Tip of the Spear: Task Force Elite is a multiplayer FPS with old school roots. Engage in infantry combat across urban and terrain-based maps in classic game modes, like Team King of the Hill, and master a realistic ballistics system to snipe the enemy from a mile away.
Recent Reviews:
Very Positive (10) - 90% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (132) - 90% of the 132 user reviews for this game are positive.
Release Date:
Dec 18, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Early Access should only happen when the game is stable and has enough content to keep players happy. The game is coded and built upon a solid foundation, and Red Jake Studios is committed to consistently delivering new content for free over the course of Early Access, including new maps, new game modes, new weapons, and new gadgets.

We have thoroughly discussed an Early Access release with our community. In an effort to balance fans' expectations with their desire to play the game as soon as possible, we have conducted surveys with the community to establish thresholds for a certain number of maps and game modes at the Early Access launch.”

Approximately how long will this game be in Early Access?

“By Q2 2020, we will have finished the roadmap initially presented at the Early Access release for Tip of the Spear: Task Force Elite (more information here: https://redjake.com/index.php/roadmap/).However, we may choose to keep the game in Early Access for longer in the event we increase the scope of the game and add more features.”

How is the full version planned to differ from the Early Access version?

“We plan to include at least 10 stock maps, weapons, gadgets, advanced stats, and clan support. We also intend to provide a simplified version of the Unreal Editor with optimized assets for community map creation.”

What is the current state of the Early Access version?

“The team has worked almost every day the last 3 years, which has dramatically increased the amount of content in the game since the original Early Access release. We've gone from 5 maps to 16 maps (plus overhauled 4 of the 16 maps), added mocap animations, a new sound system, built and integrated hundreds of proprietary assets over the course of 11 months, and worked closely with our community at http://www.taskforceelite.com to integrate player feedback and resolve bugs.

The current version of Tip of the Spear: Task Force Elite includes:
  • Four Game Modes: Team King of the Hill, Capture the Flag, Team Deathmatch, and Deathmatch
  • 16 Maps
  • 15+ Weapons and Gadgets
  • Four Classes: Assault, Medic, Sniper, and Gunner
  • Realistic ballistics and sniper bullet drop
  • Open world levels over 10 square miles (16 square kilometers) in size
  • Polished mechanics and core gameplay

    There is much more free content to come. A roadmap is available to view at https://redjake.com/index.php/roadmap/

Will the game be priced differently during and after Early Access?

Tip of the Spear: Task Force Elite may have a slight price increase for the full release depending on whether the team is able to deliver on two ambitious features that are not yet ready for external unveiling.”

How are you planning on involving the Community in your development process?

“Our #1 priority is delivering the game that our community desires, which means integrating fan feedback. To meet that goal, we tested with over 1,000 alpha testers before the Early Access release, since then, we've worked with the community to resolve hundreds of bugs and integrate their feedback on features, mechanics, and polish. We have a roadmap and backlog available for the community to view and comment on, and have a team of community coordinators assisting the developers to ensure all community feedback is presented to the developers and reviewed by the team.”
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About This Game

No kill streaks. No pay to win. No random spawns. No BS. Just FPS.

Tip of the Spear: Task Force Elite is an online multiplayer shooter with competitive gameplay inspired by military FPS titles from the late 1990s and early 2000s. Featuring a unique blend of run-and-gun gameplay and a fast time to kill, players wage war across Middle Eastern streets and rolling terrains 19 miles (16 km) in length.

Storm a casino, raid tunnels, siege a bank, and secure an abandoned airfield.

Levels feature designated enemy spawn points, ensuring the opposing team never randomly spawns behind players. Re-enlist for classic game modes, including Team King of the Hill (TKOTH), Team Deathmatch (TDM), Capture the Flag (CTF), and Deathmatch (DM), with additional game modes (including PvE/coop) in active development. Engage in close quarters urban combat, or rain fire from above in an AI-controlled helicopter!

Competitive, objective-oriented gameplay, featuring three layers of anti-cheat.

  • Team King of the Hill (TKOTH): In TKOTH, two teams spawn at opposite ends of the map and capture Outposts along the way to the center objective. Control the zone in the objective area to crown your team as the King of the Hill!
  • Capture the Flag (CTF): Venture into enemy territory in CTF to pick up an enemy flag and return it to the flag bay at your team's base. Some flags may even be in the enemy team's camp! Can your team survive the trip the lion's den and make it out to tell the tale?
  • Team Deathmatch (TDM): The iconic TDM game mode features a unique twist with Outposts, which are spread across the map to enable your team new locations to spawn on. Capture all Outposts to control the map and rack up more kills than the enemy team!
  • Deathmatch/Free-for-All (DM): It's a free-for-all in the classic Deathmatch game mode! Tip of the Spear's classic FPS gameplay shines bright in this purist FPS environment. Fight your way into the top 3!

