A fantasy colony simulator focusing on creative building, colonist psychology and base defense. Handle resources, farming, production, tools, weapons, armor, trading, defense, and research, as well as the wishes, expectations, thoughts, and possessions of every colonist.
All Reviews:
Very Positive (192) - 95% of the 192 user reviews for this game are positive.
Release Date:
Jul 19, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been running a public Alpha from our Website for a while and we're continuing this project on Steam. We've used the feedback as a guiding light to determine which features to implement, which quality of live improvements to make, and which bugs to fix first and it's worked great so far.”

Approximately how long will this game be in Early Access?

“Depending on the amount of support we get, we plan to leave early access between September 2019 and September 2020.”

How is the full version planned to differ from the Early Access version?

“The big items on our roadmap include
  • Multi-Floor Buildings and roofs
  • Animals and Pets
  • Relationships
  • Mutliple Islands
  • Other Factions

These are things we'd like to do and the final results depends on the amount of support Founders' Fortune gets. If we get no support at all, we'll switch to polishing and make the current experience as smooth as possible.”

What is the current state of the Early Access version?

“In the past, we've made various Alpha versions available via our website for players. At the time of writing, we have 100-300 players each day who often spend more than 18 hours to unlock the tech tree and even more time to reach the population limit.

All features in the Trailer and in the "About this game" section below are implemented and playable.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price for Founders' Fortune as we add more features to the game. The exact amount depends on how much content we can add.”

How are you planning on involving the Community in your development process?

“We have an amazing community and we're involving them quite extensively already via our in-game feedback box, the Discord Server and the forum. We've also joined a Twitch Streamer to answer questions from the community live.”
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Recent updates View all (4)

August 13

Diplomacy Update next Friday, price will rise by 1€

Did you think your colonists were alone in this world? Alone with a couple of monsters and a cold hearted trader that only stops by when he can find the time? No longer!

With the Diplomacy Update coming next Friday, August 23rd, the factions in Founders’ Fortune are going to be an interesting, ever changing dynamic throughout the game. Befriend other villages, trade for good prices, or wage a war to extinguish any threat to your existence.

New Stuff you can look forward to

We’re still working on the update, so we can’t be 100% sure about the final version, but the following systems are already in a playable state:

  • Diplomacy overview panel, displaying info about who has what opinion of you and why
  • Can give presents to raise relations
  • Can ask for a tribute to attain additional resources (Other factions pay the tribute only if they see you as a good friend or if your village is large enough to scare them)
  • Goblins ask for tributes and presents instead of raiding you immediately
  • More goblin villages per map
  • Trading with goblins if the relationship is ok
  • Other factions remember your actions and will see you as a “lasting friend” or a “long time nemisis”.
  • Goblins slowly rebuild their village if damaged
  • Can buy the freedom of a kidnapped colonist
  • Lots of balancing changes (for example: wood is much cheaper in trading now)
  • Goblins craft 2 new types of weapons and 2 new types of armor to keep up with your village
  • “Statues of Friendship” can be donated to a friendly village in order to get a permanent boost to your relations
  • Some changes to the trader factions that we keep secret for now 😉

Price rises by 1€ on Alpha 9 launch

In the Early Access description of Founders’ Fortune we state that “we plan to increase the price continuously as we add features to the game. That doesn’t mean will raise the price every update though. Instead, we keep an eye on the community and on the average hours played to get a feel for whether the game is worth the price increase or not.

In the recent weeks we got a lot of friendly comments and reviews praising the performance, the stability and the amount of content Founders’ Fortune had right at the early access launch. Not everyone shares these opinions, but overall, it seems like people are more than happy with the game, which tells us a small price increase paired with a content update seems to be justified.

If you buy it before August 23rd, the old price will still be available until then. If you’re not in Europe, the price will change by about 6% in your currency to keep it fair.

How we include community feedback this Update

Since the Steam launch 3 weeks ago, we received a ton of feedback on all forums we use. Thanks for being part of the journey and contributing to the discussion!

Many of the bugs since then have already bin fixed in the 6 minor updates right after the launch date. Nevertheless, there were a lot of suggestions concerning quality of life improvements and the future of the game, which I’m putting in a huge list called “community feedback”.

We have about 2 weeks until the release of Alpha 9, so our plan is to finish up the Diplomacy Update features first, which shouldn’t take too long. Next we’ll do a bunch of bug testing, and finally we’ll sort the community feedback list by priority and implement as much as possible in the time that’s left. Mod support also falls in this category: If we find time now, we'll take the first steps in Alpha 9, otherwise it's no big deal.

We hope you’ll have a lot of fun walking the line between friendship and hostility in the Diplomacy Update!

15 comments Read more

July 19

Founders’ Fortune Alpha 8 now live on Steam!

As you can imagine, this is a huge step for us. In the last couple of months we put in an enormous amount of work and now we’re happy to see a larger audience enjoying the game.

First of all, we would like to thank everyone who has supported us this far with feedback, translations, videos, and more.

Of course, Alpha 8 brings a bunch of new features, too!
The major news are:
  • Goblin kidnappings
  • Roofs
  • Beer + parties
  • Loads of new equipment!
  • Fortifications, for your castle building needs 😉
Find the full changelog below.

If you would like to support Founders’ Fortune in additional ways, tell your friends, tell your favorite youtubers and post about it on social media. Every bit of support pushes the game.

