Micro-strategy tower defence. One tower type, one enemy type, one life. Procedurally generated levels to keep things fresh. Retro visual style with traditional tower defence spamminess to keep your break time interesting.

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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Huomaa: viimeisin kehittäjien tekemä päivitys tapahtui yli 6 vuotta sitten. Kehittäjien tässä kuvaamat tiedot ja aikajana eivät välttämättä ole enää ajan tasalla.
Kehittäjien kertomaa:

Miksi Early Access?

uniTower started as a game jam game, and did a great job at that. We've got a lot of ideas in the works (listed in the "How is the full version planned to differ..." question) which will change the look and feel of the game significantly. Although we don't intend to change the core gameplay style and genre, it's fair to say that the current version of the game is still a baby, and has a lot of growth in store.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

It's hard to say as it'll be largely dictated by community feedback and requests, but for now a very rough-but-conservative estimate would be 9-15 months (especially considering that the primary developer is just about to become a father!).

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

As mentioned earlier, we do not intend to change the core gameplay style and genre. We feel like uniTower's a unique little game and don't want to lose that. However, there is still a lot of growth possible within that, and our current plans follow:

Current works-in-progress:
- Bug fixes and stability.
- Game feel improvements, better visual and sound effects, etc.
- In-game level editor!
- Cloud save and achievements.
- Translations, initially into Chinese and Russian.

Ideas that need fleshing out:
- New gameplay features and mechanics, i.e. tower upgrades (maybe), alternate level sizes, what else? (Please share any ideas!)
- Potential visual overhaul.
- Non-rectangular levels?
- Level series/campaigns? (Can be player made, might be cool with non-rectangular levels?)
- Linux/SteamOS compatibility?

And of course community feedback will be continuously worked into this list of changes and priorities, so there's a lot of opportunity for change.

Mikä on Early Access -version tila tällä hetkellä?

Although there are many more changes to come (as listed in "How is the full version planned to differ..."), the basic game loop is in place and core gameplay is solid and stable.

One major known bug at the moment is that it it is possible to end up in a "degenerate" level where enemies cannot possibly move from start to finish, and thus towers cannot be placed.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

As things are currently planned out, the answer is no. So far the set of additional features and ideas planned, we believe, do not justify charging a price for this game.

However as we are on the lookout for ideas and feedback from the community, this decision is naturally subject to change alongside the direction of the game itself.

Miten yhteisö otetaan mukaan kehitysprosessiin?

It's all about the community! This is a free game - its entire purpose is in fact community building, so there's literally nothing more important than that to us. A lot of the ideas already planned are directly from user comments and feedback, and we think that's the most organic way for the project to grow. Please join the conversation and share your thoughts on our Discord (https://discord.gg/zu7MGCt) or in the Community Hub.
Lue lisää
Huomio: uniTower ei ole enää saatavilla Steam-kaupassa.
 
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Tietoa pelistä

uniTower is a deceptively simple "micro-strategy" tower defence. Play it for 5 minutes, play it for 500 - it'll be satisfying either way.

There's only one tower and enemy type, so your score boils down to: 1) how well you can utilise powerful environmental effects when placing towers; 2) how complex a maze you build for the enemies; and 3) luck of the draw - how perfect your level generation was.

Levels are randomly generated as per a seed (except for tutorials/player created levels), so the fun comes in trying to find and master the elusive "perfect level". You are encouraged to share or borrow seeds from your friends/community, but the thrill is still present even when hunting alone.

For more crafty individuals, you can create and share your own levels simply by copying/editing/pasting JSON (instructions in-game, under Advanced > Copy Example JSON). Keen to see your creations!

Järjestelmävaatimukset

Windows
macOS
    Vähintään:
    • Käyttöjärjestelmä *: Windows 7 SP1+
    • Suoritin: SSE2 instruction set support
    • Grafiikka: Graphics card with DX10 (shader model 4.0) capabilities
* 1.1.24 alkaen Steam-asiakasohjelma tukee vain Windows 10:tä ja uudempia versioita.
    Vähintään:
    • Käyttöjärjestelmä: macOS 10.11+
    • Suoritin: SSE2 instruction set support
    • Grafiikka: Graphics card with DX10 (shader model 4.0) capabilities
* 15.2.24 alkaen Steam-asiakasohjelma ei tue enää 32-bittisiä pelejä tai macOS-versiota 10.14 tai vanhempia.

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