Bot War is a single-player FPS played between three teams. The game contains many features not found in other games, such as a spherical planet, innovative player controls, a sophisticated energy system, bullets you can see and hear as they fly through the air, and AI that can be rewritten.
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Release Date:
Feb 25, 2019
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Recent updates View all (5)

June 10

Patch #4

Patch #4 is now on the beta branch. This patch mainly focuses on the AI. There are a few bug fixes and improvements, but the main ones are:
  1. Fixed a bug where bots would judder for a moment as they went from running to walking.
  2. Fixed a bug where bots would often walk back and forth, typically just outside spawn points, and never actually go anywhere.
  3. One thing that was quite annoying was that the AI would keep on changing your orders. This is now fixed, so your orders now only get changed if it's really necessary.
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May 27

Patch #3

A new patch is now on the beta branch. There are two changes. The first is that you can now reconfigure the keys in the menu. The second is that the nights are now shorter and brighter, so it's easier to see what's happening at night. Feel free to let me know what you think, or if something's not working properly.
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About This Game

Bot War is a single-player, team-based FPS. Three teams battle to capture 12 spawn points. The player belongs to one team, and all other soldiers are controlled by AI. Having three teams means that the two losing teams can form an alliance against the winning team.

Spherical Planet

The game is played on a relatively small, spherical planet, that you can walk all the way around. The planet is constantly rotating on its axis, as well as orbiting its parent star, so you'll see the parent star rising and setting each day, and the other stars in the galaxy sailing across the sky each night.

Innovative Controls

The player's controls are somewhat different from those normally found in an FPS. Moving the mouse turns your head, not your body. This allows you to look left and right while continuing to walk or run in the same direction. To turn your body, you need to press the left or right key to align your body with the direction in which you are looking. This system is a more realistic simulation of body movement, and gives you more control over your actions. It takes a bit of getting used to at first, but soon becomes second nature.

Energy Meter

The game also simulates energy levels. The player's energy is shown as a graph in the corner of the screen, where the vertical axis is the level of energy, and the horizontal axis is the energy term. The more long-term energy you have, the faster your medium-term energy will restore when you rest. The more medium-term energy you have, the faster your short-term energy will restore when you are walking or resting. The more short-term energy you have, the longer you'll be able to run. So, it's important to conserve your energy, and occasionally rest.

Slow Bullets

Bullets travel at 50 metres per second. This means that you can see bullets as they fly through the air, and hear them as they whizz past you. It also means that there's a delay between when you fire your gun, and when your target falls to the ground.

Moddable AI

Each soldier, including the player, is given an objective by the team's AI. In this way, the bots and the player work as a coordinated team. The Java source code for the AI will be included in the game. With an IDE, you can either modify this AI, or write your own AI from scratch. Furthermore, each team can be given a different AI implementation, so you can see how effective your AI is against the default AI, or against someone else's AI.

Mature Content Description

The developers describe the content like this:

Bot War consists of soldiers shooting at other soldiers, and killing them. When soldiers get shot, they simply fall down to the ground, dead. Dead bodies remain on the ground where they fell for a while before disappearing. When a bullet hits the player, there is a sudden squelch sound, and then the player falls down to the ground, dead. However, there is no blood or gore, or cries of pain, anywhere in the game.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Intel Core i7-920
    • Graphics: NVIDIA GeForce GT 710
    • Storage: 258 MB available space
    • Additional Notes: Java 8
    Minimum:
    • OS: OS X 10.8.3
    • Processor: Intel Core
    • Graphics: OpenGL 2.0
    • Storage: 250 MB available space
    • Additional Notes: Java 8
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS
    • Processor: Intel Core
    • Graphics: OpenGL 2.0
    • Storage: 280 MB available space
    • Additional Notes: Java 8

What Curators Say

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