Space Engineers 2 is a sandbox about engineering and colonization where you build ships, stations, and planetary bases in a fully destructible world. Begin the story of Miro and Ivan Sokol, expand humanity’s foothold in the Almagest system, and fight to survive.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Space Engineers 2 is a very ambitious game, and we feel that Early Access is a great opportunity to shape its future in cooperation with the community. Player feedback has always been a crucial part of the game development process for us, and Space Engineers 2 is no exception.

In the Early Access version we plan to gradually introduce massive content updates with fresh mechanics. Some of the features will be totally new to players, and their feedback will help us greatly to iterate and deliver the best experience possible. This is why we chose Early Access as the way to go, and hope you will join us on this journey.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Our plan for keeping the Space Engineers 2 in Early Access is approximately three years (end of 2027).'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Just like the original Space Engineers, the Early Access version of Space Engineers 2 represents the beginning of its development journey. Vertical Slice 1.5 introduced the first phase of advanced modding support through the VRAGE3 Mod HUB and Mod Editor tools. Vertical Slice 2.0 added planets, survival gameplay, Backpack Building, and early core systems to reward creativity and progression. Now, with Vertical Slice 2.2, players can explore expanded regions of the Almagest System, including moons, asteroid rings, and dense clusters, and experience mechanical blocks (Rotors & Pistons), area welding and production lines, planetary events, weapons and turrets, Ship Action Toolbar with automatic block recovery, customizable controls, Suit Oxygen survival mechanics, and the first foundations of economy and trading. These updates layer deeper systems and richer gameplay while maintaining stability and performance. Looking ahead, the roadmap includes VS2.3 with Hinges, Wheels, and Warheads; VS3 with volumetric water and aquatic planets; VS4 introducing NPCs and cooperative multiplayer; and VS5 completing full multiplayer, narrative, and campaign features, all building toward the full Space Engineers 2 experience.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current Early Access version is in its Alpha stage and offers Creative Mode with a 25 cm unified grid system, grid undo/redo, blueprint building, paint tools, symmetry, voxel hand tools, and improved performance with realistic destruction and visuals. Players can explore Verdure, Kemik, and expanded regions of the Almagest System, including moons, asteroid rings, and dense clusters, each offering new exploration and building opportunities. Vertical Slice 2.2 introduces mechanical blocks (Rotors & Pistons), area welding and grinding, production lines, planetary events such as sandstorms, rain, and meteor showers, weapons and turrets, Ship Action Toolbar with automatic block recovery, customizable controls, Suit Oxygen survival mechanics, and early economy and trading systems with Credits and Cargo Ships. New contracts, Datapads, and randomized loot provide mission-driven and emergent gameplay, while the UGC Workshop allows players to share and discover Blueprints and Worlds. Over the coming months, updates will continue expanding systems, refining mechanics, and adding content based on community feedback and the roadmap.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'It’s important for us to stay connected with our players, hear your feedback, and learn from your experiences. We’ll keep you updated on Space Engineers 2 through our Steam page, weekly CEO dev diaries, monthly newsletters, and our official Discord, where our team and moderators are always available. For any issues, you can report bugs via our website’s tech support section. Your feedback helps us make Space Engineers 2 the best it can be so please keep sharing!'
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Alle discussies weergeven

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Recensies

“Building your own galactic snowpiercer from scratch in Space Engineers 2 will bring a smile to anyone who once revelled in clicking together brick toy podracers.”
Rock Paper Shotgun

“Space Engineers 2 looks superbly promising, with a detailed roadmap full of exciting content that’s soon to be added”
Game8

About Alpha

Play now: VS2.2: Mechanical Blocks & Weapons

With VS2.2: Mechanical Blocks & Weapons, Space Engineers 2 now added even more to a playable survival slice with rich mechanics and layered gameplay.

In the current Alpha you can:

  • Land and build across the Almagest System

Explore Verdure, Kemik, moons, asteroid rings, and dense clusters. Discover handcrafted biomes with caves, overhangs, cliffs, and volumetric clouds. Carve landing zones, dig tunnels, mine rock, fell trees, and engage with fully destructible terrain, structures, and asteroids.

  • Experience survival gameplay

Manage power, hydrogen, oxygen, and health while exploring and building. Set up early production chains with the Smelter, Fabricator, Gearforge, and Production Lines. Craft tools, weld structures using Area Welding and Backpack Building, and survive harsh planetary conditions including weather events like sandstorms, rain, and meteor showers.

  • Build with Projection & Mechanical Blocks

Place holographic projections of ships, rovers, and bases, then weld them directly from ore using your backpack. Experiment with Rotors, Pistons, and other mechanical blocks to create dynamic grids. Mirror, copy/paste, use blueprints, and grid undo/redo to iterate on designs quickly.

  • Begin colonizing the Almagest System

Use the Colonization Map to unlock sectors, accept building-focused and other contracts, grow your influence, and engage with lore and Datapads scattered across the system.

  • Switch into Creative Mode

Build freely with the 25 cm unified grid, advanced building tools, VRAGE3 Mod HUB support, and full Steam Workshop integration.