    Notable Features:
  • Run-and-gun infantry FPS gameplay
  • Board AI-controlled helicopters with preset paths: rain bullets from above, or attempt a daring rooftop insertion
  • Gameplay inspired by classic military FPS titles from the late 1990s and early 2000s
  • Designated bases prevent enemies from randomly spawning behind players
  • Four game modes: Team Deathmach, Team King of the Hill, Capture the Flag, and Deathmatch (more in development, including coop/PvE)
  • 16 maps featuring a mix of close quarters combat and terrain-based warfare (more maps and a community map editor in development)
  • No Gated Content
  • Free Support & Updates
  • Competitive gameplay designed for clan battles
  • Host your own server with your own rules, favorite maps and weapon selections through a proprietary server manager tool available on Steam Tools or through official server partner 4NETPlayers.com
  • Planned support for Steam Workshop for community levels and Mod Support

    Features in development for Early Access are subject to change.


    See https://redjake.com/index.php/roadmap/ for a historical list of patch notes.

    ❗ NEW UPDATE - early access version 3.0 (October 29, 2020)

    New Content and Features:
  • New game mode: Capture the Flag (CTF)! Pick up the enemy’s flag and return it to the flag bay at your team’s base. (A new HUD and announcer call-outs are already in the works for a coming update!)
  • 8 New Maps: Bad Beat, Downtown Raid, Under Siege, Base Camp, Bank Crash, Mountain Arena, Savannah Ridge, and Killing Fields.
  • 2 Overhauled Maps: Desert Pharaoh and Viper’s Nest have faster time to action and more detailed terrains
  • Added patrolling helicopters: jump into an AI-controlled chopper and rain fire from above! Certain maps, like Bad Beat and Stronghold, feature helicopters with low flyover passes to let troops jump off onto key objectives and rooftop vantage points. (Future updates will include the ability to command choppers to specific dropoff points, and feature emplaced miniguns)
  • Added patrolling armored cars (note: we will be mounting emplaced weapons to these vehicles in an upcoming update)
  • Special shader effect to make enemy players more visible at a distance
  • New sound system: all-new gun sounds (recorded at a gun range in the desert), featuring reverberation and improved directional sound for locating enemy gunfire
  • Spawn armor indicator: when aiming at an enemy with spawn armor, an indicator informs you if the enemy’s spawn armor is active
  • Hit marker indicator: added hit marker to inform the player when damage is delivered to an enemy (can be disabled in “Settings”)
  • Directional damage indicator added to inform players of which direction they’re receiving damage from
  • Added a level up system, with end of round ribbons and rewards (first stage - many more improvements and enhancements to come)
  • Added skins that unlock upon reaching new levels (many more free unlockable skins in the works)
  • Press ESC while in-game to bring up server details: name, game mode, map name, server description, etc.
  • Ability to shout for a Medic when downed (press “9” key by default)
  • TKOTH Zone Timer: Added a 15-second zone reset timer that begins when a team is cleared from the zone. The eliminated team has 15 seconds to return to the zone before their zone progress is lost (reset).
  • New Red Spear character models
  • Ability to force respawn (F6 key by default)
  • Mouse scroll changes weapon
  • Performance boosts (attributable to better asset optimization and streamlined code in the new sound system)
  • Clan system: create a clan and manage clan members
  • Shift-to-walk improvements
  • Integration with SCILL Play

    Balance Tweaks:
  • Bullet size increased for .50 Cal and L96 sniper rifles
  • F90 scope magnification level increased to enhance its medium-range capabilities
  • M16 scope magnification fixed to max value to emphasize its medium-range role
  • AK-47 recoil reduced when aiming down the sights
  • Small increase to damage radius of 40mm grenades
  • Pressing “8” with an integrated grenade launcher (i.e. M4/203 or F90(G)) switches to smoke grenades
  • Classic .45 is now two shots to kill (formerly three shots to kill)
  • Capped rate of fire of siderms
  • RPD rate of fire increased
  • RPD reloads faster
  • Gunner movement speed increased
  • Medic movement speed slightly decreased

