiplayer support.

Remember, that the final full version may differ from current plans and priorities are subject to change based on your feedback during Early Access phase.”

Hur är det nuvarande läget i versionen med Early Access?

“The core gameplay, interface, and a limited pool of mission templates are in place.
However, the range of tools and their complexity are currently limited.
Key features like terminal commands, network connections, and hardware resource management (RAM, CPU) are implemented.
The stock market is implemented.
But some features like a full-featured banking system or virtual cryptocurrency are still in progress.
The dynamic economy is not completed yet.

Some updates during Early Access may require new game start due to save incompatibility.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, I plan to gradually raise the price as new content and features are implemented.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“There is a Discord channel to give feedback, ideas and raise issues, and the Steam discussions panel can be used for it as well.
I read all input from the players. I have my vision for the game, but I consider your ideas and how it can fit into the game.
As for the lone developer, player input is invaluable to the game's development, and I'm excited to see how I can incorporate your suggestions to shape the game's unique experience.
Based on the feedback, I will further improve the mechanics of the game to balance the complexity and fun.”
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Om detta spel

Real-time hacking simulator.


Real-time hacking simulator that imitates real-life hacking methodology and tools.
Use tools and techniques like ssh-crack, sql injecton, social engineering, stack overflow, mimidogz, DNS redirector, metaexploits, memory reader, and others to gain unauthorized access to other devices.
Some computers are easily accessible, while others contain more defenses.

No Coding Knowledge Required


The game does not require coding knowledge for you to have fun.
While referencing real-life tools, games do not require knowledge outside of the game.
You don't have to be a real hacker to play!

Never-the-same Experience


Enjoy the dynamically generated world, NPCs, and missions. The generated networks are unique, so keep yourself challenged.
Different websites, different exploits—all of this means your tactics may differ from session to session.

Shape the World


Shape the game world with your choices, manipulate the stock market, and hack into characters bank accounts.
Decide if you want to help the NPC and earn a white-hat or black-hat reputation.

Interactive Tutorial


Hacking is hard. Even in its simplified form, as in this game, the steps required to successfully break through can be overwhelming.
I got you covered—the interactive tutorial will help you settle into the game. Learn the basics and get prepared for bigger challenges.

Resources Management


Carefully manage the available resources, like money, CPU, or RAM.
Upgrade hardware to allow the execution of more parallel operations.
Purchase better wifi to speed up connections and over-the-network operations.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

You're a hacker in the game, and if you break in specific systems, you can encounter:
- naked scenes or pictures

Moreover, during some in-game events, depending on your choices, you may witness following:
- bad language

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: 2.0 GHz
    • Minne: 4 GB RAM
    • DirectX: Version 10
    • Lagring: 10 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 11
    • Processor: 2.0 GHz
    • Minne: 8 GB RAM
    • DirectX: Version 10
    • Lagring: 10 GB ledigt utrymme
    Minimum:
    • OS: openSUSE Tumbleweed, Linux Mint 21.2 "Victoria" or SteamOS or equivalent
    • Processor: 2.0 GHz
    • Minne: 4 GB RAM
    • Lagring: 10 GB ledigt utrymme
    Rekommenderade:
    • OS: openSUSE Tumbleweed, Linux Mint 21.2 "Victoria" or SteamOS or equivalent
    • Processor: 2.0 GHz
    • Minne: 8 GB RAM
    • Lagring: 10 GB ledigt utrymme

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