Wreak your path of vengeance in a world torn by the conflict between the Old Gods and a new Techno Order. Every move you make in Warlander’s combat has consequences and simulates a feeling of close-quarters fighting, rewarding strikes aimed at exposed flesh and punishing thoughtless attacks.
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Release Date:
Early 2020

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Planned Release Date: Early 2020

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August 9

Warlander Devblog #15: Exploring The Shrine Of Seers

This blog post reveals some lore behind the Pre-Alpha Demo’s location - the Shrine of Seers…

In July, we have released Warlander’s Pre-Alpha Demo to influencers. The primary point of the Demo was to test the public opinion on new changes to Warlander’s combat. But, we decided to add just a sprinkle of narrative to the Demo, mostly to add some context to Bruce’s exploration of the level and not to make it into a pointless arena-to-arena slog.

To our surprise and satisfaction, even that sprinkle of dialogues and cutscenes provoked great interest in the influencers and the audience - they wanted to learn more about Bruce, his sentient sword Ferguson and the particular place where their quest took them to. While we cannot reveal much without wandering straight into spoiler territory we will provide some information about the Shrine of Seers to our readers.

The Shrine was built in ancient times as a dwelling for a mysterious creature known to the Druids as the Many-Eyed. It soon became a gathering place to those of the Cult who were blessed with a gift of second sight by the Old God. Those Druids, who will become known as Seers, channeled the visions of the past, present and the future through Many-Eyed and partook of the knowledge of the Forest. The Shrine became a home for the Seers as well as their final resting place. It is said in the Cult that those buried there become one with the Shrine, the Many-Eyed and the rest of the dead Seers...

After the fall of the Cult to the onslaught of the Techno Order, the Shrine of Seers became one of the rare safe havens for the Druids. But, the Druid numbers were severely reduced by the short and bloody conflict against the Technos and the Clans under their command. Seers of the Cult were also affected and the Shrine slowly but surely fell into decrepitude, looking more like a gathering of recluses than a thriving community of augury and learning that it was before the war.

Yet, the fall of the Cult did not stop the Technos from pursuing the remnants of the Druids. Relentlessly they worked on weakening the Forest, destroying huge tracts of trees and purging out any Druid hideouts. The Druids, and the Forest, resisted when and where they could and managed to prevent the Technos from penetrating into the inner recesses of the Forest, where the holiest - and most important sites of the Cult are - including the Shrine of the Seers.
Then, something unthinkable happened. Somehow, the Technos were able to bypass the protections of the Forest, to reach and conquer the now almost defenceless Shrine. From then on, they worked on reshaping the Shrine to suit their needs… Whatever they may be. The results of the Technos’ efforts you have seen for yourself...

And, that brings us to the end of the info we can share with you while avoiding spoilers. But, you might wonder… Why would Bruce and Ferguson wander into a Shrine overrun by Techno forces? Not without a good reason, we can assure you!

We are currently hard at work implementing the changes based on the information we’ve gathered from the Pre-Alpha Demo. Stay tuned - we will be releasing new information on this! Until then, wishlist us on Steam, and take the conversation to Discord, Facebook and Twitter.


CDG team!
2 comments Read more

July 25

Warlander Devblog #14: Dismemberment In vivo

After several months spent in our dark cave, crafting and honing Warlander’s Pre-Alpha Demo, we have finally brought it into the light and presented it to the world! It is never easy showing something you’re proud of to people, let alone the world but the initial reactions are overwhelmingly positive and we are both satisfied and grateful for that.

Here is a small list of influencers (so far) that have helped us to show Warlander to our future players. Many thanks and blessings of the Forest upon all of them!


MrH3d4ch3 summarised his Warlander combat experience.

“It's quite slow and that was one of the things that put me off when I was watching some gameplay of it on IGN. But, once you got it in your hands it feels a lot better. … The slow hits make you think what you're gonna do…”

Lord Squidius

After playing through the whole Demo, Lord Squidius said the following about his experience.

“... I don't know how many people are working on this game, but that was fantastic. Throughout the whole thing, I was on the edge of my seat.”

