Choose different weapon combinations, defeat different enemies on the way, and use different combat methods to clear the game.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Nota: Kemas kini terakhir oleh pembangun telah dibuat lebih 6 tahun yang lalu. Maklumat dan garis masa yang diterangkan oleh pembangun di sini mungkin bukan maklumat yang terkini.
Kata-kata daripada pembangun:

Kenapa Akses Awal?

“The main part of the game is completed and I hope to get feedback during the development process.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Half a year.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“
  • More initial choices when starting the game, maybe different characters, more weapon types
  • A better settlement experience mechanism to build a process that allows players to step into the game
  • More game content: more weapons, features and relics; more monster types; smarter monsters
”

Bagaimanakah keadaan semasa versi Akses Awal?

“As described in the "About This" section”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price remains the same after the end of the Early Access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I hope that players can evaluate the game process through the comment area and provide comments.”
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Beli Space Tower

 

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Tentang Permainan Ini

Space Tower is a strategy-based roguelike game. Based on the randomness of the character's growth and the randomness of the level, making the right choice is the core content of the game.

Players need to find the entrance to the next level in each level. The presence of the monster will block the block near it. Only by defeating the monster can the block be unlocked and the entrance to the next level.

Different weapons, features, and relics are acquired during the exploration process or during battles with monsters. Weapons are constantly being consumed in combat until they are completely destroyed. Different weapons can also have an effect difference when attacking different monsters; features can enhance certain attributes of the player's character; and relics can give the player character some special abilities. Or change existing rules. Properly matching weapons, traits and relics is the key to victory.

As the number of layers grows, the monster's strength will be higher, and the monster's weapon and characteristics will be more reasonable. At the same time, there will be elite monsters and leader monsters with special weapons, which require players to deal with different ways.

Regardless of whether it is a victory or not, it will gain experience based on the number of layers reached, the defeated monsters, unlock more available relics, and enrich the battle process.

In the course of repeated challenges, sufficient content provides sufficient randomness and diversity:
  • A variety of different weapon types, a variety of different weapon effects; a variety of different feature types, better with different weapons
  • dozens of different relics, making the challenge process full of variables and reflections
  • dozens of different monsters, a variety of different environmental enhancement effects, so that each challenge is a different journey

Keperluan Sistem

    Minimum:
    • OS *: Windows 7
    • Pemproses: Intel(R) Atom(TM) Z3735F @ 1.33GHz
    • Memori: 512 MB RAM
    • Storan: 1024 MB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
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