Learn what it means to be a hero in this classically inspired JRPG! Help Cecilia Grey follow in her father's footsteps to become a respected adventurer.
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Udgivelsesdato:
16. nov. 2020
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“As a 1 man studio, I think I would like to receive player feedback early while I am finishing the game.”

Hvor lang tid vil dette spil være i tidlig adgang?

“I am looking to have a pretty complete version of the game while in early access. I am aiming for approximately 3 months in order to accrue enough feedback and development time.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Hopefully though early access will be able to tighten the gameplay up. Again most of the game's content will be present and I am looking to catch bugs and improve gameplay.

Specifically, there will be more progression options such as talent tree optimization, additional spell cards, as well as more enemy variants available in the full version. Those features are all implemented in the early access version, but still need some polish and optimization. Additionally, balance changes will be made throughout the EA that will affect the final balancing in the final version of the game. The full game is also planned to have controller support.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“When released to early access, there will be gameplay up to the final boss, totaling 5 procedurally generated levels. Additionally, features such as customizable spell system and customizable talent tree will also be available for testing and play. Smaller UI features such as journal log, quest log, enemy log, etc. will also be available in the EA version. There will be localizations to a few languages but will be rough and will require further translation, if a strong enough case can be made to localize. There will be partial controller support in the EA, but will have to be refined and made better in the full version.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes, I plan on making the game a bit cheaper than the release version.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I would like to encourage anyone with constructive criticism to it with me through Steam forums or my email provided. Again, I highly believe that player feedback is essential to molding the game into something fun for the player.”
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Om dette spil

Hey everyone Hero Soul is under some big construction! You can see more about it in the recent post. As such the gameplay will be drastically changing soon, and I will be updating the overview when it's changed. In the meantime, the game will still be download able but will remain the current old version until I finish "remastering" the game. The demo for the game will however be updated to the newer version.

Overview of the current live version:
Taken from the banned texts in the Imperial Library
Long ago, on the small continent of Altaria, two races mastered the art of magic. The first were the elves mastering the magics of life known as astral magic. The second were the demons mastering the magics of death known as umbral magic. The elves, fearing umbral magic, banded with the the other races on a crusade to wipe out the demon race. The crusade was all too successful, leading to the extinction of the demon race. The elves no longer contested, ruled Altaria forming the Altarian Empire.

Present Day
Knowledge of the demon race and umbral magic have all been forgotton. The elves rule over Altaria and occupy the nobility of the empire, while the humans and beastmen that helped them remain commoners in the empire.

Cecilia Grey is your less than average human commoner. Her father is a member of a civilian organization known as the adventurer guild, and unlike many girls her age, she wants to join the guild to follow in his footsteps. How will her adventure unfold?

Mixing Roguelite and JRPG Genres!


Ever wonder what would happen if a story driven JRPG mixed with a rouge-lite? Does that even work? Hero Soul started as an experimental project to explore this concept where I tried smashing the two together, and the result... well you'll have to judge for yourself.

What can I expect?


Hero Soul is a 2D pixel ARPG, which incorporates traditional RPG/JRPG gameplay with rogue-lite elements. Like traditional rogue-lites, gameplay is broken into runs or small sessions. Each session will be similar but not the same as the last. The story will progress as you do more runs and Cecilia will grow stronger as well!

Features


- Procedurally generated levels
The landscape of Altaria is always shifting, and no two levels will be alike. Experience increased replay-ability with procedurally generated levels, quests, and monsters! No level or run will be exactly the same and no story will be either!

- Customizable spell system
In Hero Soul you can cast spells in addition to your normal attacks. As you play you will discover spell cards to add to your collection. You may then pick and choose which spell cards to use. Spell effects vary so experiment to find which cards suit your play style.

- Modular skill trees
While the game's name is Hero Soul, the Hero Soul also refers to the modular talent tree system that handles your character's skills and talents. This system allows you to mix and match different hero archetypes to create your ideal hero. Heroes are are discovered randomly as you progress thorough the game.

Systemkrav

    Minimum:
    • Styresystem *: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Hukommelse: 4 GB RAM
    • Grafik: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0
    • Diskplads: 1 GB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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