“So far, just gameplay, the way the combat feels, it is satisfying to slice and dice your enemies.”


Leon_Lonewolf expressed his enjoyment of the games dismemberment…

“What I did like actually is that you can dismember people and use their body parts as currency. That I really liked!”

And gave Warlander his approval. “I'd say this is definitely something worth looking into. I'll definitely put this on my watchlist...

So yeah - a definite thumbs-up!”


Jason pointed out, while still getting accustomed to the combat style…

“This game punishes you for going all in… like, you can’t get greedy at all!”

In the end, he gave his verdict of Warlander’s combat “... that kind of combat, that kind of like having to read the field and knowing the right time to attack… that’s always fun and it got me hooked.”


Click4Gameplay described the combat really well.

“Stamina based would be the term for describing this combat system, but it’s much deeper than that actually - in Warlander it’s very important where you land your hits, so you can’t just spam attack and win…”

He also pointed out some interesting details that happen during combat.

“Sometimes, even when it seems like you decapitated your enemy, you will have to do an extra strike, because apparently there is still 10% head left - really nice attention to detail. Or, for example, you can cut off their legs than do an Execute move…”

We’re hard at work continuing to reach more influencers so more of you can hear their thoughts and opinions and experience Warlander’s Pre-Alpha Demo for yourself. Please stay tuned as we will surely expand the list of influencers who have decided to showcase the Demo!

Until then, please wishlist us on Steam and join us on Discord, Facebook and Twitter!

With Forest’s blessings,
CDG Team
2 comments Read more


“There’s a fun action game with a lot of promise here, and we’re sure to hear more about Warlander in the near future, as the developers are targeting a release this year.”
Wccf tech

“Your light and strong attacks can chop enemies to pieces, especially the weaker mobs, and it feels really good when that happens. I mean, who doesn't like chopping enemies in half?”

“However, this is no simple hack-and-slash game. There is a much deeper combat system in play that will quickly overwhelm players if they try to button mash their way to victory.”


About This Game

Would you sell your soul for vengeance? Would you be willing to become a servant of an immortal deity, to have your whole being transformed into a weapon of war and destruction?

Play as a resurrected hero on a warpath of vengeance. Aim precisely and slice through the flesh of your enemies in our unique take on stamina-based combat! Grow stronger in power, either by chopping your way across the battlefield or by using abilities to turn the environment into a deadly weapon. Wield a blade with a mind of its own while you fight and sacrifice enemies to appease the ancient gods.

  • UNIQUE COMBAT SYSTEM featuring skill-based fights with precise targeting and tactical approach.

  • SATISFYING SWORDPLAY giving you the feeling of cutting through real flesh, with unique real time mesh slicing mechanics.

  • VERSATILE COMBAT POWERS based on ancient druidic magic and long forgotten secrets from the darkest parts of the Forest.

  • SKILL TREE PROGRESSION is tied with the game world. Hunt your enemies, cut them into offerings and sacrifice them to upgrade your skills and powers.

  • GRIM AND INTENSE WORLD with epic story based on revenge, betrayal and a faint glimmer of hope.

  • INTERACTIVE ENVIRONMENT is a battlefield itself and a weapon. Be observant, think on your feet and use the surroundings to crush your enemies and progress through the levels.

Mature Content Description

The developers describe the content like this:

Warlander is an action-adventure RPG game with real-time mesh slicing where players can cut through enemies and chop them into pieces. Violence is graphical but not overexaggerated.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 8.1 / 10
    • Processor: Intel Core i3-4160 (3.6 GHz) / AMD A6-5400K APU (3.6 GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti with 2 GB VRAM / Radeon R7 370 with 2 GB VRAM
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 8.1 / 10
    • Processor: Intel Core i7-3930K (3.2 GHz) / AMD Ryzen 5 1600 (3.2 GHz) or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 with 4 GB VRAM / AMD Radeon RX 570 with 4 GB VRAM
    • DirectX: Version 11
    • Storage: 15 GB available space
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