Garry's Mod - Rubat
Hello everyone!

The next update for Garry's Mod is coming soon.

Currently, the update is planned for the 10th of October.

Pre-release Steam branch
The Pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the Pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

This update will be mandatory. (i.e. Servers will have to update)

This next update will bring the following to Garry's Mod:
* Peer-To-Peer friends only mode - Enable this to only allow friends to join your games
* Substantial updates & optimization to Sandbox Spawnmenu and other UI
* Many updates, fixes and new features to all base Sandbox tools
* NPC networking optimizations
* New and improved features for modders
* Numerous crash & security fixes
* New main menu backgrounds created by the community
* Numerous Physgun improvements

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.

We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Garry's Mod - Willox
Hello everyone!

The next update for Garry's Mod is coming soon.

Currently, the update is planned for the 10th of October.

Pre-release Steam branch
The Pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the Pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

This update will be mandatory. (i.e. Servers will have to update)

This next update will bring the following to Garry's Mod:
* Peer-To-Peer friends only mode - Enable this to only allow friends to join your games
* Substantial updates & optimization to Sandbox Spawnmenu and other UI
* Many updates, fixes and new features to all base Sandbox tools
* NPC networking optimizations
* New and improved features for modders
* Numerous crash & security fixes
* New main menu backgrounds created by the community
* Numerous Physgun improvements

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.

We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Jul 6, 2016
Garry's Mod - Rubat
A new update has been released!

This update is optional, however it is strongly recommended that server owners install it.
Clients will automatically update via Steam when the game is restarted.

Peer-To-Peer Listen Servers
Servers that are created via the main-menu's "Start New Game" button can now be connected to via Steam's P2P networking. This means that - on most networks - friends are able to connect to each other's games without any special network configuration being required (e.g. port forwarding).

To use it, all you have to do is use your friends list to join/invite a friend!

Queued (Multi-Core) Rendering
This isn't finished yet, but queued rendering should be pretty robust now. Any changes in performance are entirely dependent on your hardware and the scene being rendered.

You can enable it by running a few commands when you launch the game (press Shift+Escape to open the console):
gmod_mcore_test 1 mat_queue_mode -1 cl_threaded_bone_setup 1


Other Changes
  • Added mat_requires_rt_alloc_first ConVar from upstream.
  • Lua console commands are now removed when disconnecting from a server/changing level.
  • Replicated Lua ConVars are now properly synched with the server.
  • Scripted weapons now function correctly when switching to a weapon with no ammo.
  • Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
  • Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • Ropes no longer cause the game to not properly close on exit.
  • Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
  • file.Find() now sorts its results properly. The default behavior is unchanged.
  • HTTP() no longer leaks request references and won't crash if the Lua state is destroyed during a request.
  • Some security fixes.

You can find full changelist here.
Jul 6, 2016
Garry's Mod - Willox
A new update has been released!

This update is optional, however it is strongly recommended that server owners install it.
Clients will automatically update via Steam when the game is restarted.

Peer-To-Peer Listen Servers
Servers that are created via the main-menu's "Start New Game" button can now be connected to via Steam's P2P networking. This means that - on most networks - friends are able to connect to each other's games without any special network configuration being required (e.g. port forwarding).

To use it, all you have to do is use your friends list to join/invite a friend!

Queued (Multi-Core) Rendering
This isn't finished yet, but queued rendering should be pretty robust now. Any changes in performance are entirely dependent on your hardware and the scene being rendered.

You can enable it by running a few commands when you launch the game (press Shift+Escape to open the console):
gmod_mcore_test 1 mat_queue_mode -1 cl_threaded_bone_setup 1


Other Changes
  • Added mat_requires_rt_alloc_first ConVar from upstream.
  • Lua console commands are now removed when disconnecting from a server/changing level.
  • Replicated Lua ConVars are now properly synched with the server.
  • Scripted weapons now function correctly when switching to a weapon with no ammo.
  • Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
  • Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • Ropes no longer cause the game to not properly close on exit.
  • Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
  • file.Find() now sorts its results properly. The default behavior is unchanged.
  • HTTP() no longer leaks request references and won't crash if the Lua state is destroyed during a request.
  • Some security fixes.

