Rule as the Demon Lord in a dark fantasy roguelike auto-battler. Recruit AI-driven demons who talk back, build deadly class synergies, equip relics, and survive brutal heroes, bosses, and events.

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Planned Release Date: Oct 27, 2026

This game plans to unlock in approximately 4 months

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Devlog #06: The Long War

The biggest combat update yet just landed. Three things changed.
Bosses that rise with you. Every chapter boss is no longer a random pull from a roster — they're recurring rivals who grow alongside the player. Across 11 difficulty tiers, each boss earns a new form, a new active-skill kit, and new dialogue. Cyran starts as a sixteen-year-old recruit who can barely hold a sword; by Tier 10 he's the Grand Paladin, Shield of Dawn. Kael Riven walks the same road from conscript to blademaster. Their growth curves were also re-tuned this patch — the high-difficulty fights are now hard, not hopeless.
One unbroken story. Chapter I, II and the throne-room finale now form a single arc with a through-line: a war that remembers every life it took. Cyran the boy who would not run, Kael the conscript forged into a blade, and the Greedy King on his hill of gold. Win or lose, the citadel keeps the tally.
All-new skill VFX. Over 40 class and boss skills were re-wired to play hand-crafted sprite effects from a curated FX pack — crescent slashes, blood novas, holy pillars, earth-quakes, claw strikes — replacing the old crude procedural shapes. Skill effects now correctly layer above the battle cards too.
Plus a pile of fixes: the heal-tracking quest now actually counts, the game-over screen no longer spawns stray event popups, and the conversation panels were restyled to match the rest of the UI.

Devlog #07: Sets, Paths, and Progression

This update is about build variety. Three systems changed.
Class sets are here.

Each major class now has its own dedicated equipment set: weapon, armor, and accessory. These sets are not just bigger numbers. They are built around what each class is supposed to feel like. Warriors lean harder into cleave and pressure. Rangers build toward multi-shot. Vampires get more blood magic. Heavy units hit harder when they commit to the charge.
Talent paths are becoming real identities.

A class is no longer just one upgrade line. Different paths now push units toward different roles: burst damage, sustain, control, scaling, blood magic, domination marks, chain lightning, and more. Two units from the same class can now grow into very different answers.
Progression now controls complexity.

Instead of showing every system at once, new classes, hidden systems, talent paths, relics, and class sets unlock over time as players clear runs. Early runs stay easier to understand. Later runs open up stranger builds and more decisions. The goal is simple: more depth, without asking new players to learn everything on run one.

This one is also a design update for me. I’m trying to make the game’s complexity feel earned, not dumped on the player. More systems are coming, but the important part is making sure each one gives players a new reason to experiment.

About This Game

You Are the Demon Lord.


Heroes are coming to destroy your castle. Build a demon army, survive brutal roguelike events, and command followers who are more than static units — they can talk back, argue, react, and reveal personality through an offline AI-driven dialogue system.

Demon Rising is a dark fantasy roguelike auto-battler where every run pushes you to make hard choices: recruit demons, build class synergies, equip relics, unlock talents, interrogate captured heroes, and survive three chapters of escalating battles, bosses, and political chaos.

✦ FEATURES


AI-Driven Demon Personalities
Your demons are not silent units. They can speak, react, argue, and reveal their personalities through an offline AI dialogue system. Interrogate captured heroes, debate with your council, and watch your army feel more alive across each run.



Auto-Battle Strategy
You do not control every swing. You build the army, choose classes, equip relics, unlock talents, and watch your demons clash with invading heroes. Victory comes from preparation, synergy, and smart build choices.



Roguelike Runs With Hard Choices
Choose your path through battles, elite enemies, markets, treasures, events, and boss encounters. Every run forces different sacrifices, upgrades, risks, and rewards.

Class Synergies & Broken Builds
Warriors, Mages, Monks, Chaos Lords, hidden classes, relics, buffs, and team synergies let you stack brutal combos and discover powerful builds.



Council, Interrogation, and Dark Events
Rule through more than combat. Debate with your demon council, interrogate captured heroes, face dark encounters, and make choices that shape the tone of each run.

Dark Fantasy Pixel Atmosphere
Pixel-art battles, grim demon portraits, gothic music, and a world where evil feels like a burden — not a joke.

✦ PLAY THE DEMO


The demo lets you experience the core loop of Demon Rising: recruit demons, build synergies, equip relics, fight invading heroes, trigger dark events, and test the AI-driven demon dialogue system.

✦ WHO IT'S FOR


If you enjoy Slay the Spire, Darkest Dungeon, The Bazaar, roguelike strategy games, auto-battlers, strange builds, darker stories, and characters who actually talk back — Demon Rising is for you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Demon Rising uses generative AI for part of its content:
Live-generated narrative — The game includes a local AI language model that runs fully offline on your PC; no internet connection is required and no data is sent anywhere. During play it generates dynamic dialogue for your demon officers, war-council debates, prisoner interrogations and boss encounters, keeping conversations varied across runs. All generated text is constrained by the game's prompts to in-game characters and situations and is bounded by built-in safeguards. If the AI model is unavailable, the game automatically falls back to hand-written dialogue, so the full game is playable either way.
Pre-generated artwork — Some character portraits and illustrations were created with the help of AI image-generation tools, then selected and edited by the developer.
All AI-assisted content is curated and reviewed by the developer.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4xxx / AMD FX-6300 or equivalent (Dual-core 2.4 GHz)
    • Memory: 8192 MB RAM
    • Graphics: Intel HD Graphics 4000 / NVIDIA GT 730 / AMD Radeon R7 240 (Vulkan 1.0 support required)
    • Storage: 3072 MB available space
    • Sound Card: Any DirectSound-compatible card
    • VR Support: NO
    • Additional Notes: LLM-driven dialogue features (interrogation, council) are optional and disabled by default in demo build.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 4096 MB RAM
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