ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
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Recent updates View all (3)

July 8

Alpha 2 is now available!



Hello Bringers!

The launch of ScourgeBringer's alpha has been a blast. All your feedback have been very relevant and helped us to focus on what matters.

Today, we are releasing Alpha 2.

It adds the super attack and revamps the weapon system (including new weapons and items). It also addresses a bunch of the issues you've highlighted, though all not yet, but we'll get there as we publish new updates.

Accessing the alpha: for the time being, alpha access are managed through our Discord.

You will find right after the gif the full change log!

Thanks for your support, and let's continue rocking the feedback!

Cheers,
Thomas



New:
  • Added the super attack
  • Added 14 drone weapons to drop and find in the shop
  • Added 6 new items (most of them are related to the new drone reloading system)
  • Added the full level map
  • Added an option to disable the mouse aiming when playing with only a keyboard
  • Polished the settings and pause menu to have sounds and animations
  • Added more gamepad support, and possibly fixing a specific Xbox One controller issue
  • Added a deadzone to the aiming stick and slightly increased the moving stick's one
  • Implemented the auto-slash accessibility setting

Changes:
  • Reworked how the drone reloading works: the reload bar now consists in charging the full bar in order to get back X ammo (X depends on weapon), and it is more required to have an empty clip to reload
  • Changed the default drone weapon: it's now a manual revolver
  • Removed 2 items that were no more relevant to the new drone reloading system
  • Removed the Bodyboulder last bullets upon exploding
  • Removed the drone reloading gain from hitting with drone weapons

Fixes:
  • Fixed a few typos
  • Fixed max HP no being reset after a run
  • Fixed scrolling in the settings not being reset when browsing through tabs
  • Fixed possible crash if the Settings file doesn't exist
  • Fixed gamepad vibrating when playing with keyboard
  • Fixed pending money carrying over the next run
  • Fixed mini-boss not cashing the correct amount of money if the player is leaving the room too quickly
  • Fixed enemies not dropping the correct amount of money
  • Fixed world 1 shop room having missing tiles above its northern door
  • Fixed mini-boss continuing to fire upon exploding
  • Fixed the shop freezing the pending purchase if an unbuyable item is hit before the pending purchase has been cashed in
  • Fixed smart aim not snapping correctly to bosses
  • Fixed "exit" from pause menu not working if the player just got hit and has invulnerability frames
  • Fixed ambient sounds still playing even if the music volume has been set to 0
2 comments Read more

June 18

Alpha 1 is now available!



Hey hey Bringers!

In regard to our open development process, we are pleased to announce that we started rolling out the first Alpha of the ScourgeBringer!

The game is still highly unfinished and not worthy of a public release on Steam.

And yet, we need feedback from the community to make sure that we're heading toward the right direction. Hence, we are organizing a private Alpha, which we will update regularly with fixes and new content up until it matches the quality that Steam players deserve.

How to get private Alpha access?

Alpha access is, for now, only available through our Discord server.

Join us and you will be guided to the preview program registration process.

What to expect?

A real Alpha, which means a totally unfinished game with broken and missing content.

As of now, the Alpha contains only one world out of the six planned. There are also a bunch of features missing, which are going to be added progressively to the Alpha as we progress.

We posted a road map on the Steam community hub so that anybody can follow our progress.



When will the game release on Steam?

ScourgeBringer will release on Steam when we feel like it has reached the quality you all deserve, with enough content for you to already enjoy playing for extended sessions.

This will most likely happen when the game goes out of Alpha and enters Beta through a Steam Early Access.

If you want to wait for that to happen, simply wishlist the game and you'll get notified in due time!

Hoping to see you around!

Cheers,
Thomas
6 comments Read more

Wishlist ScourgeBringer <3



ScourgeBringer has its own community space within our Discord server, join us!

About This Game

From the developers of NeuroVoider, ScourgeBringer is a fast-paced free-moving roguelite platformer, much like a crossbreed between Dead Cells and Celeste.

Set in a post-apocalyptic world where a mysterious entity wreaked havoc on all humanity, ScourgeBringer puts you in the shoes of the deadliest warrior of her clan: Kyhra. Help her to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.



  • Get the raw feel of a metroidvania through a fast paced rogue-lite
  • Slash and shoot your way smoothly with super fluid platforming controls
  • Sharpen your skills with a frantic combat system focused on attacks only
  • Dash forward to the otherworldly adaptive sounds of Joonas Turner (Nuclear Throne, Downwell, Broforce...)
  • Defy hordes of unspeakable enemies and giant bosses holding the secrets of the Scourge
  • Explore the infinite depths of an ever-changing dungeon
  • Uncover mysteries and find mementos of previous explorers to unlock reality defining secrets



ScourgeBringer is being made with the help of the community!

You can follow its development through our weekly newsletter, or join our Discord and maybe get in the alpha test.

Joining the alpha test will unlock extra rewards within the full game when it will be out on Steam.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® 7
    • Processor: 1.5 GHz CPU
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
    • DirectX: Version 10
    • Storage: 300 MB available space
    Recommended:
    • OS: Microsoft® Windows® 10
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Game controller recommended
    Minimum:
    • OS: Mac OS X 10.9 Mavericks
    • Processor: 64bit 1.5 GHz CPU
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compliant graphics card
    • Storage: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.9 Mavericks
    • Processor: 64bit Dual-core 2Ghz CPU
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compliant graphics card
    • Storage: 300 MB available space
    • Additional Notes: Game controller recommended
    Minimum:
    • OS: Any distro with glibc 2.19+ (SteamOS, Ubuntu 14.04, Arch Linux...)
    • Processor: 1.5 GHz CPU
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compliant graphics card and driver
    • Storage: 300 MB available space
    Recommended:
    • OS: Any distro with glibc 2.19+ (SteamOS, Ubuntu 14.04, Arch Linux...)
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compliant graphics card and driver
    • Storage: 300 MB available space
    • Additional Notes: Game controller recommended

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