A naval strategy sandbox set in the golden age of piracy. Found your own faction, trade and fight your way across an archipelago of rival powers, and take the helm yourself in real-time sea battles. The islands are out there waiting to be found. What you make of them is up to you.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Every port, fleet and rival power in the game runs on its own, and the way their trade, wars and politics play off each other only really shows over many playthroughs. The game is playable and fun today, and we want players in it now to help us tune that world and choose what to build next. We're a small team, and your feedback will shape where the game goes.”

Approximately how long will this game be in Early Access?

“We don't have a set date. We'll leave Early Access when the game has the features we set out to build and plays the way we want it to. We'd rather take the time to get it right than rush to a release date.”

How is the full version planned to differ from the Early Access version?

“We plan to grow the game in a few directions:

  • Diplomacy in your hands: declaring war, making peace and bringing other powers under your flag as vassals.
  • A way to win: an endgame where one power finally rules the islands, and it could be yours.
  • Defeat that isn't the end: being taken captive, and carrying on with another of your captains.
  • More life at sea: enemies who strike their colors and surrender, new weapons and tactics, ships that wear down on long voyages, and contracts that put hard choices in front of you.
  • A tutorial, more polish, sound and visuals, and a lot of balancing of the rival powers and the economy.

Plans may change along the way, and much of what comes next will depend on what you tell us.”

What is the current state of the Early Access version?

“The game is playable as an open-ended sandbox. You can found your own faction, trade between ports, take contracts, fight real-time sea battles, fit out and order ships, hire officers to command your squadrons, and conquer and govern islands, while the rival powers trade, fight and conquer around you.

Some things aren't in yet. You can't declare war or make peace yourself; the other powers decide that for now. There's no win condition, so the campaign is open-ended. Losing your fleet ends your game. Harbors are taken in an assault that resolves on its own rather than a battle you fight. There's no tutorial yet, and there is a single save slot.

Expect bugs, rough edges and regular balance changes. Some updates may require starting a new game.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price when the game leaves Early Access. If you join now, you get the game at a lower price and every update along the way.”

How are you planning on involving the Community in your development process?

“We read the Steam forums and our Discord, and that's where we want to hear what's working, what isn't and what you'd love to see. We plan to share what we're working on, ask for your input on what comes next, and let player feedback steer both the balance and the roadmap.”
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About This Game

The crowns are at war, the pirates hide in the coves, and the merchants will sell to anyone who pays. Somewhere among the islands, a new flag is about to go up: yours.

Found your own faction, raise your colors and set sail. Where you go from there is up to you.

A World That Doesn't Wait

Every island lives a life of its own. Ports farm, fish and build ships, merchant fleets carry real cargo from harbor to harbor, and rival powers go to war, make alliances and fall to their neighbors, whether or not you're watching.

Your Story, Your Way

You might start out hauling rum between ports, picking up tavern gossip to find where it sells best. Then you take a harbor master's contract to hunt down an outlaw, lose half your rigging to chain shot, and limp home with a prize ship in tow. You hire a sharp-eyed navigator and hand over a squadron to command. Before long you're storming an enemy harbor, and the island that used to trade with you flies your colors.

At the Helm

When it comes to a fight, you're the one steering. Sail your flagship with the wind, bring her guns around and fire the broadside yourself while the rest of your fleet follows your orders. Tear their sails, sweep their decks, bring down their masts, or lay alongside and board.

Every Ship Is Its Parts

Sails, helm, guns and crew are all cargo you can buy, sell, loot or have made. Refit the ships you have, or order a new one from the yard and bring the parts yourself.

A Sea You Have to Learn

You only know what you've seen. A port starts as a tavern rumor and only becomes real when you make landfall. Land bends the routes and the wind turns with the seasons, so the fastest way home is rarely a straight line.

Rule What You Take

Run your islands your way: build workshops and forts, set the duties, appoint a governor. Every contract you take and every ship you sink shapes what kind of faction you become.

Merchant prince, privateer or island lord: the flag is yours. What it stands for is up to you.

System Requirements

    Minimum:
    • OS: TBD
    • Processor: TBD
    • Memory: TBD MB RAM
    • Graphics: TBD
    • VR Support: No
    Recommended:
    • VR Support: No