Tip of the Spear: Task Force Elite is a multiplayer FPS with old school roots. Engage in infantry combat across urban and terrain-based maps in classic game modes, like Team King of the Hill, and master a realistic ballistics system to snipe the enemy from a mile away.
All Reviews:
Very Positive (62) - 88% of the 62 user reviews for this game are positive.
Release Date:
Dec 18, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Early Access should only happen when the game is stable and has enough content to keep players happy. The game is coded and built upon a solid foundation, and Red Jake Studios is committed to consistently delivering new content for free over the course of Early Access, including new maps, new game modes, new weapons, and new gadgets.

We have thoroughly discussed an Early Access release with our community. In an effort to balance fans' expectations with their desire to play the game as soon as possible, we have conducted surveys with the community to establish thresholds for a certain number of maps and game modes at the Early Access launch.”

Approximately how long will this game be in Early Access?

“Our internal roadmap sets us to a full release within 11 months of the Early Access release. However, listening to our community and integrating their feedback is our #1 goal. If the community requests new features, content, etc. not on our roadmap during the course of Early Access, it could increase the length of the Early Access period. We will work to regularly communicate the state of the game and its new features with the community.”

How is the full version planned to differ from the Early Access version?

“We plan to include at least 10 stock maps, weapons, gadgets, advanced stats, and clan support. We also intend to provide a simplified version of the Unreal Editor with optimized assets for community map creation.”

What is the current state of the Early Access version?

“The Early Access version of Tip of the Spear: Task Force Elite includes:
•Three Game Modes: Team King of the Hill, Team Deathmatch, and Deathmatch
•Five Maps: Abandoned Airbase, Desert Valley, First Fall, Defiance, and Oasis Mirage
•15+ Weapons and Gadgets
•Four Classes: Assault, Medic, Sniper, and Gunner
•Realistic ballistics and sniper bullet drop
•Open world levels over 10 square miles (16 square kilometers) in size
•Polished mechanics and core gameplay

We plan to include: 5+ additional maps for free, free additional game modes, a free level editor, free weapons, free gadgets, free advanced stats, and clan support in the full release.”

Will the game be priced differently during and after Early Access?

Tip of the Spear: Task Force Elite may have a slight price increase for the full release depending on whether the team is able to deliver on two ambitious features that are not yet ready for external unveiling.”

How are you planning on involving the Community in your development process?

“Our #1 priority is delivering the game that our community desires, which means integrating fan feedback. To meet that goal, we are testing with over 1,000 alpha testers and recording as much of their feedback as possible, and will continue to do so during the Early Access release. We actively request feedback from our community through our website forums, Discord channel, social media, or any other way fans wish to get in contact with us!”
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About This Game


No kill streaks. No perks. No pay to win. No random spawns. No BS. Just FPS.

The "Golden Age" of first person shooters returns with Tip of the Spear: Task Force Elite, an online multiplayer FPS inspired by classic titles from the late 1990s and early 2000s. The old school FPS[ gameplay is complemented by a realistic ballistics system and expansive maps up to 10 miles (16 kilometers) squared, which allows players to land sniper shots from over a mile away after factoring in distance and adjusting their scope's elevation.

Storm compounds, raid tunnels, assault towns, and secure an abandoned airfield.

Levels feature designated enemy spawn points, ensuring the opposing team never randomly spawns behind players. Re-enlist for classic game modes, including Team King of the Hill and Team Deathmatch, and capture progressive spawn points as you control new areas of the map. Engage in close quarters combat in urban locales with house-to-house warfare, or creep along the rooftops and reign fire from above.

Competitive, objective-oriented gameplay.

Teams spawn at opposite ends of the maps to fight over a central objective area. Award your team the ability to progressively spawn on newly-captured areas of the map as you control them. Control the map and push the enemy back.

Wage war across open world landscapes over 10 miles (16 kilometers) in length. Snipe targets from incredible distances with a realistic ballistics system. Gauge your target’s distance, adjust your scope’s elevation, compensate for bullet drop, and nail the enemy from over a mile away.

