Glitch, a fast and minimal arena first person shooter.
All Reviews:
Very Positive (61) - 95% of the 61 user reviews for this game are positive.
Release Date:
Jun 1, 2019
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to expand the content and add maps and modes with players involved in the design process.”

Approximately how long will this game be in Early Access?

“6 months.”

How is the full version planned to differ from the Early Access version?

“During early access we will be working on content, refining the visual theme, honing the user experience features and improving the technical state of the game. It will remain a simple game with the promise of great maps and gameplay.”

What is the current state of the Early Access version?

“Glitch currently sports a solid game experience, 6 great maps, DM, TDM and CTB gamemodes (capture the ball), the ability to launch a server and play online with steam friends, in-game chat, and a settings page to customize your experience.”

Will the game be priced differently during and after Early Access?

“The price will not change. We may introduce paid cosmetic upgrades or non-essential DLC. However these will not be necessary to experience the game to its full.”

How are you planning on involving the Community in your development process?

“All feedback is welcome. We want to know what's fun and what's not, and if any bugs have skipped passed us. We will be engaging them on the Steam Discussion board. We are also running a discord, you are welcome to share your feedback there: http://discord.gg/rjUu96b”
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About This Game

Glitch, a fast and minimal arena first person shooter.


Influenced by Quake and Unreal Tournament, Glitch is a classic old school shooter designed to encapsulate what makes AFPS great, and leave out what doesn't.

Gamemodes include duel, DM, TDM, Hoonymode and the new CTB (capture the balls, an evolution of CTF).

The focus is on gameplay and content instead of high fidelity details. Movement is non-linear, with an initial flick-dodge, step jumping (aka double jumping) and speed building via 'glitching'™. Air control is medium-high and autojumping is a thing. Weapons are the "holy trinity" plus a shotgun starting weapon, and the ability to combo a rocket with rail. Maps are iconic archetypes of the genre. Hitsounds and hitmarkers on the way. Learn the game with HUD item timers.

Is this a dead game? Of course it's a dead game! It was designed to by played by 2-4 people: you and a friend or three. If you are looking for games with random people on the internet, this is not for you. You don't need a thousand concurrent players for a good time.

If you really love AFPS or want to try something new, grab a copy and join us in discord to find an opponent (linked from the game homescreen).

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 64 bit operating system
    • Processor: Any dual core or above
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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