Wreak your path of vengeance in a world torn by the conflict between the Old Gods and a new Techno Order. Every move you make in Warlander’s combat has consequences and simulates a feeling of close-quarters fighting, rewarding strikes aimed at exposed flesh and punishing thoughtless attacks.
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Planned Release Date: 2019

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Recent updates View all (9)

May 23

Devblog #9: The Bosses of Warlander - Forest Guardian

Hello everyone,

Our latest Warlander devblog is focused on enemies we all love to hate - Bosses! Today we introduce you to our favorite insect - the Forest Guardian. For this blog, our 3D modeler Marko Milojević is joining us to offer the designers’ perspective on creating this unique enemy. But first, let’s talk a little bit about the backstory of the beast (with kudos to Mladen, our writer for delivering us all the necessary information).

Guardians of the Forest are aspects of the Horned Serpent, one of the minor deities of the Druid Cult. In ancient times, when Forest ruled supreme over the lands, their numbers were great. They prowled the Forest, scouring it of carcasses, bringing them as feed to newly sprouted trees, under which the Guardians hatchlings sought shelter, slithering among the young roots.

We asked Marko to tell us how the Forest Guardian was imagined and sketched:

“In its basic form this boss was imagined as a huge - 16 foot tall - six-legged creature; a combination of an insectoid body and a big gaping jaw filled with long, sharp, claw-like teeth. This type of multi-limbed character is very complex and unique and it presented quite the challenge from the standpoint of the rig construction and later animation. Typically, work on creatures like this involves combining references of real living creatures and a touch of imagination in order to be achieved.”

Even with all the power they had, many guardians were lost during the long war of Technos against the Forest. During the early days, each incursion of Techno forces had to contend with tooth and claw of the Guardians among the other defenders of the Forest. But, Guardian numbers were slowly but systematically cut down by Technos and because of the Forests' weakened state, fewer and fewer hatchlings reached the mature state.

Again, Marko offers us some insights into the process of creating this fascinating creature.

Now, with the Technos incessantly working on weakening the Forest, there is but a few Guardians left. They skulk in secluded reaches of the Forest, licking their wounds and doing what they can to strengthen their land and god. But still, just because they are few in number does not mean we didn’t focus enough attention on making them as realistic and dangerous as possible!

Marko offered us his take on animating the guardian:

“Animating this type of complex character firstly involved some time for the preparation and reference gathering of visually interesting insectoid behavioral patterns and merging it with the character’s personality and weight. Walks, burrows and some attacks were directly inspired by the insect motions. The complexity also came from the number of different attacks and specific movements that needed to be performed in the different stages of combat. So, we have reactions to different levels of disembodiment, hits, attacks, burrowing out - just to name a few. Creatures leg position organization during more involved movements, such as attacks, deaths needed to be carefully planned before stepping in the animation phase. The animation was realized with keyframe animation using the posing technique. The weight is also one of the most important parts in conveying the scale of the creature so that problem was tackled with care. Teeth work in some cases required the help of simple scripting for automating the animation task of synchronized teeth movement with a little bit of random offset.

In the end, Marko points out that:

“The number of animations for this boss was among the biggest in term of quantity of all characters within the game. Creatures of this type and form are almost always a challenge for the animator but also among the most interesting to animate and the experience gained from these challenges are invaluable.”

Wow, that was huge and informative! Don’t forget to wishlist us on Steam, subscribe to our newsletter or join Discord channel.

May the Forest guide you until the next Thursday!
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May 16

Devblog #8: The Environments of Warlander

Hi everyone,

Here is our latest devblog, this time about where the game is happening. We bring you footage from three different levels of Warlander showcasing the variety of environments, along with music from the game and comments from the development team in the blog.


Enjoy the videos and music and please leave us your comment!

Yours truly,
CDG team
0 comments Read more


“There’s a fun action game with a lot of promise here, and we’re sure to hear more about Warlander in the near future, as the developers are targeting a release this year.”
Wccf tech

“Your light and strong attacks can chop enemies to pieces, especially the weaker mobs, and it feels really good when that happens. I mean, who doesn't like chopping enemies in half?”


About This Game

Would you sell your soul for vengeance? Would you be willing to become a servant of an immortal deity, to have your whole being transformed into a weapon of war and destruction?

Play as a resurrected hero on a warpath of vengeance. Aim precisely and slice through the flesh of your enemies in our unique take on stamina-based combat! Grow stronger in power, either by chopping your way across the battlefield or by using abilities to turn the environment into a deadly weapon. Wield a blade with a mind of its own while you fight and sacrifice enemies to appease the ancient gods.

key Features:

  • UNIQUE COMBAT SYSTEM featuring skill-based fights with precise targeting and tactical approach.

  • SATISFYING SWORDPLAY giving you the feeling of cutting through real flesh, with unique real time mesh slicing mechanics.

  • VERSATILE COMBAT POWERS based on ancient druidic magic and long forgotten secrets from the darkest parts of the Forest.

  • SKILL TREE PROGRESSION is tied with the game world. Hunt your enemies, cut them into offerings and sacrifice them to upgrade your skills and powers.

  • GRIM AND INTENSE WORLD with epic story based on revenge, betrayal and a faint glimmer of hope.

  • INTERACTIVE ENVIRONMENT is a battlefield itself and a weapon. Be observant, think on your feet and use the surroundings to crush your enemies and progress through the levels.

Mature Content Description

The developers describe the content like this:

Warlander is an action-adventure RPG game with real-time mesh slicing where players can cut through enemies and chop them into pieces. Violence is graphical but not overexaggerated.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 8.1 / 10
    • Processor: Intel Core i3-4160 (3.6 GHz) / AMD A6-5400K APU (3.6 GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti with 2 GB VRAM / Radeon R7 370 with 2 GB VRAM
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 8.1 / 10
    • Processor: Intel Core i7-3930K (3.2 GHz) / AMD Ryzen 5 1600 (3.2 GHz) or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 with 4 GB VRAM / AMD Radeon RX 570 with 4 GB VRAM
    • DirectX: Version 11
    • Storage: 15 GB available space

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