You are a master of battle, adapt your skills in combat to suit the scenario. Hone your skills, discover artifacts, and construct weapons of legend. Build yourself from the ground up and establish your title as a warrior of legend!
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Release Date:
May 1, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to ensure that players have access to a decent foundation to explore before I consider it a fully released project. This means that I will be adding components, content, and continuing to roll out additional features until I feel that the game has enough diversity to entertain players for a long period of time, and justify their time investment.

Much of the work leading to this point in time has been in developing a framework for content to be built into, and once enough content has been built to justify a formal release, the game will leave Early Access.”

Approximately how long will this game be in Early Access?

“The development team currently consists of one programmer, and will likely continue to develop with a small team. Given the small development team, I will be attempting to focus on expanding this project to the full potential that I hope to make it. The game will formally leave Early Access when I believe there is enough content for a player to reasonably enjoy, but I would expect it to be in development for around 8 - 12 months after release.”

How is the full version planned to differ from the Early Access version?

“The main difference between the full version and the early access version will be the amount of content available to the player. I intend to expand the pool of available bosses, zones, activities, and general combat integration to provide a broad array of experiences that the player may explore. Additional skills, crafting mechanics, activities, and events are potential features that may be included in order to fully achieve a complete experience where the player feels they are capable of reaching any goals they would like.”

What is the current state of the Early Access version?

“The majority of originally intended features are integrated and functional, and the player is capable of exploring zones and fighting enemies. While there are currently only a handful of enemies to fight currently, the structure of the game will allow for rapid development of new enemies, skills, items, and zones among other things. Regular updates will be easy to maintain.

A primary change will be in artwork - future iterations will see significant changes and updates to the visual appearance of the game.”

Will the game be priced differently during and after Early Access?

“The price may gradually increase over the Early Access development period as additional content is developed. The price is not expected to increase dramatically, but funding for additional assets may be required depending on how rapidly the game expands.

Instead, it is likely that DLC would be offered to players as a way of expanding their game experience while supporting further development cycles.”

How are you planning on involving the Community in your development process?

“The feedback provided by the members of the community is invaluable, and will be taken as reasonably serious as possible when considering future development and implementation. The playerbase will play a pivotal role in determining how fast or slow-paced the game develops, how difficult the game will be designed to be, and how new features will be integrated with existing features.

Aside from tweaking mechanics to accommodate the request of the community, we will be following comments and discussions here on Steam and try to incorporate the feedback received into the game as frequently as possible. Future design ideas may be extended to the community members to help shape the game in the way that they would like to see it.

Significant changes to existing features and development of new concepts and ideas will be presented to the community prior to implementation to understand the perspective of the players, and regular updates will describe the progress of new components.”
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About This Game

If you are considering purchasing!

I am currently a single passionate developer working on this project. The team size may increase in the future, but please know that future developments may take some time to work out potential flaws or bugs! Having said that, your feedback is very important to me and to the development of this game. Thank you for your consideration, now onto the features list!

Adventure? Exploration? Combat & Crafting!

Primal Forge is a light-weight action role-playing game with an emphasis in combat and crafting. Unlike other RPG's, Primal Forge features an involved crafting and skill system that encourages players to explore the world, fighting new enemies and finding resources to develop their combat capabilities! Travel through several zones to face unique foes and collect rare crafting reagents to build the strongest equipment in the game. Optimize your performance by selecting your weaponry based on the engagement!

Features (As of Early Access (4/30)):

  • Rapid-Class Customization! Determine your loadout for a fight based on the weapons you choose and the skills available to you!
  • 20+ Unique skills to level, each providing a specific purpose for character development!
  • 36+ Combat abilities tied to six combat patterns, providing optimal purposes against different enemies or encounters!
  • 2+ Bosses with independent mechanics and challenges to overcome!

Early Access Notes

New developments for additional zones, skills, crafting designs, and enemies are built in such a way that new features should be relatively rapid to release. The game currently features a very barebones structure that can be iterated on and updated regularly.

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System Requirements

    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space

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