Half-Life - contact@rockpapershotgun.com (Imogen Beckhelling)

Get your speedrunning shoes on and prepare your glitches: Awesome Games Done Quick has arrived for its yearly speedrunning extravaganza. As with previous years, the charity event is raising money for the Prevent Cancer Foundation. It’s been live since yesterday evening and runs until this Sunday, and there are already some fab runs in the likes of Mirror’s Edge and Dragon Age: Origins to catch up on.

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Half-Life 2 - contact@rockpapershotgun.com (Brendan Caldwell)

A strange, white-faced citizen from Pathologic backs away from the player character, their hands raised defensively.

Many of you are by now bathing in twinkling neon ravelights and swooning into the metal arms of Cyberpunk 2077‘s humourless unhunks, who stalk the streets of Night City like animatronic pizza restaurant mascots gone feral. That is fine. There are worse places to find oneself in the labyrinthine hell of video games. Places such as these. Here are 9 neighbourhoods you wouldn’t want to bring up your children in.

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Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

The Gonarch in a Black Mesa screenshot.

After over a decade of work (and nine months after actually releasing the game), the Black Mesa gang are finally just about finished remaking Half-Life. Today they launch a big update they’re calling the ‘Definitive Edition’, with changes including a visual refresh of many areas, performance improvements, extra polishing, and a redo of one level from the bit with all the trains. They… still have a few wee fixes to follow, but it seems they’re really, truly, mad, deeply almost done with it.

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Half-Life 2: Episode Two - contact@rockpapershotgun.com (Imogen Beckhelling)

It is done. Gnome Chompski has shot off to where gnome man has gone before. The little red-hatted fella started life as a bit of a joke in Half-Life 2: Episode Two. Players who carried the garden gnome all the way to the end of the game would be awarded with the achievement “Little Rocket Man” – a title old Chompski truly lived up to last night.

Gabe Newell partnered up with Weta Workshop and Rocket Lab to send a real-life Chompski into space, raising money for charity and even inspiring a couple of new Steam achievements in the process.

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Half-Life 2 - contact@rockpapershotgun.com (Katharine Castle)

A photo of Abzu running on an ultrawide gaming monitorA photo of Horizon Zero Dawn on an ultrawide monitorAn image of Death Stranding on an ultrawide gaming monitorA photo of Forza Horizon 4 running on an ultrawide gaming monitor.

Ultrawide gaming monitors are the kind of hardware that might seem too excessive, maybe even a bit too gamer> to bother with for playing games on PC, especially when their demanding resolutions often require powerful graphics cards to make the most of them. Once you try one, though, there’s no going back. I’ve been a big fan of ultrawide gaming monitors for years now, mostly because supported PC games just look fantastic on them. And that’s why I’ve put together this list of the best ultrawide games on PC – to show you exactly what they look like in the flesh, complete with GIFs and photos of them running on an ultrawide monitor so you can see them in motion with your own peepers.

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Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Vaporwave Greek architecture in a screenshot of the Counter-Strike: Global Offensive map surf_pantheon.

Look, competitive Counter-Strike is nice and all, but on the 20th anniversary of v1.0 I do find myself consumed with dreams of a wholly different CS skill: surfing. It’s the freestyle skating to proper CS’s baseball, using a movement glitch to skid, glide, and soar through maps filled with abstract shapes. It is stylish as all hell. And people race surfing! Or you could go freestyle and hit cool tricks to wow judges! Maybe you could even do synchronised routines! Or, like with the X-Games, you could think it seems too much effort and just watch YouTube videos and coo approvingly. So let’s do that, for now.

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Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Screenshot of the Counter-Strike map e_jeepathon2k.Screenshot of the Counter-Strike map cs_facility.Screenshot of the Counter-Strike map cs_mansion.Screenshot of the Counter-Strike map as_forest.

It was 20 years ago today that version 1.0 of Counter-Strike launched, boasting iconic maps like Dust and Italy. But what about the maps that didn’t make it out of beta? CS had over twenty which bounced around betas but were cut by the full release, including all the maps representing one entire mode. I revisited the cut beta maps today and was surprised by quite how many I remembered, a lot of weird fond memories mixed in with a few moments of “Oh yeah obviously I see why this was cut”. Come, let’s revisit them.

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Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Counter-Strike screenshot showing two terrorists with pistols drawn.

On the 9th of November, 2000, Valve released version 1.0 of Counter-Strike. The tactical shooter had started as a Half-Life mod in beta the year before, originally created by Minh “Gooseman” Le and Jess Cliffe, and became the star of the scene. It’s weird to say now, but a twitchy teamplay FPS with a grounded paramilitary setting and realistic style really did stand out. V1.0 wasn’t the end for CS though, as Valve kept expanding and updating it for years, and used it as the testbed for new tech including Steam. It set the model for ‘live service’ games as we now know them.

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Half-Life - contact@rockpapershotgun.com (Imogen Beckhelling)

Artwork of Hades character Zagreus, stood looking really cool in the middle of some Hyrda heads.

While next year’s Awesome Games Done Quick won’t be held in-person, the charity speedrunning event is still going ahead, and it looks like it has some brilliant runs in store. AGDQ 2021’s game list was revealed over the weekend, and oooh January can’t come soon enough. From the new mythological roguelike Hades and charmingly difficult platformer Celeste, to old favourites like Half-Life and Left 4 Dead 2; there are some absolute belters in the lineup.

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Half-Life 2: Episode Two - contact@rockpapershotgun.com (Lauren Morton)

Do you suppose Gabe Newell himself has earned the Half-Life 2: Episode 2 achievement for carrying a garden gnome to the end of the game? He’s planning to snag a real-life achievement, apparently, and has partnered up with Rocket Lab to blast a real Gnome Chompski into space. Not for nothing, Newell is planning to donate to Starship Children’s Hospital based on the number of folks to tune in to watch the launch.

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