A 3D fighting game set in the dystopian world of Oridian, where citizens are forced to participate in a deadly tournament known as "Onar".
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Release Date:
Aug 1, 2024
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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is a 3D fighting game with a unique depth block mechanic, like every 3D fighting game it has core archetypes, in ONAR we have 4 core archetypes, Mid Fighter, Light Fighter, Heavy Fighter and Bulk Fighter, we have spent years refining our current roster of fighters to a high quality production standard and wish to use early access to let the community engage with our characters early, and have access to our game before it's final release, this allows us to engage with the community early and consider early adopter feedback before release feedback.”

Approximately how long will this game be in Early Access?

“We intend to be in early access for 1 year.”

How is the full version planned to differ from the Early Access version?

“We plan to unlock all 13 of our characters upon the final release of ONAR. In the Early Access version of ONAR, 4 of our 13 characters are available, each representing one of the four archetypes: Light Fighter, Mid Fighter, Heavy Fighter, and Bulk Fighter. During the Early Access period, we may choose to unlock and make additional characters available depending on our release strategy. We also plan to unlock the 13 unique fighting arenas available in ONAR upon final release; currently, only 7 arenas are available during Early Access. We may also choose to unlock additional arenas during the Early Access period. Although all fight modes intended for the final release are available in Early Access, an additional Story Mode detailing the origin of each character is intended for the final release.”

What is the current state of the Early Access version?

“In the Early Access version of ONAR, 4 of 13 fighters are available. These four fighters are developed to the standard that we expect for final release quality. Although only 4 of the 13 fighters are available during Early Access, the 4 characters that are available represent each of the four archetypes planned for the final game: ZERO - Mid Fighter, NOVA - Light Fighter, RAN - Heavy Fighter, and KORE - Bulk Fighter. Each of these fighters is available in all modes: CPU Versus, PvP Versus, Tournament, and Practice. For more detail you can check the features listed in the "About This" section”

Will the game be priced differently during and after Early Access?

“Yes, it will be cheaper to play Onar at early access because it has less characters, this is one of the core reasons we want to use engage with community at early access as it is an opportunity to let the community play our game at a price that is more accessible to the user and allow us to grow our community.”

How are you planning on involving the Community in your development process?

“The fighting game community is passionate, we want to engage with that passion before the official release by way of Steam Early access. The ONAR development team are excited to interact with the fighting game community via our ONAR discord channel https://discord.gg/hFQt5eXP - ,Youtube Channel - @onaroffworldfighter, and directely via email at rewindplaygames@gmail.com”
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About This Game

ONAR

"Onar" is a 3D fighting game set in the dystopian world of Oridian, where citizens are compelled to take part in the perilous tournament called "Onar" as their only chance to clear insurmountable debts. However, entering Onar carries a grave risk—if you lose the match, you face execution by the state.

ONAR - Gameplay

"Onar" offers various gameplay modes, including a single-player story mode, local player versus player (PVP), and a single-player tournament mode. It is designed to be a fast-paced, easy-to-pick-up, yet challenging fighting game. The rules are straightforward: the winner of the match is the fighter with the highest number of points. Attacks are categorized as either left or right, and points are awarded by the judges only when an attack lands without being blocked by the opponent's left or right block. Stepping outside the ring results in a reset and points deduction. Skilled fighters can chain together attack sequences and utilize command attacks to increase their score in their quest for victory.

CAMERA
“Onar” stands out from many other fighting games due to its distinctive split-screen PVP gameplay. Its core and straightforward mechanics revolve around the side from which you attack and defend. This unique camera angle adds a compelling twist to the gameplay experience, setting “Onar” apart from the rest.

ATTACKING
In “Onar,” attacking is categorized into two core types: Left attack and Right attack. Players can activate these attacks using the Left and Right Trigger buttons.

Basic attacking is categorized into three types: Close Range Attack, Long Range Attack, and Evasive Attack. Players can activate these attacks by using the left (movement) stick in different directions: forward for Long Range, back for Evasive, and idle for Close Range. Each of the three attack types includes five basic moves with varying ranges and speeds, and players can perform these moves with either the left or right limb. Since opponents can only block attacks from one side, the core mechanic of the game involves assessing the enemy’s intentions during battle to execute successful attacks.

BLOCKING
In “Onar,” a fighter can only block attacks from one direction at a time, either Left or Right. It is imperative for a fighter to choose their block direction correctly to prevent the enemy from scoring a point with their attack. Blocking is executed by simply moving your character left or right using the Left Stick.

MOVEMENT
Movement within the arena is controlled using the Left Stick. Fighters are categorized into four core archetypes, 1, Mid, 2, Light, 3, Bulk, 4, Heavy and their movement speed is determined by their archetype.

COMBOS
In addition to the 15 basic attacks, fighters can execute a series of combo moves that yield higher point rewards. A combo move becomes available once a basic attack successfully lands on the opponent, and the fighter inputs the combo move before the attack window expires.

POWRMOVES
If a fighter lands enough attacks, they can unlock the Power Move mechanic. When indicated, the Power Move can be activated by simultaneously pulling both the left and right triggers. This is the simplest of advanced moves, and the fighter is rewarded with a pre-baked combination of hits on the opponent.

PARRY
If a fighter blocks within the parry window, the fighter will automatically execute an attack after a successful block. Certain fighters are easier to parry depending on their archetype.

COMMAND MOVES
Common moves are executed by inputting a series of commands, like Left, Left, Right, Left Trigger. These inputs trigger one of three fighter-specific moves: a flaming projectile, teleportation to a different location, or a ground smash that generates a shockwave.

DODGE
Dodging is executed by pressing the A button while simultaneously tilting the left stick in the desired dodge direction.

LINKERS
Linkers are reserved for the most skilled fighters, as the linker input window opens for a very brief moment after successfully landing an attack. Linkers are only available with specific attacks within a combo string, and they reward the most points, making them a highly satisfying fight mechanic.

RING OUT
If a fighter steps out of the ring, they are given 3 seconds to re-enter. If they fail to do so, both fighters are teleported back to their starting positions, and the fighter who exited during the teleport is deducted points. This ensures uninterrupted match flow and avoids repetitive wall encounters while keeping the fight confined to the arena.

TIME
Each fight lasts for 90 seconds, consisting of a single round. This design keeps the matches fast-paced and the stakes high.

WIN or LOSE
The fighter with the highest number of points wins. If both fighters have equal points, it results in a draw, and neither fighter wins. In story and tournament mode, fighters can only progress by securing a victory.

Mature Content Description

The developers describe the content like this:

Onar contains violence common in fighting game combat created for mature audiences and some finishing moves that depict acts of violence between rival characters.

System Requirements

    Minimum:
    • OS *: 64-bit Windows 7 / Windows 10
    • Processor: Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
    • DirectX: Version 11
    Recommended:
    • OS *: 64-bit Windows 7 / Windows 10
    • Processor: Intel Core i5-2300, 2.8 GHz / AMD FX-6300, 3.5GHz or AMD Ryzen™ 5 1400, 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
    • DirectX: Version 11
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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