Jogabilidade | ONAR - Gameplay Early Access
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O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"The game is a 3D fighting game with a unique depth block mechanic, like every 3D fighting game it has core archetypes, in ONAR we have 4 core archetypes, Mid Fighter, Light Fighter, Heavy Fighter and Bulk Fighter, we have spent years refining our current roster of fighters to a high quality production standard and wish to use early access to let the community engage with our characters early, and have access to our game before it's final release, this allows us to engage with the community early and consider early adopter feedback before release feedback."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"We intend to be in early access for 1 year."

Como a versão completa será diferente da versão de acesso antecipado?

"We plan to unlock all 13 of our characters upon the final release of ONAR. In the Early Access version of ONAR, 4 of our 13 characters are available, each representing one of the four archetypes: Light Fighter, Mid Fighter, Heavy Fighter, and Bulk Fighter. During the Early Access period, we may choose to unlock and make additional characters available depending on our release strategy. We also plan to unlock the 13 unique fighting arenas available in ONAR upon final release; currently, only 7 arenas are available during Early Access. We may also choose to unlock additional arenas during the Early Access period. Although all fight modes intended for the final release are available in Early Access, an additional Story Mode detailing the origin of each character is intended for the final release."

Qual é o estado atual da versão de acesso antecipado?

"In the Early Access version of ONAR, 4 of 13 fighters are available. These four fighters are developed to the standard that we expect for final release quality. Although only 4 of the 13 fighters are available during Early Access, the 4 characters that are available represent each of the four archetypes planned for the final game: ZERO - Mid Fighter, NOVA - Light Fighter, RAN - Heavy Fighter, and KORE - Bulk Fighter. Each of these fighters is available in all modes: CPU Versus, PvP Versus, Tournament, and Practice. For more detail you can check the features listed in the "About This" section"

O preço do jogo será alterado após o fim do acesso antecipado?

"Yes, it will be cheaper to play Onar at early access because it has less characters, this is one of the core reasons we want to use engage with community at early access as it is an opportunity to let the community play our game at a price that is more accessible to the user and allow us to grow our community."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"The fighting game community is passionate, we want to engage with that passion before the official release by way of Steam Early access. The ONAR development team are excited to interact with the fighting game community via our ONAR discord channel https://discord.gg/hFQt5eXP - ,Youtube Channel - @onaroffworldfighter, and directely via email at rewindplaygames@gmail.com"
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Sobre este jogo

ONAR

A 3D fighting game set in deep space, where contestants from 13 countries are forced to compete in a deadly tournament known as 'Onar.

ONAR - Gameplay

"Onar" offers various gameplay modes, including a single-player story mode, local player versus player (PVP), and a single-player tournament mode. It is designed to be a fast-paced, easy-to-pick-up, yet challenging fighting game. The rules are straightforward: the winner of the match is the fighter with the highest number of points. Attacks are categorized as either left or right, and points are awarded by the judges only when an attack lands without being blocked by the opponent's left or right block. Stepping outside the ring results in a reset and points deduction. Skilled fighters can chain together attack sequences and utilize command attacks to increase their score in their quest for victory.

ATTACKING

In “Onar,” attacking is categorized into two core types: Left attack and Right attack. Players can activate these attacks using the Left and Right Trigger buttons.

Basic attacking is categorized into three types: Close Range Attack, Long Range Attack, and Evasive Attack. Players can activate these attacks by using the left (movement) stick in different directions: forward for Long Range, back for Evasive, and idle for Close Range. Each of the three attack types includes five basic moves with varying ranges and speeds, and players can perform these moves with either the left or right limb. Since opponents can only block attacks from one side, the core mechanic of the game involves assessing the enemy’s intentions during battle to execute successful attacks.

BLOCKING

In “Onar,” a fighter can only block attacks from one direction at a time, either Left or Right. It is imperative for a fighter to choose their block direction correctly to prevent the enemy from scoring a point with their attack. Blocking is executed by simply moving your character left or right using the Left Stick.

MOVEMENT

Movement within the arena is controlled using the Left Stick. Fighters are categorized into four core archetypes, 1, Mid, 2, Light, 3, Bulk, 4, Heavy and their movement speed is determined by their archetype.

COMBOS

In addition to the 15 basic attacks, fighters can execute a series of combo moves that yield higher point rewards. A combo move becomes available once a basic attack successfully lands on the opponent, and the fighter inputs the combo move before the attack window expires.

POWRMOVES

If a fighter lands enough attacks, they can unlock the Power Move mechanic. When indicated, the Power Move can be activated by simultaneously pulling both the left and right triggers. This is the simplest of advanced moves, and the fighter is rewarded with a pre-baked combination of hits on the opponent.

PARRY

If a fighter blocks within the parry window, the fighter will automatically execute an attack after a successful block. Certain fighters are easier to parry depending on their archetype.

COMMAND MOVES

Common moves are executed by inputting a series of commands, like Left, Left, Right, Left Trigger. These inputs trigger one of three fighter-specific moves: a flaming projectile, teleportation to a different location, or a ground smash that generates a shockwave.

DODGE

Dodging is executed by pressing the A button while simultaneously tilting the left stick in the desired dodge direction.

LINKERS

Linkers are reserved for the most skilled fighters, as the linker input window opens for a very brief moment after successfully landing an attack. Linkers are only available with specific attacks within a combo string, and they reward the most points, making them a highly satisfying fight mechanic.

RING OUT

If a fighter steps out of the ring, they are given 3 seconds to re-enter. If they fail to do so, both fighters are teleported back to their starting positions, and the fighter who exited during the teleport is deducted points. This ensures uninterrupted match flow and avoids repetitive wall encounters while keeping the fight confined to the arena.

TIME

Each fight lasts for 90 seconds, consisting of a single round. This design keeps the matches fast-paced and the stakes high.

WIN or LOSE

The fighter with the highest number of points wins. If both fighters have equal points, it results in a draw, and neither fighter wins. In story and tournament mode, fighters can only progress by securing a victory.

Descrição do conteúdo adulto

Descrição dos desenvolvedores sobre o conteúdo:

Onar contains violence common in fighting game combat created for mature audiences and some finishing moves that depict acts of violence between rival characters.

Requisitos de sistema

    Mínimos:
    • SO *: 64-bit Windows 7 / Windows 10
    • Processador: Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
    • DirectX: Versão 11
    Recomendados:
    • SO *: 64-bit Windows 7 / Windows 10
    • Processador: Intel Core i5-2300, 2.8 GHz / AMD FX-6300, 3.5GHz or AMD Ryzen™ 5 1400, 3.2 GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
    • DirectX: Versão 11
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

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