Build up your character and take it to the opposition in an exciting ability-based 3v3 online physics multiplayer sports game.
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Late 2019
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Planned Release Date: Late 2019

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August 2

Dev Diary - August 2019

Hi folks,

It’s been a while since we launched our coming soon page on steam, and we believe it’s about time for an update on what we’ve been doing in the last two months and the plan for the next.


The Alpha
We’re currently preparing for the Alpha, which is going to be presented to players very soon. We tested it out in our studio last week, and plan to start another test with much bigger scale from this week. Adjustments will be made based on the performances.

Sound Effects
We’re also working on the sound effects, the biggest issue we currently have is the imbalance of the volume in sound. We’re trying very hard to fixing it one by one, so that each part can sound equal and smooth.

Special Effects & Character Remake
Besides the sound part, the team is also working on enhancing the special effects, this mainly applies to character Pink and R47’s ultimate. This would not applied to Pai since we plan to redesign this character completely. His in-game aesthetics, and Pink’s as well, look pretty cartoonish, which is not what we’re looking for. The idea is to work on Pai first, and then on Pink in next month.

Character Balance
Talking about characters, we have to mention character balance. In previous versions we believed Pink was a bit too weak therefore needed some buffs. But after making her ultimate in one of our recent patches, this is not the case anymore. In fact, we’re worried that she might be overpowered and plan on a nerf. This nerf would not apply to the first alpha so give it a try when the test version is out and leave your suggestions.




New Characters & Stadium
We have 2 new characters coming to this game very soon, one for defense and one for attack. They can be expected to join the game by September. In October, we’ll finish off our brand new stadium. It’s going to be an indoor stadium with much more details and decorations than the existing one, so stay tuned.

Color Scheme
I also like to address some of the concerns and suggestions that you guys have asked on discord and reddit in the past few months. One of the main concern is the color scheme, some said it was hard to identify the opponents and the direction of attacks. I just wanted to clarify that we are not very happy about it either. Basically all the UI we are using right now are temporary and will be replaced before Early Access. The new one is already on the making and it’s gonna be very different when it comes out.


The Buckyball
There’re also people asking about the design of the ball as well as the size. What I can tell is that we have basically completed the new ball design, it’s Version 1.0 and we’ll adjust it along the way.
In terms of the ball size I think the current size of the ball is alright in relation to the size of the stadium, so there is no plan to adjust it. However, it doesn’t mean that the ball size will not be changed for at least a certain amount of time under the influences of items and environments.

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Thanks for reading this blog, and if you’d like to share your thoughts, feel free to join our discord server and follow us on Twitter.
We plan to have another developer blog in a couple of months so stay tuned!

- The Dev team

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FAQ

How Can I Play The Game Early?

We'll soon be announcing the closed alpha test for Super Buckyball Tournament, players could join Super Buckyball Tournament discord server https://discord.gg/BAc8gvw and play the game in alpha build!

Which platforms will SBT be available for?

The game will be made available on PC first. However, we want to make it to other platforms upon official release, including Xbox, PlayStation and Nintendo Switch.

Are There Any Plans For The Number Of Characters and Stadiums?

Players can expect 8 characters and 3 stadiums when the game hits Early Access.

Game Modes For Super Buckyball Tournament?

The game currently supports 3V3 online quickplay, other regular game modes like ranks will be added shortly after launch. We're also exploring the possibility for more game modes such as 4v4, 2v2, Basketball and Tennis in future updates so be sure to stay tuned.

About This Game



Super Buckyball Tournament is a physics-based multiplayer sports game. The game takes place in a cyberpunk world where players get to pick one of many dynamic characters while making good use of their abilities and in-game items in 3v3 online matchups.

Key Features:




Character Abilities: Pick a character you like! Each character has his or her own strengths and weaknesses with unique abilities that could determine the results of the game. Charge it up and pave the way to victory!



Team-Play Enhancement: Super Buckyball Tournament emphasizes on elements of team-play, with assisted passing system and indicators. The simple passing mechanic allows for quick passes and smooth collaborative play, which makes Super Buckyball Tournament easy to play but hard to master.



In-Game Items: There are a large variety of items that are scattered throughout the stadium. Each stadium will also have its own unique items and effects. Collect these items and be sure to make good use of them in the heat of the moment!

System Requirements

    Minimum:
    • OS: Windows 7+ / 8.1 / 10 64 bit
    • Processor: Intel i3 Processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX750ti
    • DirectX: Version 10
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10 64 bit
    • Processor: Intel i7 Processor
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1060+
    • DirectX: Version 11
    • Storage: 10 GB available space
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