Layers Of The Machine is a singleplayer first person shooter in a dark scifi setting. You follow the story of Liam, a technician doing work for the Machines in their underground world ("The Layers").
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Release Date:
Jul 31, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access gives us the chance to hear what you think about Layers Of The Machine, before the game's full release. We hope your input will help us stear the direction of the game where needed.”

Approximately how long will this game be in Early Access?

“We currently plan to release the full game in November 2019.”

How is the full version planned to differ from the Early Access version?

“In the full game we plan to have the storyline finished as well as additional areas to explore. We also plan to add more details and side quests to the world, to make it more interesting and atmospheric.”

What is the current state of the Early Access version?

“Please refer to our "About This" section below for a list of features and elements that are currently in the game.”

Will the game be priced differently during and after Early Access?

“With the full release the game's price will most likely increase.”

How are you planning on involving the Community in your development process?

“We would love to hear what you think about Layers Of The Machine, what you like and what you think should be changed. Now is still time to change the things the community doesn't like, which is one of the biggest advantages of Early Access.”
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Recent updates View all (4)

August 25

LOTM Update - Version

Version of Layers Of The Machine was just released - most changes in this update are a direct result of feedback we got from our players. The changes are mostly meant to make the gameplay smoother and more enjoyable and we plan to continue on this path in the next few updates as well.

1) new ingame map (key m) to make it easier to find the areas where the story will progress - before that, progressing with the story was to much reliant on luck (running into the correct locations).

2) climbing ladders is now easier and more like in other games (sorry to everyone who died, not guns blazing, but instead falling from a badly designed ladder).

3) using an object is now more intuitive: if you see the tooltip, you can use the object. Before that, you had to look directly at the object to use it, which was just a bad idea and very frustrating.

The main feature of the next update will be to add a quest log. Just as with the ingame map, this is meant to make it less frustrating to explore Layer 43 and the Ruins Of Logic specifically.

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August 3

LOTM Update - Version

Version of Layers of the Machine was just released!

- fixed bug where weapon disappeared if saving while on ladder.
- fixed audio bug where dialogs would be skipped if sound volume was set to zero.
- fixed bug in storyline, where quest step could be started premature.

- ladder climbing made easier (sorry to everyone who hurt themselves while climbing).
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About This Game

What kind of game is Layers Of The Machine?

  • singleplayer, story based FPS.
  • dark scifi and cyberpunk theme.
  • gameplay is a mixture of sneaking, sniping, story and some puzzles.
  • playtime for first playthrough is targeted to be 2 hours.

What is the current state of the game?

  • storyline and world are about 50% done
  • game mechanics and programming are about 80% done
  • 5 different enemy types
  • basic sniper gameplay
  • basic stealth gameplay (indicator for light level at player's position as well as loudness of player's actions)
  • player can enter the Machine's virtual world, which has different rules and a different vibe than the real game world (see screenshots)

Who is developing this game?

  • Jens: Programming, 3D modelling, leveldesign, story, voice acting.
  • Tatjana: 2D art, 3D modelling, story, voice acting.
This is our first full-length game (we created a demo of a 2D plattformer before though).

What are your goals for this game?

  • create a world that is different and has a unique atmosphere to it.
  • doing as much of the work by ourselves as possible. So far we did most of the work ourselves, except for: music, environmental sounds, some of the textures. Also, we obviously leaned heavily on an awesome game engine (Unreal).

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: GTX 750 TI
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 TI
    • DirectX: Version 11
    • Storage: 2 GB available space
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