TTS is back with another fresh take on strategic and tactical games - skill based goal keepers, physics based kicking, 10 player teams, full steam multiplayer, new graphics, offline play and lots more
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„This game is already fun to play and supports solo and multiplayer games. I think it's a huge leap forward from the original. I have a lot more features planned in the backlog. As a solo dev working on this game, I want and need help from the community to help complete this game, I want to make sure the direction I am taking is really what people actually want and to determine the right balance for the gameplay.

This game is multiplayer focused, it needs to be build an online community in order to succeed. I believe that Early Access is a way to start building a community of people that care about the game, that can help me with direction & features and have some fun along the way.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„My plan is to get this get into full release within 6 months. But I do not plan to be done with this game when it hits 1.0.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The core mechanics of the gameplay will be the same as they are today. I want to keep it primarily a strategy/tactics focused soccer game, that's designed for multiplayer. The key difference between EA and the final version will be refinements towards those goals, tons of polish, and lots of balance.

My hope is that a community will develop and help guide the direction of the final game, but there are a ton of features I consider must haves for the full 1.0 release - special player moves, customizable player stats, tournaments, resumable games, game replays, ranked play modes, full steam deck support, improved sound effects, interactive tutorial and an improved AI.

Beyond those base level features I want to add support for player leagues, referees, steam work integration to allow the community to build their own player uniforms and player heads. I'd like to add support for Co-Op games where players can control half of the team with a friend.“

Was ist der derzeitige Stand der Early Access-Version?

„Playable and fun. You can play solo games either with or without an AI, and you can play multiplayer games against friends and other steam players. The multiplayer code has been play tested by players in 3 countries and is working really well right now.
The kicking and goal keeping mechanics are very close to where I want them to be.

What needs work next is the game UI and the solo AI (it's functionable but very easy right now, and it clusters players way too much).“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„50% discount will apply initially during the Early Access period. I may decrease this as it gets closer to the release.

This game needs a community to build a good multiplayer base. I'd like to reduce the barrier as much as possible at the start to encourage players to try the game, hopefully get hooked and get involved.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I read every comment, every reply, every review and take all feedback to heart.
I intend on publishing a backlog to show the features that I have planned, and where possible allow the players to drive the priority of those features. One of the good/bad things about being an indy dev is that you (the players) only have to convince me that something is a good idea for the game, and it can happen.

The primary reason I am doing Early Access is to get the community involved.

I am very active on the discord server and I work on this game most days - publishing changes frequently. There is a beta branch setup that I ship the latest code to, once it's been tested I move it to the main branch usually once a week. I have been working on this game in my free time for over a year.“
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Über dieses Spiel

With a heavy focus on strategy & tactics, TTS:Redux tests your skills in matches against friends & players all over the world. Play games with 5 to 10 players per team, use the new physics based kicking system to customize your kicks and put your reflexes to the test with skill based goalkeepers.

Featuring full steam multiplayer integration and a completely new engine - the tactical soccer strategy game that know and love (or more likely didn't) is back! TableTop Soccer: Redux is a completely redesigned version of the original game with a slew of new features.

Current Features
  • Multiplayer Matches - Play against your friends and players all over the world
  • Skill based goalkeepers - Test your reflexes and skills to ruin your opponents day
  • Physics kicks - Get control over the ball with physics based kicking allowing you to customize how you kick the ball
  • Up to 10 players - Play from 5 a side games to full 10 player teams
  • Open pitch - No more grids on the pitch, move your players anywhere
  • 3D Camera - Control your view of the action
  • Customizable Players - Configure your players with 3 body types, 6 faces, 4 haircuts, 40+ hair and skin tones
  • Customizable Team - Configure your team with 4 colors and a personal formation to match your strategy
  • Full steam multiplayer integration - Steam invites, Steam lobbies (public/friends only) and chat
  • Configurable Matches - Configure your matches total turns, duration, number of players
  • Steam Cloud - Automatically saves your team & player configurations
  • Offline Play - No internet required to play Solo games

    This is a completely reworked game, new project, new assets, significantly improved graphics and brand new gameplay. Get on the pitch today and play some games!

Systemanforderungen

Windows
SteamOS + Linux
    Mindestanforderungen:
    • Betriebssystem: Windows 10+
    • Prozessor: Dual Core 2Ghz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 8800GT
    • DirectX: Version 10
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10+
    • Prozessor: Quad Core Processor
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 560
    • DirectX: Version 10
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX®-compatible
    Mindestanforderungen:
    • Betriebssystem: Ubuntu 12.10 or newer
    • Prozessor: Dual Core Processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: OpenGL 2 Graphics card
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Ubuntu 16.10 or newer
    • Prozessor: Quad Core Processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GeForce 960 or better
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
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