Major changes - You can play Defenders offline now - No statistics is gathered - You can save your game in a cloud - it will be done automatically if you're online - If local save is different from cloud save you'll be able to choose preferred save - Demo version!
Minor changes - Game now correctly remembers your resolution and full screen mode - Changed camera behaviour - Added voices volume settings - You can now exit game session via settings menu - Tuned daily prize - it is now gets progressively better if you play each day - Tuned information window before fusing and evolving - Steam achievements should work now
Balance - Story difficulty changed (Boss 1 and level 15 are now easier, boss 5 and level 16 are harder) - Minor drop changes for random missions for easy and medium levels - Better drops in store bought chests - Decreased difficulty of easy and medium random missions - Fixed totem health bug on random missions - Increased second and third level upgrades for some towers: Slow Tower - effect now lasts longer (from 4/4.2/4,4 to 4/5/6 seconds). Stun Tower - effect now lasts longer (from 3/3.1/3.2 to 3/4/5 seconds) Сurse Tower - upgrade now increases stun chance to 25%/27%/30%
Bugfixes - Hopefully fixed crashes on later levels - Hopefully fixed all known screen resolution bugs - Fixed stuck story missions for some players - Fixed difficulty bug for random missions - Fixed bug with map on higher screen resolutions - Fixed Lightning Tower bug - Fixed bug when towers wouldn't shoot totems where there were two of those around - Fixed Tower of the Sun plus Prime Injector combo where Tower of the Sun would heal creeps - Fixed some spells descriptions - Fixed bug with DOT effects after mission relaunch