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Juego con Acceso anticipado

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Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“83 is all about the updates and we are starting as we intend to continue, with updates coming regularly during Early Access and beyond. Early Access is a great way to get the game in front of our fans as soon as possible and bring them along with us in the development process as we optimise, refine systems and introduce new maps and gameplay. Player feedback has always been crucial to our team in past titles we have worked on, and we are keen to make it the keystone of our development process for 83.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“Our aim for the full release version is to make gameplay more balanced, ensure there will be (even) fewer bugs, and have the game run even more smoothly than the initial EA launch. We're currently planning to have double the number of maps, and release an extra faction, and more gameplay systems.

But we also plan on updating and adding content after Hard Launch; our goal is to continue the updates with new maps, weapons, vehicles and factions far into the future of the game.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“Currently we have 3 maps, with 2 different gamemodes per map.

Two factions (US Army & Soviet Ground Forces), each with vehicles (tank and jeep) and well over a dozen weapons per faction.

Most major gameplay systems are in place, including commander and squad leader functionality.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“Pricing is under review, but we are considering offering the game for a discounted price during Early Access.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Our community has been an integral part of the development of ’83, since before the project even reached Alpha. We have found the community members’ feedback and knowledge to be absolutely invaluable.

We have a very active Discord community with special channels for feedback. These channels are regularly monitored by our development team to provide feedback and help prioritise improvements. We also post regular surveys and run metrics software to provide raw data for continuing enhancement of the game throughout EA.”
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Aviso: '83 ya no está disponible en la tienda de Steam.
 

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It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!

🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions

🪖 30 to 40 minute matches that take you straight to action

🪖 Objective focused, squad-based team gameplay

🪖 Team Commanders guide their faction to victory in an RTS-style metagame

🪖 Era authentic weapons and equipment with realistic handling and lethality

🪖 Spiritual successor to Rising Storm 2 Vietnam

Need to know more? Let's go! 👇

Spiritual successor to the Rising Storm series.

When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.

Squads, objectives, and fast time to action.

Games in the tactical/mil-sim shooter genre are usually a huge time sink.  Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly! 

'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.

You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!

The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.

Authentic firepower.

As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.

There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.

Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!

Descripción del contenido para adultos

Los desarrolladores describen su contenido así:

There will be blood and moderate gory imagery in '83, reflective of wounds received in real-life military combat. This will occur when players receive damage from explosions or incendiary devices.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 64bit
    • Procesador: Intel Core i7-8700 / Ryzen 3600
    • Memoria: 16 GB de RAM
    • Gráficos: RTX 1660 / RX 5500 XT
    • DirectX: Versión 12
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 30 GB de espacio disponible
    • Notas adicionales: Min Spec @ 30 FPS /1080p includes use of DLSS/FSR Upscaling
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 11 64bit
    • Procesador: Intel i5-12600K / Ryzen 5 5800X
    • Memoria: 16 GB de RAM
    • Gráficos: RTX 3060 Ti / RX 6700 XT
    • DirectX: Versión 12
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 30 GB de espacio disponible
    • Notas adicionales: Recommended Spec @60 FPS 1080p includes use of DLSS/FSR Upscaling
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