A noir spaceship-life sim, set in a solar system cut-off from a ravaged Earth. Design your one-of-a-kind spaceship. Hire crew with physical and emotional needs. Enjoy detailed ship control panels and interiors. Then manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
All Reviews:
Mixed (220) - 64% of the 220 user reviews for this game are positive.
Release Date:
Sep 10, 2020
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want Ostranauts to become a storytelling platform for space crews in a dystopian System. It's going to take a lot of effort, and fan feedback will be a crucial part of achieving that goal.

Ostranauts is very much a spiritual sequel to Blue Bottle Games’ previous game Neo Scavenger. Neo Scavenger famously held a long early access period during which the game drastically evolved based on player feedback. The plan for Ostranauts is to follow this precedent.”

Approximately how long will this game be in Early Access?

“Approximately two years. We have a fairly lengthy list of features and content we'd like to add, and we'd also like to engage players and incorporate their feedback. So we anticipate this support cycle being fairly substantial.”

How is the full version planned to differ from the Early Access version?

  • Detailed Custom Ship Design
  • Crew Needs
  • Systems Management
  • Crew AI
  • Social "Combat"
  • First Person Control Panels
  • Low-Stress Controls and Pace
  • Original Soundtrack by Josh Culler
  • Modding Support

Check on the community hub our roadmap in the product description for more details.”

What is the current state of the Early Access version?

“A fair range of working ship equipment will be available, with gas simulation, temperature, power, and lighting. Crew will be required to eat, sleep, and maintain a range of physical needs, as well as psychological needs like social contact, esteem, and autonomy.

We will regularly update the status of the build with announcements on the Steam Community Hub, as well as brief notes in-game.”

Will the game be priced differently during and after Early Access?

“In all likelihood, the game will have a slight increase in price at 1.0 launch. The scope of the game at 1.0 will be much larger than at Early Access, and will include more localisations, quality of life improvements and more content.”

How are you planning on involving the Community in your development process?

“Dan already has a reputation of directly chatting with fans across the sites mentioned below, and plans to continue this level of player interaction.

We will engage with the community across multiple platforms, but especially the Steam Forums. We also communicate via Reddit, Twitter, the Blue Bottle Games official site, and Discord. These are our prime hubs.

We will constantly be checking their feedback. In the future (which will be highlighted in our shared roadmap) we will implement a Player-Driven roadmap where players can vote in game and ultimately shape the course of the game.”
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Includes 2 items: Ostranauts, Ostranauts Soundtrack

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Planned Features FAQs

About This Game



Ostranauts is a detailed simulation of owning and living aboard a spaceship, in a solar system where honest living is a slow death sentence. Set in the NEO Scavenger universe, where Earth has suffered cataclysmic collapse, the rest of the System lives on in a state of capitalist dystopia.



Players will create their captain, use the spoils of their career history to build or restore a working ship, and find ways to keep their motley crew in line, fuel in their tanks, food on their plates, and the debt collectors at bay.

Detailed Custom Ship Design


Players can build their ship, in any shape, from functioning modular parts. The parts have physical properties, they interact with each other, and can wear out over time.

Crew Needs


Crew members have physiological and emotional needs, ranging from basal needs like food, water, oxygen, and temperature, to more esoteric needs like privacy, security, intimacy, and esteem.

Systems Management


Ostranauts is a detailed simulation, with many interdependent systems. Players will have to manage supplies, emotions, power grids, finances, security, social ties, and more to keep their enterprise alive, both literally and figuratively.

Crew AI


Each crew member runs an AI that is constantly making choices based on their current needs and past experience. If one colleague is consistently comforting, and another threatening, an AI will seek out the former when they need security.

Social "Combat"


Socializing with crew uses a system a lot like NEO Scavenger's combat, where players have social moves that can affect their moods and which replies are available. There are also single-use social moves that can be earned and used in this system to help in managing the encounter.

First Person Control Panels


You flip the switches, turn the knobs, and see the readouts of your ship's systems.

Rich, Drip-Fed Lore


Just like in NEO Scavenger, the game is rich with hidden lore for those who want to seek it. Colonies and factions have long histories. Everyday products have brands and marketing. Unexplained phenomena have rumors echoing through the media and hidden files. And for those that don't care, it doesn't get in the way.

Hard-ish Science


The tech-level in Ostranauts is near-future, but plausible. There is no faster-than-light travel, no sound in a void, no dogfighting, nor force fields. On the other hand, some ultra tech exists for the purposes of aesthetics and storytelling. E.g. fusion efficiency, cooling, and radiation shielding are enhanced. FTL texting is possible (albeit expensive and low-bandwidth). And the unexplained supernatural events seen in NEO Scavenger are not limited to Earth.

Low-Stress Controls and Pace


The challenge of Ostranauts is in the decisions it presents, not the player's endurance or reaction time. It plays in real-time with pause and fast-forward, to allow players to play at their own pace (similar to other management sims). Players should be able to take a break when they need to, and resume later. Similarly, players can fast-forward if they get bored, with the game auto-stopping when something requires the player's attention.

Original Soundtrack by Josh Culler


Josh Culler, composer of the haunting NEO Scavenger soundtrack, is back again with an all-new body of work, specifically crafted for Ostranauts.

Modding Support


Most of the game's data is in plain-text files for easy access. Modders who want to make their experience more unique will be able to edit a wide variety of game data.

Mature Content Description

The developers describe the content like this:

Potentially sensitive content includes:

- Alcohol/drug references (usable items and world-building)
- Violence (ranged/melee combat between people)
- Sexual/intimate references (Text-based character interactions)

System Requirements

    Minimum:
    • OS: Windows 7 SP1+
    • Processor: Dual Core 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
    • Storage: 500 MB available space

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