Game is deck building roguelite card game with rpg elements in colorful family friendly setting. Your adventure begins in kingdom, deep in the forest full of human-like animals under rule of Mad King. But he not always was called Mad.
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Release Date:
Nov 21, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have many ideas and several options for expanding the game.
It is important for us to know the feedback from the players before the main release of the game.”

Approximately how long will this game be in Early Access?

“About a few months to half of the year. Everything depends on the amount of future changes in the game.”

How is the full version planned to differ from the Early Access version?

“The full version will have more cards, items, foes. Foes will have more diverse behaviors. The plot and the ability of the player to influence story development will be added. The balance will be improved, same as the interface. Visual effects and animations will be added. Also 2 new regions will be added, new expedition routes for old and new regions. Improved replayability.”

What is the current state of the Early Access version?

“Currently game is in beta. We have 50+ cards and 28 artifacts of 3 different rarity levels: common, rare and heroic. Rare and heroic types have distinct and unique behaviors. Minimal pool of units with unique traits to balance and complete foes behaviour design. 3 out of 5 campaign regions are implemented with small pool of different routes to explore and test general game loop. Different encounter such as: normal, hard and boss battles, rest, trader, and treasure area. Local expedition progress and global campaign progress.”

Will the game be priced differently during and after Early Access?

“Most likely the price will be increased after the release of the game.”

How are you planning on involving the Community in your development process?

“We will improve the development of the game, collecting feedback from players. It is very important for us to know what game mechanics are most liked by the players, and which do not. Based on the preferences of the players, we will choose the further vector of the project development.
Please leave your feedback and suggestions in game discussions.”
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About This Game

Game is deck building roguelite card game with rpg elements in colorful family friendly setting. Your adventure begins in kingdom, deep in the forest, full of human-like animals under rule of Mad King. But he not always was called Mad.

Our Hero used to be close to the royal family, now accused of crimes he never did.
The Princess, beloved daughter of the King is long gone. After losing all the hope, desperation and grief drives King mad. So he starts accusing everyone of the trison and involvement in kidnaping. No one is safe anymore.
Like many before him, Hero accused of kidnaping Princess. He is missing her too, but he is able to come to peace with himself. And to prove his innocence and restore peace in the forest, the Hero must fight his way through foes until he meets the Mad King and his counselor.
Hero may encounter locals and Barons of the different regions to become stronger and gain support. Some of them do not care about justice and peace. All they want is reward. Others were missguided or fooled.
During your journey, you will visit 4 different locations in the forest, find powerful items and cards. And then head to the King himself in his throne room.
So justice will be served. So peace will come again. So how this story ends? The cards are in your hand.

Implemented features:
  • Distinct battle system. Convert cards from you hand to increase your energy income each turn. Converted cards are removed from play until the end of battle. Save energy for power plays in turns to come. Manage cards left in your hand - it will affect the amount of cards you will draw on your next turn;
  • 50+ cards of 3 different rarity levels. Each card has 1 of 6 tags in game. Many cards has activated combo effects, based on previously played cards on current turn;
  • No card is useless. Every card has a meaning and it’s own value. Build your cards engine to synergy combo effects.
  • 28 items of 3 different rarity levels. Solve the puzzle in your bag to get maximum bonuses;
  • Rarity levels are: common, rare and heroic. Rare and heroic types have distinct and unique behaviors;
  • 12 foew with unique traits;
  • 3 out of 5 campaign regions;
  • Small pool of different routes for regions to explore and test general game loop
  • Different encounter such as: normal, hard and boss battles, rest, trader, and treasure area;
  • Local expedition progress and global campaign progress;
  • Experience system to improve your next run;
  • Defeated, but not captured. Even if you are defeated, you still keep your experience and gold. Your effort will never be in vain;
  • Complete the region, and choose what cards and item to keep. Those will be added to you campaign progress. You will never lose them, even if defeated.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7 / 8 / 10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0c
    • Storage: 500 MB available space

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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