Notable Features:
• Infantry-only tactical FPS action
• Gameplay inspired by classic titles from the late 1990s and early 2000s
• Designated bases prevent enemies from randomly spawning behind players
• Two classic game modes at launch: Team Deathmatch and Team King of the Hill. (Deathmatch, Capture the Flag, and more to be released for free during Early Access)
• Five maps available at Early Access launch, with five more in development (included for free with Early Access)
• Four distinct classes: Assault, Medic, Sniper, and Gunner
• Planned support for Steam Workshop for community levels and Mod Support
• Regularly released content will include new maps, weapons, gadgets, stats, skins, clan support, and more

Features in development for Early Access are subject to change.


New patch 1.4b (1/3/2020)
– Fixed m203 doesn’t deal any damage
– Fixed unable to spawn at PSPs problem

New version 1.4 (1/3/2020)
– Fixed claymore kill through obstacles
– Fixed flash persistent bugs. Flash effect will be removed when player respawns
– Fixed bouncy m203 bullets
– Fixed case when m203 does not disappear when exploded
– Fixed rare case when m203 does not detonate on impact
– Fixed rare case when player is unable to select any weapons
– Added communication block (including voice and chat). Players can block by clicking on the speaker icon on scoreboard
– Improved m203 toggle mechanic. M203 switch can be cancelled midway when holding
– Added version checker
– Remove friendly fire effect
– Fix minor issues

New version 1.3 (12/29/2019)
– Fixed player being able to respawn by clicking apply while in storage
– Fixed grenade not dealing damage to claymores
– Fixed Airbase landscape not having any impacts
– Fixed account ID not showing in the personal profile
– Disabled F11 toggling window mode
– Fix video settings not showing correct values
– Added fast M203 toggle key binding in setting
– Added M203 impact effect (when not exploding)
– Added extra check conditions when spawning to avoid being stuck after pressing keys to respawn
– Fixed bot not recreating properly, not removing properly
– Fixed video setting showing wrong values

New version 1.2c (12/27/2019)
– Fix bot shooting you while spawning
– Fix incorrect bot numbers on server browser
– Make bot face player more properly
– Fix grenades not dealing any damage to claymores
– Improve AI behavior (randomly select path upon spawning, going around a point, less aggressive, only fire when sees player)
– Added account ID to personal profile

New version 1.2b (12/25/2019):
-Fix bots not recreate after match restarts
-Fix wrong bot team replacement
-Fix floating guns from bots
-Fix immortal player bug
-Added bot name tag
-Tweak bot behaviors
-Fix mouse sensitivity not synced in menu and ingame
-Fix issues related to crashes

New version 1.2 (12/24/2019):
– Fix text display bugs
– Fix gun display image not appearing, ammo not reducing
– Added experimental AI (bots)
– Fix bugs related to server handling spawn requests
– Fix minor bugs related to UI
– Fix minor bugs related to gameplay mechanic

Mature Content Description

The developers describe the content like this:

Tip of the Spear: Task Force Elite contains spurts of blood when players are shot or stabbed. The spurts of blood are not especially realistic, but they tend to be large. Blood does not splatter onto walls.

Mild shouts of pain/agony occur when players are shot, but the shouting is not extreme or realistic.

The game does NOT feature "gibbing" or dismemberment. Some death animations tend to be realistic, while others are ragdoll.

Online player interaction, including text and voice chat, may include profanity. Some lines of character dialogue may also contain profanity.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, Windows 8.1, Windows 10 (64bit versions required)
    • Processor: Intel Core i3 560 @ 3.3 GHz or AMD Ryzen 3 @ 3.5 GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions required)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or better or AMD Ryzen 5 @ 3.6 Ghz or better
    • Memory: 12 GB RAM
    • Graphics: NVIDIA Geforce GTX 1050 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers

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