This is still Alpha: survival, colonization, contracts, mechanical blocks, combat, and economic systems are just the foundations. Expect ongoing updates with new mechanics, balance passes, and additional content with every major Vertical Slice.

Roadmap: where it’s going

We are developing Space Engineers 2 through larger themed updates we call Vertical Slices.

Already delivered:

  • VS1: Creative & Building – unified 25 cm grid, advanced building tools, improved controls and UI.

  • VS1.5: UGC & Modding – VRAGE3 Mod HUB & Mod Editor plus full Steam Workshop support.

  • VS2: Planets & Survival Foundations – Verdure & Kemik planets, early survival systems, Colonization Map & contracts, Projection & Backpack Building.

  • VS2.2: Mechanical Blocks & Weapons – mechanical blocks, weapons and turrets, area welding & grinders, production lines, planetary events, Ship Action Toolbar, GPS improvements, economy and trading systems, and deeper colonization gameplay.

In development:

  • VS2.3: Survival Extensions - wheels, hinges, LCDs, wind turbines and combat improvements.

  • VS3: Water & the Byblos water planet – planetary-scale volumetric water and water-focused gameplay.

  • VS4: NPCs & Co-op – 4-player cooperative survival and interactive NPCs.

  • VS5: Full Multiplayer & Campaign – large-scale multiplayer and a long-form survival campaign in the Almagest system.

Our plan is to stay in Early Access into 2027. Buying during Early Access directly supports development and helps us deliver future updates faster, while letting you be part of shaping the game with your feedback.

If you’ve been watching and thinking about it, this is your sign jump in and start building today.

The best way to experience Space Engineers 2 is to play it yourself. It’s playable right now, and we’d love to see what you build.

Right now you can experiment with the foundations of survival and colonization, explore planets, and start creating your own ships, stations, and machines.

Space Engineers 2 will continue growing with the community for years to come. More systems, features, and large-scale experiences are still ahead.

Over dit spel

What is Space Engineers 2?

Space Engineers 2 is a sandbox about engineering and colonization where you build ships, stations, and planetary bases in a fully destructible world, then follow the story of Miro and Ivan Sokol as you expand humanity’s foothold in the Almagest system and fight to survive.

You arrive in the distant Almagest system on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.

Explore and colonize the system, mine resources, construct bases and starships, complete contracts and push the frontier forward – alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.

Creation and destruction never felt this good

Space Engineers 2 takes everything we've learned over the past 10 years and reimagines the space engineering experience with more depth and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever. Whether you're a veteran or new to the game, Space Engineers 2 offers a vast, engaging sandbox where your creativity can truly shine.

Build with great precision

Explore the next generation of construction! Build anything you can imagine with incredible precision using the new 25 cm Unified Grid System. No more large vs small grid - blocks fit seamlessly together, making it easier to create intricate builds. Mounting point visualization and grid lines make building more intuitive than ever.

Enhanced controls and mobility

Our new system includes Grid Undo and refined CTRL controls for precise rotation and zoom, ensuring intuitive design at every step. Take your creations to new speeds with an upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. And you don’t need to worry about falling off platforms or asteroids — magboots and automatic jetpack activation have got your back!

Smarter UI and smoother play

We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. Thanks to VRAGE3, Space Engineers 2 is set to deliver better performance for a smoother play. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.

Next-level visuals

Enjoy the beauty of space, industrial designs and battle encounters, reimagined with next-level realism. In Space Engineers 2 we introduced new ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor and much more, to bring depth and realism to every scene.

Share your creations

Bring your ideas to life and share your Blueprints and Worlds with the community through easy Steam Workshop integration. Dive into a growing collection of creations from other players to find inspiration or uncover new challenges.

Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, Turkish.

Systeemeisen

    Minimum:
    • Besturingssysteem: Microsoft Windows 10 (latest SP) 64-bit
    • Processor: 4core 3GHz CPU / AMD Ryzen 5 2400G / Intel Core i3-10100F
    • Geheugen: 16 GB RAM
    • Grafische kaart: 4TFlop GPU / Radeon RX 5600 XT / Geforce 1660 Super
    • DirectX: Versie 12
    • Opslagruimte: 40 GB beschikbare ruimte
    • Geluidskaart: DirectX® compatible on-board
    • Aanvullende opmerkingen: No internet connection needed for single player
    Aanbevolen:
    • Besturingssysteem: Microsoft Windows 10 (latest SP) 64-bit
    • Processor: 8core 3.6GHz CPU / AMD Ryzen 7 3700X / Intel i7 9700k
    • Geheugen: 16 GB RAM
    • Grafische kaart: 12TFlop GPU / Radeon RX 6800 / Geforce 2080 Ti / 3080
    • DirectX: Versie 12
    • Opslagruimte: 40 GB beschikbare ruimte
    • Geluidskaart: DirectX® compatible on-board
    • Aanvullende opmerkingen: No internet connection needed for single player

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Recensies in het Nederlands: 16
Recente recensies in alle talen: 234 Verdeeld




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