A Fallout-inspired post-apocalyptic RPG in space with an extreme focus on role-playing. Inch wide, miles deep - intentionally short yet surprisingly deep and branching adventure with multiple gameplay styles. Combat 100% optional.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would consider this game READY! at this point but I am pretty certain I would face-palm myself when feedback, game play videos from actual people would surface - "How did I miss that? Why did not I think of this?"

So, to prevent embarrassment and produce quality RPG game, we want to include you - actual gamers - in our development process. Gather feedback about how you play the game, what you like and don't; and then tweak and shape the experience accordingly.

We've been working on this game just two of us for years and now we are excited to see it enter another phase of development, one with - hopefully - growing community. We are committed to see it through and bring project to proper conclusion.”

Approximately how long will this game be in Early Access?

“We expect around 5-7 months after EA release (fall 2020). But, of course, that may have to be adjusted depending on scope of needed improvements and required fixes.”

How is the full version planned to differ from the Early Access version?

“Full version should provide much more polished experience along with set of quality-of-life improvements as well as some bonus content.

After EA period, game should have:
  • bonus NPCs, story and game play content for the final game area
  • even more varied role-playing features in existing content from player feedback
  • UI improvements based on data from actual player experience

These changes will follow concept inch wide miles deep - it will expand upon existing story, game areas, giving player more options, more player agency in the same story constraints.”

What is the current state of the Early Access version?

“You can complete game with all the planned multiple endings, solve quests in 3-8 different ways. All of the planned NPCs are there. However, there are probably bugs and much needed UI/interaction improvements that need to be addressed. Besides, we would like to add new characters, new ways to complete the quests and new endings based on player feedback.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price for final polished product upon completion of EA phase.”

How are you planning on involving the Community in your development process?

“We hope the Community would help us improve and adjust the game, help us see flaws and highlight possible tweaks. No tester can better reveal potential problems or needed features than actual player.

We will follow Steam Discussion board closely for feedback and suggestions. Additionally, we are reaching out in certain specific communities, e.g. RPGCodex, NMA message boards, rpg_gamers subreddit etc.”
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About This Game



Inspired by classic western isometric RPGs (Fallout, Fallout 2, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining.

  • Built on classic RPG fundaments
  • Post-apocalyptic space exploration.
  • Focus on role-playing (...sometimes to the extreme!).
  • It's ok to fail - because there are many ways to solve every problem.
  • Completely optional combat.

Role playing

This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it's your choice: distribute the points in character creation and make decisions when playing.



But once the character has been created, be ready for not only abilities but also limitations.

For example, characters with low CHARM value will find that often NPCs won't even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialog yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will signifcantly affect your gameplay style.

Multiple solutions

There are always multiple ways to solve problems (quests), usually tied to your character skills and abilities - play to your character's strengths, work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.

Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in near future or lead to a different ending in the end slides.

Choice & Consequence

Your actions, your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. And in the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.

Non-linear world

You have an objective but how you approach it - it's up to you; the game map is as open to you as reasonably possible (it's a stranded spaceship after all) and there is no single true path to the end. If you know where to go, what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.


Optional but unlimited violence

You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or "essential" NPCs - everyone everywhere has finite amount of HP and is fair game.

Turn-based combat

Game features old-school tactical turn-based combat with grid based movement, action points and dice rolls.

Mature Content Description

The developers describe the content like this:

The game contains occasional moderate violence. Characters can un-equip all of their clothing and then they appear naked. The hero can engage with certain NPC characters in sexual intercourse (textual representation), granted it has the right character stats and makes the right decisions.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5-4200M @ 2.5GHz (4 CPUs)
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4600
    • DirectX: Version 12
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7-770HQ 2.8GHz (8CPUs)
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050
    • DirectX: Version 12
    • Storage: 700 MB available space

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