Team Fortress 2 - contact@rockpapershotgun.com (Graham Smith)

It seemed initially like the Source Filmmaker community might be content to make only short and silly videos, but there’s now a growing selection of long> and silly videos starring Team Fortress 2 [official site] characters. The one that’s making the rounds today is The Winglet’s Live and Let Spy, a 20-minute epic that starts out with sneaking but escalates until chaos erupts. Watch it below.

… [visit site to read more]

Team Fortress Classic - contact@rockpapershotgun.com (Alice O'Connor)

I always felt a little sorry for Fortress Forever [official site]. The folks behind the Source engine mod started in the long period when Valve had seemingly abandoned Team Fortress 2, with the goal of recreating Team Fortress Classic-y style class-based shooty shenanigans on a newer engine. Then Valve unexpectedly re-announced TF2, and Fortress Forever only beat it to release by one month before attention flocked to Valve’s shiny new thing.

Fortress Forever is a pretty dang different game, though, especially after years of Valve bolting new things onto TF2. If you fancy some good old-fashioned 2forting, it’s easier than ever, as the latest FF update brought it to Steam as a free standalone.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

a 620 wide image probably not the best way to demonstrate this stuff, eh?

Oho, ‘Half-Life 2: Update‘ is an extremely cheeky name for a mod. Write it on the internet and a few thousand ears will immediately prick up. “Is more Half-Life? Means Half-Life 3? Check file structure! One file will have a 3 in its name! Is Half-Life 3! Rabble rabble rabble!” So no, this is not an official Half-Life 2 update, but it has got the nod for a free standalone Steam release tomorrow.

Designed to take fuller advantage of what more recent updates to the Source engine can do, this apparently final version of the community-made mod includes graphical updates and ‘countless’ bug fixes, plus a new fan commentary mode. You’re probably going to want it. … [visit site to read more]

Portal 2 - contact@rockpapershotgun.com (Alice O'Connor)

FACES.

Say, remember when Robert Yang interviewed a load of neat-o level designers while collaborating on a Portal 2 level with them as a sort of playable journalism? I enjoyed the Level With Me series back when I only read RPS, and now I’m here I’m glad I get to post about it.

The first Level With Me creation, made with folks including Brendon Chung, Dan Pinchbeck, Davey Wreden, and Ed Key, had been brokenby a Portal 2 update. Oh no! But this week, Yang released an updated version you can find over here. It’s a fine opportunity to revisit a classic RPS feature.

… [visit site to read more]

Portal - contact@rockpapershotgun.com (Graham Smith)

Industrious internet users at Reddit have dug up brief footage of Valve’s Portal 2 VR demo, the one which was playable at GDC last week and which made me so giddy.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

Better than kings - gods!

The leaked Half-Life 2 beta is an old, old story – and how it happened, and what happened next was documented masterfully by RPS chum Simon Parking a few years back – but a recent fan compilation of all the characters in it who never turned up in the finished article is fascinating. This is the Half-Life 2 that never was, and yet, to some extent, it does exist after all. … [visit site to read more]

Portal - contact@rockpapershotgun.com (Shaun Green)

GLaDOS, GLaDOS, oh so monstrous,How does your garden grow?> With portable cells and many dead Chells,And propulsion gel all in a row.>

The original Portal’s Test Chamber 17 is notoriously the level in which the Weighted Companion Cube made its first appearance… and met its fiery doom. Though not before it became the cube with a face that launched a thousand memes.

Thanks to an enterprising level designer, laakkone, that Chamber can now be played in Portal 2. … [visit site to read more]

Left 4 Dead - contact@rockpapershotgun.com (Alec Meer)

shots fired, and all that

Turtle Rock and 2K are currently on the receiving end of an Internet Frown due to their approach to DLC and pre-order gubbins in their impending humans vs monsters multiplayer shooter Evolve. They’d pared some pretty major stuff, including playable monsters, off into bonus payments, and as well as their various editions and DLC being simply confusing, there’s been concern that the game experience might be harmed by such bestial partitioning.

Turtle Rock now claim otherwise, and that this isn’t them cynically holding back finished content in the name of extra moolah. … [visit site to read more]

Left 4 Dead - contact@rockpapershotgun.com (Adam Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Of all games, Left 4 Dead and its sequel might well be the ones I miss the most. Sure, I could still play them today if I wanted to, but who would play them with me? They’re two of the smartest and most atmospheric cooperative games I’ve ever played, but I tend to tip my hat at a slightly more approving angle in the direction of the second because it has a wonderful sense of place. It also has improved zombie gore.

… [visit site to read more]

Left 4 Dead - contact@rockpapershotgun.com (Alec Meer)

*chomp*

A game going gold isn’t particularly big news in this age of early access, unless you’re someone who worked on it, or you’re one of those not-at-all-fatiguing people who just have to start singing Spandau Ballet whenever a certain precious metal is mentioned, but I keep meaning to say something about Evolve. Here’s an excuse to: Evolve, the 4v1 team shooter from original Left 4 Dead creators Turtle Rock, is gold. I’m not exactly a frequent flier to multiplayer land, but brief dabbling with Evolve’s alpha late last year got me all excited. … [visit site to read more]

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