Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.
Recent Reviews:
Very Positive (34) - 91% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (945) - 92% of the 945 user reviews for this game are positive.
Release Date:
Jan 26, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NIMBY Rails is both our most personal, and most ambitious game. After playing thousands of hours of transportation simulation games, we were left wondering what could happen if some of the traditional limits of the genre didn't exist: in map sizes, track layout complexity, or train scheduling. NIMBY Rails was born out of the desire of playing a game without these limits. Of wanting to blurry the lines between a game and a real world design tool.

The result is unconventional and risky. Early Access will help the development of the game by proving our concept in front of wide audience. There are still many interesting features left to implement, test and polish. Early Access will both give us the extra time, and the feedback from a community, to make the best possible game.”

Approximately how long will this game be in Early Access?

“Developing our current roadmap will take roughly one year. That said, this game has ambitious goals, and we would rather push the final release date down the line, and stay in Early Access, than impose a hard deadline on its development.”

How is the full version planned to differ from the Early Access version?

“Here's a high level roadmap of the planned features. Some may not make it to game in the end.
  • Single track for advanced junctions
  • Signals and balises, to further enable advanced junctions and non-default traffic flow
  • Procedural building generation
  • Real population raster layer
  • NIMBYism: your construction choices have political consequences
  • Public work contracts
  • Better real-world population influence on traffic demand
  • Freeform train composition, not just multiple unit trains

What is the current state of the Early Access version?

“The game is fully playable, both as offline single player and as cooperative multiplayer. All areas of the gameplay as described in the store description are present starting from the first public version. But keep in mind it leans heavily on the sandbox aspect, lacking in more guided gameplay features like a campaign mode.”

Will the game be priced differently during and after Early Access?

“There will be a small price increase after Early Access.”

How are you planning on involving the Community in your development process?

“We will regularly publish new versions, documenting the development process, gameplay changes and additions, for our community to play. The feedback we get from our players will be invaluable to steer the development of the game. The developer is active in the Steam forum and in our own Discord server and directly answers questions from players. We are also supporting Steam Workshop mods from day 1 and we can't wait to see what train designs modders come up with.”
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Steam Workshop

Download mods made by the player community in the NIMBY Rails Depot.

About This Game

NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you.

  • The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not!
  • Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable.
  • Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily.
  • Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet.
  • Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations.
  • Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away.
  • Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit.
  • Single player and offline first.
  • Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Dual core, 2 Ghz+
    • Memory: 8 GB RAM
    • Graphics: Intel HD 5000
    • DirectX: Version 11
    • Storage: 25 GB available space
    • Additional Notes: Installing in FAT32 is not supported
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Quad core, 4 Ghz+
    • Memory: 16 GB RAM
    • Graphics: AMD GCN, Nvidia Pascal, 4GB or more of VRAM
    • DirectX: Version 11
    • Storage: 25 GB available space
    • Additional Notes: Install in SSD for the best experience

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