RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications
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Tanggal Rilis:
26 Mei 2010
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RetroArch is an open source and cross platform frontend/framework for game engines, video games, media players and other applications.

While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.

In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!




Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!




Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!




You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!

Persyaratan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows 10
    • Prosesor: Intel Pentium 4 and up (CPU with SSE2 instructions required)
    • Memori: 32 MB RAM
    • Grafis: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0.
    • DirectX: Versi 11
    • Catatan Tambahan: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
    Direkomendasikan:
    • OS: Microsoft Windows 10
    • Prosesor: Intel Core series or AMD equivalent
    • Memori: 512 MB RAM
    • Grafis: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
    • DirectX: Versi 11
    • Catatan Tambahan: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
    Minimum:
    • OS: macOS High Sierra (10.13) or later
    • Prosesor: Intel or ARM architecture
    • Grafis: Any compatible Metal2 GPU. Metal 2 is required to use either the Vulkan or Metal video driver.
    Minimum:
    • OS: Linux-based distro
    • Prosesor: Intel Pentium 4 and up (CPU with SSE2 instructions required)
    • Memori: 32 MB RAM
    • Grafis: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0.
    • Penyimpanan: 500 MB ruang tersedia
    Direkomendasikan:
    • OS: Linux-based distro
    • Prosesor: Intel Core series or AMD equivalent
    • Memori: 512 MB RAM
    • Grafis: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
    • Penyimpanan: 500 MB ruang tersedia

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