The Red Prison is a roguelike based on the OGL-content of the SRD for 5th edition Dungeons & Dragons.
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Release Date:
May 20, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Red Prison is in active development. The current version is playable and features most early game content along with some mid-game content and the beginnings of late-game play. The game is in Early Access on Steam because to date it's been updated on a weekly basis and play-testing and feedback is very important to the ongoing development of the Red Prison.

The goal for development of The Red Prison is to create a procedurally generated Dungeons & Dragons adventure with all of the features of a traditional roguelike which can be played over and over again.”

Approximately how long will this game be in Early Access?

“Development is expected to continue over a number of years and it is hoped that the main aspects of the game's content will be complete within 12-18 months before the game leaves Early Access.”

How is the full version planned to differ from the Early Access version?

“It is expected that over time the focus of development will be to create a more diverse dungeon to explore, implement powerful character abilities, more spells and magic items and a full bestiary of dangerous monsters to fight.”

What is the current state of the Early Access version?

“The Red Prison is fully playable and is almost feature complete for early-game characters. Ongoing development will continue to add more and more features. All of the features listed in the About This section of the store page are fully implemented and ready to play.”

Will the game be priced differently during and after Early Access?

“The Red Prison will always be available to download for free.”

How are you planning on involving the Community in your development process?

“Bug reports and suggestions are always welcome. Because The Red Prison will be in development for some time, there is the real chance to shape the future of the game.

The best way to provide feedback for the Steam version of the game is to do that on the Steam Discussion board.”
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Play The Red Prison

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Recent updates View all (5)

June 24

New version released with two-weapon fighting

Two-weapon fighting is now an option for all classes. although fighters have the ability to utilise the two-weapon fighting style.

Without that fighting style, the player can wield a light weapon in both hands. Light weapons include: daggers, clubs, handaxes, light hammers, short swords, scimitars, and sickles. The weapon in the player's main hand works as normal but the weapon in the off hand can make a single attack per round as a bonus action only without any bonus damage from stats and the like.

If a fighter takes up that fighting style, then both attacks are made with normal bonuses to damage.

It hopefully adds a bit of flexibility to builds and weapon choice in the early game and it seems like it could really come into its own if you manage to track down two powerful light weapons to use together.
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June 22

Reach weapons, new encounter system and a bunch of other changes

Some pretty significant changes took place this week:

Made reach weapons work. This was something which didn't really occur to me as being a core part of the game but it's something that a few players have gone looking for almost immediately so it needed to get done.

They work via the ranged combat menus by pressing 'f' or 'F' with a limited range. You can select a target within range manually or just use 'F' to auto-target within range. It works alongside thrown weapons as well so that if you're at range, those commands will throw at the target and if you're closer then they will default to a ranged melee attack.

Reworked entire encounter and monster generation system. Single monsters are still generated depending on dungeon level and CR of the individual monster.

Mob generation was reworked from scratch with new classes for Encounters and Monsters within that encounter so that special types can be defined and mobs can be specified easily with combinations of monsters along with spell users and ranged fighters. It should prove to be easily extensible in terms of special features and new mobs.

Full change list (apart from the above):

* Updated menu options for ranged/reach attacks.

* Updated display to show when wielding a reach weapon.

* Redid the following mobs in the new system: bandits with captain; mix of low level undead; kobolds with mages, shamans and slingers; orcs with mages, shamans and chuckers.

* Created new mob types: lizardfolk with a large number of weak lizards; single ogre with goblin followers; solo ogre mage.

* Turned off seperate factions being generated for different mobs of monsters to experiment with no in-fighting.

* Added extra customisation of monster types in mobs. Now individual stats can be specified along with character level so that casting levels can be simulated. Applied upgraded stats to all spellcasters already implemented.

* Fixed bug where doors could appear on the outer boundary which let the player walk out of bounds.

* Doubled food ration spawn rate.

* Fixed issue where fighter's second wind ability took a turn when it should be a bonus action.

* Added two different starting kits for fighters. If strength is higher or equal to dexterity, you start with one of longsword, battleaxe and spear and ring mail. If dexterity is higher, you start with one of scimitar, shortsword or whip and leather armour.
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About This Game

The Red Prison is a roguelike based on the OGL-content of the SRD for 5th edition Dungeons & Dragons. The Basic Rules is (largely) a stripped back version of those rules and this game takes a similar approach. The game mostly follows those rules faithfully and they are included with the download. Development is still in its early stages and at this stage any available builds are playable but unstable.

The game features four classes (fighter, rogue, wizard and cleric) and four base races with subraces (human, mountain dwarf, hill dwarf, wood elf, high elf, lightfoot halfling and stoutheart halfling). You can fully customise all aspects of your character and recruit magic users, fighters, thugs and priests as henchmen to support you as you explore the depths of the Red Prison. There is an infinite procedurally generated dungeon filled with hordes of monsters to encounter in this traditional roguelike.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 128 MB RAM
    • Graphics: 1024 × 768 resolution (or higher) video adapter
    • Storage: 20 MB available space
    • Sound Card: N/A
    Recommended:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 128 MB RAM
    • Graphics: 1024 × 768 resolution (or higher) video adapter
    • Storage: 20 MB available space
    • Sound Card: N/A

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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