A disorienting arcade style "shooter" where you need to make your shot count because you only get one as well as you control its trajectory in an attempt to reach your target. Avoid obstacles, smash bonus targets and reach the end of the level without crashing in this bullet bending title.
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4 篇使用者評論 - 使用者評論數量不足,無法產生整體評價
發行日期:
2019 年 10 月 8 日
開發人員:
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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Being able to give players access to in-dev content allows us to take huge amounts of crucial feedback. it also allows the userbase to help shape and mould the game along the way.

being our first release, getting feedback and communication with what the player wants is insanely important, it gives information that you wouldn't get from a handful of playtesters consisting friends or acquaintances.」

這款遊戲的搶先體驗時間大約會持續多久?

「We hope for a sub 5 month EA timeline to reach a 1.0 level of polish and gameplay. then continuing to add to the game there after」

正式版預計會與搶先體驗版有何不同?

「Full version would hopefully,

- storymode/campaign
- large roster of level tiles to choose from (level variance)
- new tilesets as you reach new levels in the tower」

搶先體驗版目前的開發進度如何?

「The game is fully playable in its current state, but lacks polish/story/progression and many other features we want to add.

The current scope of the game & gameplay is as follows:

Using the mouse, you steer the bullet around obstacles in the scene as you progress farther down the hallway, upon reaching the "boss" you must hit them to advance to the next level.

Each level is randomly generated, pulling from a variety of tiles, and each tile you reach the boss, the game adds on more tiles. meaning you have an randomly generated level that increases in length each time you win.

there's a score counter / difficulty counter to let you know your overall "progress" in the game. but upon death, it resets.

there is no story or campaign as of yet, just the freeplay/score mode.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「we'll probably raise the price after leaving EA, but not by a considerable amount. to compensate for the new content added and overall polish.」

在開發過程中,您打算如何與社群互動?

「taking user feedback, making changes they seem collectively leaning towards, etc

ie: gameplay changes, visuals, number tweaks

users can post on the steam discussion forums, reach out to me on Twitter, Reddit, or other social media in this regard.

the steam forums would be the best bet as it allows for other users to discuss among themselves collectively with things they dislike/like, or problems that seem to effect them」
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Main Breakdown
The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.




Coming Soon
the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation.

Updates will be posted when we start any new content

Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!

系統需求

    最低配備:
    • 作業系統 *: Windows 7
    • 處理器: Intel i3-3600
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Nvidia GTX 950
    • 儲存空間: 100 MB 可用空間
    • 備註: Ongoing Development/Optimization are in effect, these requirements will most likely change over time.
    建議配備:
    • 作業系統: Windows 10
    • 處理器: Intel i7-6700k
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia GTX 1060
    • 儲存空間: 200 MB 可用空間
    • 備註: These are my specs that i had created/ran the game on without problem
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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