  • Claymore mines no longer trigger through walls
  • Fixed exploit allowing players to knife through walls
  • Fixed M16’s de-synced muzzle flash
  • Removed zoom toggle from ACOG on M16
  • Fixed numerous defects caused by switching to alternate firing mode, including guns not firing
  • Fixed bug where players couldn’t respawn
  • Improved the collision of several assets
  • Hundreds of miscellaneous bug fixes, including fixes for user reported Unreal Engine crashes

    Upcoming features (Backlog):
  • First person spec cam: spectate players in first person to observe pro’s strategies or monitor for cheating
  • Use emplaced weapons (.50 cal turrets, miniguns, grenade launchers, etc.), including those mounted on AI-driven vehicles
  • Enter AI-controlled vehicles and command them to strategic drop-off points and strafing runs
  • A community map maker with dropdown presets for ready-to-go terrains, environments, weather, etc.
  • Cooperative game modes (Player vs. Environment)
  • New weapons: G3, silenced MP5, and C4 explosive
  • Improved interface and iconography for Capture the Flag
  • Refinements to player model movement
  • Semi-auto firing mode

    ❗ NEW UPDATE - early access version 2.1 (May 28, 2020)
    • Fixed bug preventing players from joining public servers
    • Fixed bug preventing players from joining games
    • Optimized task processing for better thread performance
    • General optimization fixes

    ❗ NEW UPDATE - early access version 2.01 (May 16, 2020)
    • Minor bug fixes

    ❗ NEW UPDATE - early access version 2.00 (May 15, 2020)
    Version 2.00 of Early Access drops today featuring new maps, new animations, a community server tool, bug fixes, and much more. Check below for the full list of updates.

    We have an enormous update coming later this summer that will feature new maps, unlockable cosmetics, rankings, a new interface, and more.

    • Viper’s Nest: Hill-to-hill fighting over a remote mountain village nestled between bases.
    • Desert Pharaoh: Defend the ancient desert ruins from the enemy.
    • Narco’s Den v2: Fight for control of a drug kingpin’s compound.
    • Shipyard: Close quarter dock fighting. Stop the arms trafficking operation.
    • Stronghold: Close quarters urban combat centered around the objective building.
    • Underground: Frantic tunnel action. Capture and hold the central tunnel chamber from the other team.
    • Desert Valley CQB: A close quarters version of desert valley.
    • Desert Valley Sunset: A fog-free version of Desert Valley (TDM only).

    • New third person animations: overhauled the character animations with mocap.
    • New first person animations: weapons now bounce and sway depending on your character’s movement.
    • Improved bot AI: Bots engage you more aggressively, look for you on rooftops, and shoot you when you lay prone.
    • Added Windows community server tool. To download it, go to “Library” under Steam, and in the drop-down in the top left corner, switch from “Games” to “Tools,”and look for “Task Force Elite Dedicated Server.” (Linux version coming soon).
    • Improved weapon sounds.
    • Added new scopes for sniper rifles.
    • Improved reticles for scoped weapons.
    • Refined sniper round bullet calculation for improved accuracy at extreme distances.
    • Server-size optimization for improved net code.
    • Improved ladder functionality.
    • Resolved defect where players attempting to capture a PSP could not do so if the enemy was spawning live on the PSP.
    • Switched back-end to new database.
    • Switch database from gamespark to our custom database.
    • Added environmental sounds for improved level ambience.
    • Added new cinematic to intro screen.
    • Various miscellaneous bug fixes.

    ❗ NEW UPDATE - early access version 1.6 (February 3, 2020)
    A new patch, version 1.6, is now live! The update includes a new game mode, major updates to the medic class, considerable refinements to sniper rifles, a re-balancing of explosives, and numerous quality of life fixes. Read on for more details.

    • Deathmatch added as a game mode. Includes three maps at launch: Airbase, First Fall, and Narco’s Den.
    • Switching from from Prone to Crouch and Prone to Standing is significantly faster.
    • Round stats are now retained when players leave and rejoin a room before the round ends.
    • “Auto run” can be enabled via Scroll Lock key.
    • Death screen now features a fixed, rotating third person camera view until players respawn or are revived.
    • Smoke from smoke grenades now renders at all distances to ensure concealment from sniper scopes and binoculars.
    • Chat removed from spectator mode.
    • The CTRL key can be held to use a weapon’s integrated grenade launcher – improved mechanic
    • The CTRL key can be held to use the medic syringe.