You can find full changelist here.
Garry's Mod - Rubat
The next update for Garry's Mod will be coming next month.

Pre-release Steam branch
The pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

The next update, while not having a usual massive amount of changes, comes with two very big features:
  • Steam Peer-To-Peer - Allows people to play with each other without having to mess around with your router, modem or firewalls, similarly to how CS:GO does it. This is best suited to play with a few of your friends and is not meant for hosting public servers. Simply start a mutliplayer game from your main menu and invite your friends through the Steam Friend's List.
  • Queued(Multicore) Rendering - This will boost your in-game performance in most cases up to double the frame rate. Currently the option is hidden and you will have to enable it manually every time in order to use it, this is in case there are still problems with it. Instructions on how to enable it are below

To enable Queued(Multicore) Rendering, enter the following console commands into your console before entering a game.
gmod_mcore_test 1 mat_queue_mode -1 cl_threaded_bone_setup 1

The pre-release beta branch is compatible with all servers in the game, so you will be able to play on servers and test the game at the same time!

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible.

We urge you to spend around 15 minutes in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Garry's Mod - Rubat
The next update for Garry's Mod will be coming next month.

Pre-release Steam branch
The pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

The next update, while not having a usual massive amount of changes, comes with two very big features:
  • Steam Peer-To-Peer - Allows people to play with each other without having to mess around with your router, modem or firewalls, similarly to how CS:GO does it. This is best suited to play with a few of your friends and is not meant for hosting public servers. Simply start a mutliplayer game from your main menu and invite your friends through the Steam Friend's List.
  • Queued(Multicore) Rendering - This will boost your in-game performance in most cases up to double the frame rate. Currently the option is hidden and you will have to enable it manually every time in order to use it, this is in case there are still problems with it. Instructions on how to enable it are below

To enable Queued(Multicore) Rendering, enter the following console commands into your console before entering a game.
gmod_mcore_test 1 mat_queue_mode -1 cl_threaded_bone_setup 1

The pre-release beta branch is compatible with all servers in the game, so you will be able to play on servers and test the game at the same time!

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible.

We urge you to spend around 15 minutes in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Apr 28, 2016
Garry's Mod - Rubat
An update has been released!

This update focuses on fixing bugs and improving performance as well as adding some new features for modders.

As usual, servers will need to be updated.
The update will be automatically downloaded when you restart your game.

Thanks to everybody who helped with testing the update and reported bugs/problems.

You can find full changelist here.

Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
Apr 28, 2016
Garry's Mod - Rubat
An update has been released!

This update focuses on fixing bugs and improving performance as well as adding some new features for modders.

As usual, servers will need to be updated.
The update will be automatically downloaded when you restart your game.

Thanks to everybody who helped with testing the update and reported bugs/problems.

You can find full changelist here.

Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
Garry's Mod - Rubat
The next update for Garry's Mod will be coming later this month.

We ask you, players and modders alike, to help us test this update so it won't be as problematic as the first March update.

We have added a new pre-release branch that contains all the changes that will be included into the next update.

You can see the full changelist for the next update as well as how to join or leave the pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

We urge you to spend around 15 minutes in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server

The Dev branch is not going anywhere and contains latest changes that may not be included in the April update, but will be included in future updates.
Garry's Mod - Rubat
The next update for Garry's Mod will be coming later this month.

We ask you, players and modders alike, to help us test this update so it won't be as problematic as the first March update.

We have added a new pre-release branch that contains all the changes that will be included into the next update.

You can see the full changelist for the next update as well as how to join or leave the pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

We urge you to spend around 15 minutes in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server

The Dev branch is not going anywhere and contains latest changes that may not be included in the April update, but will be included in future updates.
...

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