Flop & flail in competition of best fighter in the CRAZY CAGE. Ragdoll physics, melee weapons, guns with huge bullets & powerful explosives make for endless fun and chaos. Single player, 4 player splitscreen & 8+ online for mind blowing mayhem. Join the craze & JUMP IN THE CAGE!
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Release Date:
Early 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access helps get the game into your hands quickly so that we can get feedback from a much broader community to drive the rest of the games development.”

Approximately how long will this game be in Early Access?

“It could take anywhere up to Q1 2020”

How is the full version planned to differ from the Early Access version?

“The early access version will differ in the amount of content, gameplay, and overall polish. Expect standard features to roll into the game continually throughout the early access development period.
Upcoming features:
  • In game graphics & voice options
  • More polished lobbying, matchmaking, & server support
  • Better Steam integration
  • Leveling and unlocking system
  • More customization options
  • More arenas
  • Coop campaign/story
  • Consoles
  • Workshop support
The above features are subject to change.”

What is the current state of the Early Access version?

“The game is still in alpha but includes singleplayer against crude ai, couch coop split screen and limited online support to start with. There are multiple game modes with customizable options & team play.”

Will the game be priced differently during and after Early Access?

“The game will be priced slightly lower if purchased through early access.”

How are you planning on involving the Community in your development process?

“Community feedback is extremely important to the development of the game so we want to know what players think and how we can improve their experience. Community feedback will drive the direction of the game and help with prioritization of upcoming features and bug fixes as well.”
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About This Game


Only the hardest fighters survive... or the best flappers and floppers.

Each hit, bullet, or explosion you take raises your percentage.
The higher your percentage the harder you get hit.
The only rule in the cage is DON'T TOUCH IT!

Arm yourself with whatever weapons you can find and smack the ever-living crap out of anyone that dares come near you.

Why not practice your golf swing while you're at it? FORE!

Gifs are from an early alpha build which has since been updated to be much more vibrant and colorful.

Or DUAL-WIELD two shotguns and obliterate your foes

Just be careful of whats behind you, that knock-back can be brutal.
So brutal in fact you can use it to your advantage to wildly fly around and take your mobility to the next level.

Don't like the layout of the arena? No problem. There's few problems land mines and an RPG can't fix.

And because we at Jamoly Co are committed to providing you with the most accurate physics simulation we understand no sim would be complete without being able to wildly flap melee weapons to gloriously fly through the sky.



    Customize each part of your ragdoll separately: the shape and color of your head, ears, body, outfit, eyes, and tail. Also includes a thicc option

    Bats, boxing gloves, golf clubs, flyswatters, hockey sticks and more

    All shoot bullets at least the size of a dodgeball.. or watermelon. Shotguns, snipers, machine guns, rifles and more

    Rpgs, rocket launchers, grenade launchers, land mines, exploding bats & exploding boxing gloves!

    The huge knockback gives you tons of mobility and flight power, just be careful!

    Use your melee weapons as wings and take to the skies. Requires timing your arm flaps correctly, also different melee weapons are more useful than others for flight. Flyswatter - great upwards lift, Boxing gloves - not so great lift

    Reflect projectiles - even rockets!
  • Dynamic moving and destructible arenas

  • 4 player split screen & 8+ player online matches


    Play against AI for practice or single player

    In case you want it bigger or to get out of your way!

    There are no animations (other than idle). Hits will do variable amounts of damage based on how hard you were actually able to hit them and what their multiplier is. Get a moving start and throw your whole body into it just like real life for maximum damage.

    A player that gets hit at 0% will take hit forces multiplied by 1x, at 50% hit forces to this player are multiplied by 1.5x, at 100% hit forces are multiplied by 2x and so on.

    This is being made through passion and a love for gaming so community feedback is very important. There is a huge amount of potential this base game can provide and it will be supported with continuing new cool features as often as possible. A big goal is to get this to a point where workshop support can be added so the community can help too.

System Requirements

    • OS: Windows 7 SP1+ x86 and x64
    • Processor: SSE2 instruction set support. Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent
    • Memory: 2048 MB RAM
    • Graphics: Graphics card with DX10 capabilities. GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)
    • DirectX: Version 10
    • Storage: 700 MB available space
    • Additional Notes: Split screen may be more resource intensive
    • OS: Windows 7 SP1+/8/10 x64
    • Processor: SSE2 instruction set support. Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent
    • Memory: 4096 MB RAM
    • Graphics: Graphics card with DX10 capabilities. GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 700 MB available space
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