Physics-powered, webcam-based motion-controlled combat game where your real-world hand becomes a weapon against relentless liquid-metal enemies in a dystopian future.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We aren't just building a game; we are building a platform to test the absolute limits of webcam tracking.

Think of this project as a Physics Laboratory. The core technology (lag-free, 1:1 body tracking) is ready, but we need the community to help us decide what to build with it. Is it a fighting game? A VTuber tool? A motion-controlled rollercoaster? By launching in Early Access, we can treat the game as a living sandbox, releasing new 'Experiments' regularly and letting players decide which mechanics become full game modes.”

Approximately how long will this game be in Early Access?

“We expect the 'Lab' phase to last approximately 6–12 months. This timeline allows us to roll out our planned experimental modules (like the Procedural Rollercoaster) and refine the physics based on the chaos players create.”

How is the full version planned to differ from the Early Access version?

“The full version will be a collection of polished 'Motion Reality' experiences.

While Early Access focuses on introducing raw mechanics (Punching, posing, leaning), the full version aims to flesh these out into complete loops. We plan to expand the Avatar Mode into a full-featured streaming tool, turn the Combat Prototype into a structured challenge with leaderboards, and add entirely new experimental modes based on community requests.”

What is the current state of the Early Access version?

“currently features two main experiments:

The Combat Experiment: A physics-based endless brawler where your real hands control the in-game fists 1:1. Fight waves of liquid-metal enemies that react dynamically to your punch velocity.

The Avatar Experiment (Beta): A full-body tracking sandbox. Control a humanoid rig with your head, hands, and torso movements. (Currently functioning as a tech demo/mirror, with plans to evolve into a streaming utility).”

Will the game be priced differently during and after Early Access?

“Yes. We have launched at a low 'entry fee' for early adopters who want to support the tech. As we add more robust tools and game modes, the price will likely increase to reflect the value of the full package.”

How are you planning on involving the Community in your development process?

“We are treating our players as 'Lab Partners.' We will be releasing experimental updates sometimes raw and unpolished—to see what sticks.

We specifically want to hear from two groups:

Gamers: Which physics interactions are fun? What feels broken?

Creators/VTubers: What features do you need for the Avatar mode to be useful for your streams?

Your feedback will directly dictate which experiments get cut and which ones get a full coat of paint.”
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About This Game

WELCOME TO THE WEBCAM LAB

No VR headset. No controllers. Just you and a $30 webcam.

Catch These Hands is an Experimental Physics Sandbox that turns your body into the game engine. Inspired by the creative freedom of games like Garry's Mod and Besiege, we are ditching the traditional "linear game" structure to bring you a collection of motion-controlled experiments.

Using advanced MediaPipe AI, we track your hands, head, and torso in real-time with zero perceived lag. If you can move it in real life, you can move it in the game.

THE CURRENT EXPERIMENTS

EXPERIMENT 01: THE PHYSICS BRAWLER

This isn't a "press X to punch" game. Your hands are physical objects in the world.

  • 1:1 Velocity Tracking: The harder you punch in real life, the harder you hit in-game.

  • Liquid Metal Enemies: Fight waves of procedural "Test Dummies" that shatter, ragdoll, and react dynamically to your strikes.

  • Fitness That Fights Back: Because every punch is real, your workout is real. Includes an integrated calorie estimator.

EXPERIMENT 02: THE AVATAR RIG (Beta)

Turn your webcam into a poor man's motion capture suit.

  • Full Body Proxy: Control a 3D character with your head rotation, hand position, and torso bending.

  • Streamer Ready: (Coming Soon) We are building tools to let you use this mode as a lightweight VTuber solution or green-screen prop for your content.

FUTURE EXPERIMENTS (The Roadmap)

We are constantly adding new "Toys" to the sandbox. Upcoming modules include:

  • Locomotion Lab: A procedural rollercoaster controlled by leaning your body left/right.

  • Shooting Range

  • Ragdoll Logic: Testing semi-active ragdolls for hilarity and chaos.

  • Technical Updates: Better UI and accesible settings for different webcam setups.

WHO IS THIS FOR?

  • The Tinkerer: You like seeing what tech can do and don't mind the occasional physics glitch.

  • The Fitness Gamer: You miss the Kinect era and want a reason to sweat.

System Requirements

    Minimum:
    • Processor: i7-1195G7
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Xe Graphics G7
    • Additional Notes: Webcam is required

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