    The Medic class has received a massive update in this patch. We heard the community’s feedback loud and clear, and have made the syringe a standalone gadget.
    • Medics now equip the syringe as a standalone gadget to administer aid (as opposed to using an action button to revive teammates).
    • Medics can now restore teammates’ health to 100% with a jab of the syringe.
    • The Medic’s crosshair turns green when a teammate can be healed or revived.
    • Medics can revive teammates while running (just look at your teammate’s body and press the heal button when the crosshair turns green).
    • Medic revives are significantly faster.
    • Revived players’ screens turn blue to indicate they’ve been revived.
    • Revived players now come back with 100% of their health.
    • The amalgamation of updates to the Medic class creates a new tactic, medic chains, for teams to leapfrog their way to objectives by reviving dead teammates and leveraging the spawn armor from revives. Medic chains add a new level of depth and provide a crucial element that was missing from competitive play.

    A number of enhancements were made to the Sniper class to increase its lethality at long range:
    • Improved shot registration for sniper rifles.
    • Increased velocity for all sniper rounds – round velocity now matches the real life values of the respective sniper rifles.
    • Range elevation adjustments are now unique for each weapon.
    • M21: 800 meters maximum elevation adjustment.
    • .50 Cal: 1,000 meters maximum elevation adjustment;
    • L96: 1,200 meters maximum elevation adjustment.
    • Reduced accuracy when shooting unscoped/from the hip with a sniper rifle.
    • Removed crosshair when shooting unscoped/from the hip with a sniper rifle to improve pistol utilization and emphasize sniper rifles’ purpose for long distance engagements.

    • Loadouts featuring explosive weapons were rebalanced to add greater depth to the Assault class and reduce spamming of explosives.
    • Removed the standalone M203 launcher from the Gunner class.
    • The standalone M203 gadget cannot be equipped if a player‘s primary weapon has an integrated grenade launcher.
    • The M4/203 and F90(G) were removed from the Gunner class.
    • The Gunner class only carries 1 RPG.
    • The Gunner class now has 3 frag grenades (down from 6) and 2 flashbangs (down from 5).
    • We will be keeping a close eye on 40mm grenade utilization now that it is exclusive to the Assault class.

    • Fixed performance issues for AMD FX Series hardware.
    • Resolved server crash bug (caused by claymore cap not properly resetting at the end of some rounds).
    • Resolved miscellaneous fatal errors.

    ❗ NEW UPDATE - early access version 1.5c (January 19, 2020)
    • Fixed zone on Devil’s Defiance to match map indicator
    • Fixed bots on Devil’s Defiance not moving
    • Reduced frequency of dog barks in Devil’s Defiance
    • Reduced overall ambient sounds volume in Devil’s Defiance
    • Fixed few blocking issues in Devil’s Defiance (reported by DUZ)
    • Fixed ADS with muzzle splash issue
    • Final prepare for Deathmatch

    ❗ NEW UPDATE - early access version 1.5b (January 16, 2020)
    • Fix defect in Devil’s Defiance where some assets were not showing in the production build (ladders, barricades, garden decorations, etc.). Almost all of these have been resolved except for some missing assets in the sniper buildings in the base, including window barricades.
    • As mentioned previously, there are still some placeholder assets in the levels, so visuals will continue to improve over time as work is delivered iteratively

    ❗ NEW UPDATE - early access version 1.5 (January 15, 2020)
    • Fixed bots not moving in DesertValley and Narco’s Den
    • Fixed rare crashed with m203
    • Fixed camera lean issues related to ladders
    • Fixed jump stuck after climbing ladders or some other rare cases
    • Added team armories. There will be 2 kinds of armories: team armories and neutral armories. Team armories can only be accessed by owning team. This is to prevent the case of armory abusing reported by multiple people.

    • The latest version of Devil’s Defiance is now live! The map has a lot of performance optimizations to come, but the team enjoyed the new design so much over the original that we wanted to share the newest iteration as the map continues to be polished.
    • The spawn camps were streamlined and pushed up closer to the front line
    • Exit-only barricades keep the enemy out of the base camp, and improved sniper building locations in the rear provide more opportunities to clear the objective rooftop and cover the side street.
    • Progressive spawn point areas are completely redesigned. The new designs remove pixel peaks and improve close quarter combat. There are new entries into the objective, which should make these areas more action-packed.
    • Boxes blocking out the bottom of the objective building’s entrances give attackers a better chance at contesting the building
    • Barricaded windows streamline the playable area and allow more opportunities for attackers to progress towards the center of the map.
    • Devil’s Defiance still has more improvements in the pipeline. Major performance improvements and visual enhancements are in the works. The design team is keeping a close eye on how the new objective building plays out now that players can more easily enter it. Finally, some collision refinements for the barricades will be rolled out soon.
    • Prepare two new game modes (currently not available for play)