Finally, we would like to thank everyone that’s with us on this journey to make Founders’ Fortune an amazing game!

Have fun with Alpha 8!

(Almost) Full Changelog

New Features
  • Cages in goblin villages + kidnappings
  • Roofs!
  • Fortifications: Huge walls to keep your colony save!
  • Beer brewing
  • Parties for colonist enjoyment
  • Dancing, cheering, hugging, enjoying fire interactions
  • 2 pieces of clothing for every single profession + 2 more pieces of armor for soldiers, reworked iron armor
  • Lots of new world elements to make the random world more interesting
  • Russian and Ukrainian translations! Thanks to the community!
  • Potion storage furniture
  • Precision placement of furniture with shift
  • Also: Showing grid when building
  • Huge UI update! New fonts, new panels, new buttons, new dropdowns!
  • Mod overview panel to manage supporter packages (and hopefully mods one day 😉)
  • Animation + thought bubble when path can not be found
  • New free-flying camera mode accessible with F4

Changed Systems
  • Adapted prices of walls and floors to make more sense
  • Colonists no longer steal beds of their friends if their own bed is not available
Bugs fixed + improvements
  • Major color update + construction elements rework
  • AI performance improvements
  • AI navigation system completely changed. Way more dynamic and stable now
  • Colonists now eat at closest chair
  • Carrying to bed no longer uses ragdolls for stability
  • Lots of typo corrections
  • Fight music no longer stays on after losing game because of goblins
  • Some fixes for broken saves
  • Equipment on human now properly saved and loaded
  • Fixed furniture rotation bug when placing it quickly
  • Colonists no longer sleepwalk
  • Can’t add survivalist traits when trait already on the colonist
  • Uncontrollable colonists can no longer be controlled by multi-selecting them
  • Fixed important possessions update bug
  • There was a bug in the error message screen. Oops 😀
  • Colonists can no longer forget orders when switching active colonists.
  • Fixed rock mining issue
  • Fixed stuttering issue in build menu
  • No more accidental sleepwalking
  • When colonist dies in bed, bed no longer says “somebody else is using this”
  • Fixed issue where people would forget orders when woken up by combat mode
  • Trader garment no longer in research tree
  • Better colliders -> more precise furniture placement and AI navigation
  • Fixed strawberry icon seasons
  • Fixed inconsistent UI button sound

I skipped some minor points here and there to keep it legible.
15 comments Read more
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About This Game

Build Your Colony

When your colonists arrive, they have nothing but the clothes on their backs. You take control and tell them to gather materials and build walls, floors and furniture.

You are not limited to predefined buildings! Design your own houses and style them to your liking. There are dozens of construction and furniture elements that you can use to create the settlement you’ve always dreamed of!

Take Care Of Your Colonists

The colonists are your top priority. At first, you simply need to provide them with food and shelter. But the world is full of dangers! An infection might prove fatal to the strongest warrior and a plague can wipe out your entire colony.

Each colonist reacts to events, happy or sad, and reflects that in their behavior. Happy colonists will receive a boost to their productivity – Unhappy colonists might throw a temper tantrum.

Deal With Tantrums

In an ideal life, all your wishes come true, at least that’s what Toni thinks. Fulfilled wishes can promote good moods, while hunger, injuries, boring conversations, or even nightmares will make your citizens feel bad.

If you ignore the needs and wishes of your colonists for too long, one of them might have a breakdown and throw a trantrum.

At That Point, All Bets Are Off…

Set up your Farm

Food matters. Good food makes colonists happy, wrong food makes colonists sick, little food makes colonists slow, and no food makes colonists die.

Grow a variety of seasonal crops and set up a kitchen to make delicious meals. Be sure to stock up before winter hits and act quick when a swarm of hungry bugs descends upon your fields!

Survive Winter

Use the time you have and make sure you have enough food stored away, for winter is coming. Let’s hope you won’t have to halve rations – because that will make your colonists weak.

When supplies dwindle and the freezing cold wind howls outside, it’s easy to lose hope.

Trade Goods and Get Rich

Word got around that your colony has started producing wares. Greet traveling traders and see if you can get a good deal on some ancient scrolls or buy additional food to prepare for winter.

Try to keep production up so you’ll always have something to sell. A mature colony needs to pay good salaries to keep everyone happy. If morale is low, additional funds can even buy a tiny bit of happiness!

Research Technologies

Building your home is a long process and resources and manpower are not the only things you need. Smart Settlers dedicate a lot of time to researching new technologies, thereby unlocking better equipment, new furniture and construction elements.

Select scholars carefully – if their personality doesn’t fit this type of work, they are not going to make a lot of progress.

Protect Your Outpost

You are not alone in this new land you call ‘home’. The Tikigoblins living there are not all that happy about your settling efforts and might pay you a visit to try to get you to stop.

Train your colonists in the art of warfare and equip them with the best weapons and armor you have. Build walls and towers to ensure the security of your colony – that way, your enemies will have a difficult time trying to mess with you!

System Requirements

    • Requires a 64-bit processor and operating system
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 500 MB available space
    • Additional Notes: Runs with 35 fps on my test setup with a resolution of 1376x768 and low graphic settings.
    • Requires a 64-bit processor and operating system
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 960
    • Storage: 500 MB available space

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