Deleveled is a physics-based puzzle-platformer in which you simultaneously control two characters who fall in opposite directions. You must help them work together to get through dozens of tricky levels.
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Autumn 2019
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Planned Release Date: Autumn 2019

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Recent updates View all (6)

July 11

See You at PAX

If there's anything I've learned about writing monthly video game updates, it's that there always ends up being a lede at risk of being buried. So, as usual, let there be no mistake as to what the big news of the day is:

DELEVELED WILL BE FEATURED IN THIS YEAR'S PAX 10 LINEUP.

As you might guess from the uppercase letters, we're REALLY excited about this. PAX 10 is a showcase of ten hand-picked indie games at PAX West. We applied on a lark a couple of months ago and were absolutely over the moon to learn that we'd been selected by the judges. It certainly doesn't hurt that, for us, PAX West is local. So, if you'll be there this year, we'll be demoing all day, all four days. Come by, say hi, and move some squares around!

Less exciting but just as meaningful, a few weeks ago, we released an alpha version of Deleveled to a handful of our friends so we could get some broad feedback on gameplay mechanics and feel. The notes we've been able to take have been incredibly helpful and will play a big part in making sure Deleveled is the best it can be upon release. Generally speaking, people seem to like the game, which, you know, is a very good thing. They're a little more mixed about some mechanics we're experimenting with, which is also a good thing because it gives us some data points to work with when we make final decisions on what to include in the game.

As of this past Monday, we officially have a full set of game levels in the books (which is really exciting for me because it means I can take a little break from level design and work on something else). There's still a ton of playtesting and polish that needs to happen on them but we're on track to meet our clearly stated and well defined goal of "tons" of levels. That is, depending on how much you think a level weighs. In any case, we're shooting for a lot.

In the coming weeks, I'll be focusing much more closely on audio, filling in some missing sound effects as well as composing the soundtrack. Kyle has been working hard on the various menus and flow that the game will need when it releases and he'll be tightening up the gameplay and iterating on our visuals very soon.

If you want the latest breaking Deleveled news, go give @DeleveledGame a follow. If you're more interested in Kyle, he's at @ToasterFuel; if I'm more your style, I'm at @jpnance. Also, drop by one of Kyle's gamedev streams on Twitch and scrutinize his code. (That's probably the meanest thing that I could say to a fellow programmer. I already regret it.)

Patrick
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June 10

Now Showing

Every month is a busy month nowadays but May felt particularly jam-packed for us. Kyle started out the Deleveled road show by taking our demo to the iFEST Indie Game Showcase where he got a ton of good feedback from real players. We followed that up a week later by working a table at PocketGamer Connects Seattle, which is much more of an industry trade show. There, we participated in a game-pitch event and ended up placing second, earning us a nice chunk of gift certificate to use for advertising later on. (That means our advertising budget is now officially more than $0! Our publisher is very proud of us!) We wrapped up the month by heading down to Renton City Retro, a small but very well attended retrogaming expo. There, we had a ton of fun connecting with more players as well as several other developers in the Seattle Indies community.

...and, boy, are our arms tired!

The hits kept on coming last week, though, as our publisher sent out a press release to officially announce to the games press that Deleveled: 1) exists; and 2) will be coming to both Steam and Nintendo Switch this autumn! Along with that announcement, we finally released our first trailer, which you can watch either on our store page or over on YouTube. We're very happy with it and hope you will be, too! (Not so secretly, also very happy to be working on other things now.)

In addition to the road show and the super-official publicity, we've submitted Deleveled to both the Seattle Indies Expo and PAX 10 and we're very hopeful that, one way or another, we'll be able to share the game with the PAX crowd this summer. Besides those events, though, we have no plans to be anywhere else, which allows us to stay focused on our very precise autumn 2019 release "date".

For the immediate future, Kyle and I are both working to release a small alpha build to some of our friends this week. If you're interested in being a part of that group, please do get in touch however is most convenient and we'll let you know what we're looking for! Longer-term, we're planning on launching a beta somewhere in the next four-to-six weeks that we hope will much more closely resemble the look and feel of a final product. Our to-do list has, roughly, one million things on it so we'll be plenty busy this month.

As always, if you want the latest updates and coolest time-lapse videos, @DeleveledGame is the account to follow. You can also follow Kyle directly at @ToasterFuel and myself at @jpnance. As well, if you want to literally watch Deleveled be developed, hit up Kyle's Twitch stream during business hours on weekdays and fire some Nerf balls at him.

Patrick
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About This Game



Find creative ways to use gravity to your advantage as you navigate the mind-bending world of Deleveled.

In Deleveled, you simultaneously control two characters: one who falls down and one who falls up. Neither of them can jump but they can exchange momentum through solid surfaces. That'll have to suffice as you help them make their way through dozens of puzzle-platforming challenges.

Each level contains several pairs of switches that must all be turned on before you're allowed to exit. You're only allowed to flip two switches at a time so you'll have to think strategically to solve each puzzle.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows 7 or 10
    • Processor: 1.2GHz
    • Memory: 256 MB RAM
    • Storage: 100 MB available space
    Minimum:
    • OS: Ubuntu 18.04
    • Processor: 1.2GHz
    • Memory: 256 MB RAM
    • Storage: 100 MB available space
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