    ❗ NEW UPDATE - early access version 1.4d (January 5, 2020)
    • Fixed bot not respawning after killed by grenades/M203/RPG
    • Fixed bot disappearance after a certain distance
    • Fixed sniper info board showing on respawn
    • Fixed cases when after respawn, no weapon icons are shown
    • Reduced binocular speed to the same as knife
    • Airbase and First Fall map overhauls

    ❗ NEW UPDATE - early access version 1.4c (January 4, 2020)
    • Added claymore cap. The cap is 3. Additionally, if the player plants the claymore leaves the match, all his/her claymores will be destroyed as well.
    • Improved m203 toggle mechanic
    • Improved m203 explosion logic (to remove the case when m203 sometimes not detonating on impact)
    • Fixed crash when select skins in loadout menu

    ❗ NEW UPDATE - early access version 1.4b (January 3, 2020)
    • Fixed m203 doesn’t deal any damage
    • Fixed unable to spawn at PSPs problem

    ❗ NEW UPDATE - early access version 1.4 (January 3, 2020)
    • Fixed claymore kill through obstacles
    • Fixed flash persistent bugs. Flash effect will be removed when player respawns
    • Fixed bouncy m203 bullets
    • Fixed case when m203 does not disappear when exploded
    • Fixed rare case when m203 does not detonate on impact
    • Fixed rare case when player is unable to select any weapons
    • Added communication block (including voice and chat). Players can block by clicking on the speaker icon on scoreboard
    • Improved m203 toggle mechanic. M203 switch can be cancelled midway when holding
    • Added version checker
    • Remove friendly fire effect
    • Fix minor issues

    ❗ NEW UPDATE - early access version 1.3 (December 29, 2019)
    • Fixed player being able to respawn by clicking apply while in storage
    • Fixed grenade not dealing damage to claymores
    • Fixed Airbase landscape not having any impacts
    • Fixed account ID not showing in the personal profile
    • Disabled F11 toggling window mode
    • Fix video settings not showing correct values
    • Added fast M203 toggle key binding in setting
    • Added M203 impact effect (when not exploding)
    • Added extra check conditions when spawning to avoid being stuck after pressing keys to respawn
    • Fixed bot not recreating properly, not removing properly
    • Fixed video setting showing wrong values

    ❗ NEW UPDATE - early access version 1.2c (December 27, 2019)
    • Fix bot shooting you while spawning
    • Fix incorrect bot numbers on server browser
    • Make bot face player more properly
    • Fix grenades not dealing any damage to claymores
    • Improve AI behavior (randomly select path upon spawning, going around a point, less aggressive, only fire when sees player)
    • Added account ID to personal profile

    ❗ NEW UPDATE - early access version 1.2b (December 25, 2019):
    • Fix bots not recreate after match restarts
    • Fix wrong bot team replacement
    • Fix floating guns from bots
    • Fix immortal player bug
    • Added bot name tag
    • Tweak bot behaviors
    • Fix mouse sensitivity not synced in menu and ingame
    • Fix issues related to crashes

    ❗ NEW UPDATE - early access version 1.2 (December 24, 2019):
    • Fix text display bugs
    • Fix gun display image not appearing, ammo not reducing
    • Added experimental AI (bots)
    • Fix bugs related to server handling spawn requests
    • Fix minor bugs related to UI
    • Fix minor bugs related to gameplay mechanic

Mature Content Description

The developers describe the content like this:

Tip of the Spear: Task Force Elite contains spurts of blood when players are shot or stabbed. The spurts of blood are not especially realistic, but they tend to be large. Blood does not splatter onto walls.

Mild shouts of pain/agony occur when players are shot, but the shouting is not extreme or realistic.

The game does NOT feature "gibbing" or dismemberment. Some death animations tend to be realistic, while others are ragdoll.

Online player interaction, including text and voice chat, may include profanity. Some lines of character dialogue may also contain profanity.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, Windows 8.1, Windows 10 (64bit versions required)
    • Processor: Intel Core i3 560 @ 3.3 GHz or AMD Ryzen 3 @ 3.5 GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions required)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or better or AMD Ryzen 5 @ 3.6 Ghz or better
    • Memory: 12 GB RAM
    • Graphics: NVIDIA Geforce GTX 1050 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers

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