Major changes - You can play Defenders offline now - No statistics is gathered - You can save your game in a cloud - it will be done automatically if you're online - If local save is different from cloud save you'll be able to choose preferred save - Demo version!
Minor changes - Game now correctly remembers your resolution and full screen mode - Changed camera behaviour - Added voices volume settings - You can now exit game session via settings menu - Tuned daily prize - it is now gets progressively better if you play each day - Tuned information window before fusing and evolving - Steam achievements should work now
Balance - Story difficulty changed (Boss 1 and level 15 are now easier, boss 5 and level 16 are harder) - Minor drop changes for random missions for easy and medium levels - Better drops in store bought chests - Decreased difficulty of easy and medium random missions - Fixed totem health bug on random missions - Increased second and third level upgrades for some towers: Slow Tower - effect now lasts longer (from 4/4.2/4,4 to 4/5/6 seconds). Stun Tower - effect now lasts longer (from 3/3.1/3.2 to 3/4/5 seconds) Сurse Tower - upgrade now increases stun chance to 25%/27%/30%
Bugfixes - Hopefully fixed crashes on later levels - Hopefully fixed all known screen resolution bugs - Fixed stuck story missions for some players - Fixed difficulty bug for random missions - Fixed bug with map on higher screen resolutions - Fixed Lightning Tower bug - Fixed bug when towers wouldn't shoot totems where there were two of those around - Fixed Tower of the Sun plus Prime Injector combo where Tower of the Sun would heal creeps - Fixed some spells descriptions - Fixed bug with DOT effects after mission relaunch
Changelog: • Screen resolution fixes. Everything is nice and smooth now, full screen mode should work on Windows 8 devices and Macbook with Retina display. • Drop rate changes. Tweaked drop chances for rare and unique cards, you should get them more often now. • 50% increase in silver awards for random missions. • Difficulty increase for random missions. Difficulty increased from 5% to 27% based on level. • Some price changes in store. • Hotkeys for camera movement and rotation. • Right-click to cancel tower placement. • Tweaked voices a bit. We will make game voices event-dependent later, right now we've just made them less often. • Minor interface changes. • AOE Mortar bug fixed. Please, note, game is still in beta and that's why it connects to our servers - we need your gameplay stats to tweak balance. Release version will not require online connection.
Bonus stats: Beta is out for two weeks already, here are some stats to celebrate: • 1,22 million of game sessions • 10 million towers built • 1 billion creeps killed (estimated) • 2,2 million spells used • 100 thousand boosters bought • 85 thousand talents bought • 115 thousand towers evolved • 200 thousand towers fused • 300 thousand achievements unlocked