Roll your way around and smash anything you see in this physics-based sandbox platformer. No time limits, no objectives, just relaxing smashing fun. Earn money by playing the game and use that money to upgrade stats and special moves.

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早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

注:開発者による最後のアップデートは4年以上前です。 ここで開発者が説明している情報とタイムラインは、最新ではない可能性があります。
開発者からの注意書き:

早期アクセスにした理由

“I've developed the base gameplay far enough along that at this point the bulk of the development will be creating new levels and interesting mechanics to work with inside of those levels.

I'm only one person and I'd love to really get a community involved in the direction of the game and to bounce ideas off of to hopefully create the most fun game possible.

I plan on very frequent but small incremental updates every 1-2 weeks pending life events/etc, will try to give notice if a shipment will be delayed. All development will be completely transparent and accessible so if you like the game feel free to get involved.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“~6-12 months.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version of the game will feature:
  • At least 20 maps, of varying sizes
  • Finalized graphical/audio assets
  • Finalized menus and UI
  • Fully balanced physics and upgrade/money values
  • A handful or more "skins" for each ball type
  • In-game cheats
  • Fully polished multiplayer
  • More complete Steam integration where appropriate e.g. trading cards, achievements

This will make up the total planned game as it is today to reach a full 1.0 release.

In addition to this may be any outstanding community ideas and recommendations which may include more game modes or other creative ideas I can't predict. Again, I'd like to have a strong community integration to make this the best possible game I can.”

早期アクセスバージョンの現状はどうなっていますか?

“Base gameplay is ready to go (all ball upgrade/stats). Profile creation, main menus, level selection, in game menus, proper PC settings menu are all in and usable except for the audio levels. 4 levels ready to play in various states of completion. Some menus are much more rough than others.

Many things will be unbalanced from physics forces to upgrade stats and their costs.
Some objects have graphical anomalies or have unfinished or place holder assets.
Sound effects are subject to change or are missing/unfinished/unpolished.
There's currently no music.

Standard controllers fully supported in all menus and gameplay other than typing in a profile name/any direct text input as is standard on PC. Vibration/feedback is in a very early state.

In-game cheats and ball material/"skins" options are not in yet.

ONLINE PLAY IS IN A WORK-IN-PROGRESS STATE. Online play can be done via lobbies which can be started from the main menu. Expect bugs online.

In-game statistics aren't implemented yet.

Save games shouldn't ever be broken, the profile structure shouldn't ever change drastically at this point. However, things can happen and saves may not be compatible.

Development priority:
1. Fix technical and accessibility issues/online support
2. Create new levels/content
3. Polishing/extra features peppered into the rest of development”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The price will go up a little on full release.”

コミュニティは開発プロセスにどのように関わることができますか?

“I'll be very active on the forums where I'd like to "funnel" support to so that everything is discoverable from searches. I'll also maintain a discord server for more real time communication. Will always be open for feedback or suggestions or ideas so if you like the game and want to get involved go for it and help shape the game.”
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このゲームの掲示板でバグを報告したりフィードバックを残そう

このゲームについて

Daaang! is a hyper-casual physics-based sandbox platformer. Roll around at your leisure with no time limits or hard objectives, the perfect game for the end of a hard day. Play your own way and on your own terms.

Explore large scale surreal and fantastical levels



Earn money by smashing your way through anything you see



For every object hit in the air your payout multiplier increases so be sure to plan the best routes for big payouts



Control is lost when you've reached the peak of your height, so momentum must be managed carefully



Use up to four different special moves each with their own upgrades to help you maximize control



Use that money to purchase upgrades:



  • Increase the number of jumps you can perform
  • Increase the force of each jump
  • Increase the rotational torque to help climb steeper obstacles
  • Increase the sheer movement force for even bigger air

Purchase and upgrade six different ball types each with their own physics characteristics

Features:

  • Smash your way through destructible glass, launch off bumpers, pop happy faced balloons, fly off corkscrews and loops, high five cat paw statues, and take out UFOs and more!
  • 5 unlockable ball types, 6 total (Steel, Wood, Tennis, Rock, Glass, Meat) each with their own physics characteristics
  • 3 unlockable special moves for each ball type, 4 total available (Launch, Slam, Brake, Super Jump)
  • 4 movement stats for each ball type with 5-20 levels of upgrades each (Jump count, Jump force, Roll Torque, Movement Force)
  • Unlockable ball skins and unlockable in-game cheats (coming soon)
  • Massive ~1-4 km^2 fantastical and surreal levels (more always coming!)
  • No in-app purchases, everything offline unlockable by playing the game

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10 64-bit (or compatible)
    • プロセッサー: Intel i7 2600k (or compatible/newer)
    • メモリー: 8 GB RAM
    • グラフィック: GeForce GTX 1060 6GB (or compatible/newer)
    • DirectX: Version 12
    • ストレージ: 10 GB の空き容量
    • 追記事項: This is the dev machine specs and the game runs very well most of the time when using maximum settings.
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です

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