Micro-strategy tower defence. One tower type, one enemy type, one life. Procedurally generated levels to keep things fresh. Retro visual style with traditional tower defence spamminess to keep your break time interesting.

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 6 år siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«uniTower started as a game jam game, and did a great job at that. We've got a lot of ideas in the works (listed in the "How is the full version planned to differ..." question) which will change the look and feel of the game significantly. Although we don't intend to change the core gameplay style and genre, it's fair to say that the current version of the game is still a baby, and has a lot of growth in store.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«It's hard to say as it'll be largely dictated by community feedback and requests, but for now a very rough-but-conservative estimate would be 9-15 months (especially considering that the primary developer is just about to become a father!).»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«As mentioned earlier, we do not intend to change the core gameplay style and genre. We feel like uniTower's a unique little game and don't want to lose that. However, there is still a lot of growth possible within that, and our current plans follow:

Current works-in-progress:
- Bug fixes and stability.
- Game feel improvements, better visual and sound effects, etc.
- In-game level editor!
- Cloud save and achievements.
- Translations, initially into Chinese and Russian.

Ideas that need fleshing out:
- New gameplay features and mechanics, i.e. tower upgrades (maybe), alternate level sizes, what else? (Please share any ideas!)
- Potential visual overhaul.
- Non-rectangular levels?
- Level series/campaigns? (Can be player made, might be cool with non-rectangular levels?)
- Linux/SteamOS compatibility?

And of course community feedback will be continuously worked into this list of changes and priorities, so there's a lot of opportunity for change.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Although there are many more changes to come (as listed in "How is the full version planned to differ..."), the basic game loop is in place and core gameplay is solid and stable.

One major known bug at the moment is that it it is possible to end up in a "degenerate" level where enemies cannot possibly move from start to finish, and thus towers cannot be placed.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«As things are currently planned out, the answer is no. So far the set of additional features and ideas planned, we believe, do not justify charging a price for this game.

However as we are on the lookout for ideas and feedback from the community, this decision is naturally subject to change alongside the direction of the game itself.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«It's all about the community! This is a free game - its entire purpose is in fact community building, so there's literally nothing more important than that to us. A lot of the ideas already planned are directly from user comments and feedback, and we think that's the most organic way for the project to grow. Please join the conversation and share your thoughts on our Discord (https://discord.gg/zu7MGCt) or in the Community Hub.»
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Merknad: uniTower er ikke lenger tilgjengelig i Steam-butikken.
 
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Om spillet

uniTower is a deceptively simple "micro-strategy" tower defence. Play it for 5 minutes, play it for 500 - it'll be satisfying either way.

There's only one tower and enemy type, so your score boils down to: 1) how well you can utilise powerful environmental effects when placing towers; 2) how complex a maze you build for the enemies; and 3) luck of the draw - how perfect your level generation was.

Levels are randomly generated as per a seed (except for tutorials/player created levels), so the fun comes in trying to find and master the elusive "perfect level". You are encouraged to share or borrow seeds from your friends/community, but the thrill is still present even when hunting alone.

For more crafty individuals, you can create and share your own levels simply by copying/editing/pasting JSON (instructions in-game, under Advanced > Copy Example JSON). Keen to see your creations!

Systemkrav

Windows
macOS
    Minimum:
    • OS *: Windows 7 SP1+
    • Prosessor: SSE2 instruction set support
    • Grafikk: Graphics card with DX10 (shader model 4.0) capabilities
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: macOS 10.11+
    • Prosessor: SSE2 instruction set support
    • Grafikk: Graphics card with DX10 (shader model 4.0) capabilities
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.

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