Narrative-driven action RPG set in post-pandemic Russia, featuring hardcore gameplay, tactical combat, open-environment exploration, and survival elements. Personal story set in a collapsed world, where armed survivors and emerging factions pose a far greater threat than the infected.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Pathogenesis: Overcome is a complex game filled with many original and unique mechanics. For us, Early Access is a stage of open development. We want to develop the game together with the community: receive feedback, test ideas in practice, improve balance, interface, AI, combat, survival, and other elements of the game.

Player support and feedback have already had a major impact on the development of the project, and we expect this influence to continue until the full release.”

Approximately how long will this game be in Early Access?

“This is a difficult question, and it is currently impossible to give an exact answer.

Pathogenesis: Overcome is a complex and, in many ways, unconventional project developed by a small team. For us, it is more important to implement the key gameplay systems properly than to meet a pre-announced deadline at any cost.”

How is the full version planned to differ from the Early Access version?

“In the full version, we plan to significantly expand the game in terms of content and scale:

A global map with several separate playable locations.
A role-playing system and mechanics for interacting with the world.
Representatives of different factions and groups.
And most importantly, a deep story about the main character’s journey.”

What is the current state of the Early Access version?

“The current version of the game contains one playable location, “Raskolovo Village,” the tutorial location “Shooting Club,” as well as a set of key systems that demonstrate the core gameplay features: exploration, looting, weapons and customization, tactical combat, and survival elements.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to review the price as the game develops and as new content, mechanics, locations, and story materials are added.”

How are you planning on involving the Community in your development process?

“We carefully read player feedback on Steam, Discord, YouTube, VK, by email, and on other platforms.

Bug reports, balance suggestions, impressions of the combat system, interface, AI, survival, world exploration, and the overall pace of the game are very important to us. Even small comments can help us understand what works well and what needs improvement.

We have already seen many times that community feedback helps us find problems, improve mechanics, and make better decisions about the game’s development. That is why we will continue to openly share the development process and take player opinions into account throughout all stages of Early Access.”
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About This Game

The pathogen that stripped humanity down to pure instinct was no accident.

The collapse of the world, set in motion by human will, proved irreversible. Many survived — but did all of them remain human? This is the story of a man who must overcome a series of trials to find his place in the coming chaos and preserve his humanity.

Pathogenesis: Overcome is a narrative-driven action RPG set in Russia during a global pandemic. The game blends hardcore gameplay, tactical combat, open-environment exploration, and survival elements. The world must be approached with caution — weapons and equipment are scarce, and the infected are far from the greatest threat. Armed survivors, forming violent groups and factions, pose a much greater danger.

TACTICS OVER REFLEXES

Combat is not about fast clicks, but about planning and situational awareness. Ammunition is limited and has weight, weapons wear down, and a careless firefight can quickly lead to defeat. Not every conflict is worth engaging.

Using cover, terrain, and proper positioning is critical. A single bullet can be fatal, and a reckless dash into enemy fire may become the character’s final decision.

WEAPONS AND COMBAT CONTROL

Direct control and an aiming mode provide freedom of movement and precise control in fast-changing combat situations.

Realistic ballistics, armor-piercing ammunition capable of penetrating cover, and a precision aiming system allow players to prevail even against numerically superior enemies.

An extensive arsenal of real-world firearms supports deep customization, enabling fine-tuning of ergonomics and accuracy. However, excessive attachments come at a cost — weapon weight and size directly affect the character’s mobility and handling.

EXPLORATION AND SURVIVAL

Locations are designed as open environments filled with buildings, hidden stashes, and alternative routes. Players must search for equipment, resources, and information while gradually advancing through the world and its story.

Survival elements complement the core gameplay. Injuries, bleeding, fatigue, and overall condition require attention. Medical supplies, food, and rest help recovery, but they never replace caution and tactical thinking.

ENEMIES AND CONFLICT

The infected are not zombies, but humans whose minds have been altered by the pathogen. They are fast, aggressive, resilient, and dangerous in large numbers — yet still relatively predictable.

The true threat comes from armed survivors. Using cover, maneuvers, coordination, and a wide range of weapons, they create complex tactical situations that force deliberate decision-making. Each faction differs not only in appearance, but also in equipment, gear, and tactical behavior.

DEVELOPMENT STATUS

The game is in active development. Core systems for gameplay, controls, AI, weapons, exploration, and progression are already implemented. Future updates will expand the narrative content, locations, enemies, RPG mechanics, world interaction, and further develop weapons, gear, and gameplay systems.

Mature Content Description

The developers describe the content like this:

In the game there are scenes of violence, killing people, wounding with firearms, explosives and cold weapons, bleeding of various degrees, amputations of limbs and body parts, the use of alcohol, tobacco products, narcotic substances, profanity.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 1060 GTX / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 11
    • Processor: Intel Core i5-6600k / AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA 2060 RTX / AMD Radeon RX 6600
    • DirectX: Version 12
    • Storage: 8 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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