To be honest, we haven't really worked a whole lot on the game this month, because we've been busy enjoying the summer. Summer in Sweden only lasts for about 15 days, so you'd better make the most of it...
We've also been working on a small game, that will be announced in more detail at a later date. It's a sort of palate cleanser, after the huge undertaking that was The Dream Machine. Stay tuned.
We're also running a sale right now, so if you haven't already picked up the game – now's the time!
How's things? We hope you're busy enjoying the summer sun, if you're on the northern hemisphere. If you're on the bottom of the planet, why not pop over across the Equator and join the party with the rest of us? There's plenty of room up here.
If you're not in a party mood and would rather sit inside and play a game or two, then may I make a suggestion? Play The Dream Machine! It's a spectacular game with lots of stuff in it. It's got clay, cardboard, words, puzzles etc. Everything a growing boy/girl/other needs.
Oh, and it's also received a very recent update, which may or may not make the proposal sound more appealing to you. I don't know. Tastes vary.
Anyway, here's the contents:
• Game: Tweaked UI • Game: Improved game start-up procedure • Game: Increased minimum walking speed to 1.5 • Game: Changed how the game loads language files • Game: Added 'View Credits' option to main menu • Chapter 1, 2, 4, 5 & 6: Tweaked dialogue • Chapter 2 & 4: Tweaked background music • Chapter 5: Improved performance in Martin's hallway • Chapter 5: Improved performance in Selma's hallway • Chapter 6: Improved graphics quality • Chapter 6: Added interactions • Chapter 6: Fixed typos
Don't be shy if you see something strange or buggy in the game.
It's now been about a month and a half since we released the last chapter of The Dream Machine. We hope you've had the chance to play it and we hope you enjoyed it!
Since the release, we've been busy fixing the reported bugs, making sure everyone has as smooth an experience as is possible. Things seemed to have calmed down a bit during these last few weeks, though, so we're moving back into our old groove of updating the game on a somewhat monthly basis. There's still a lot we'd like to add or tweak, so expect this to be an ongoing effort for some time to come.
Also, the Steam Summer Sale is upon us, so if you haven't yet picked up the game, now's the time!
We're less than a week away from launching the sixth and final installment in our epic series, The Dream Machine. We can't wait to get this game into your hot little hands. That's why we have the entire game on sale this week. This has been the most fun and difficult thing I've ever done.
If you're still on the fence about this game – now is the time!
It's now exactly one month left until release. Writing that makes me both nervous and excited, as I'm sure you can imagine. It'll be a pretty hectic month, but that's part of the fun.
Today we're releasing a NEW TRAILER for the game: Youtube Link . It contains some shots from Chapter 6 to whet your appetite. Consider that a spoiler warning if you absolutely don't want to see anything from Chapter 6 pre-launch. Feel free to share the trailer with everyone you know.
As if that wasn't enough, we also just released an update to the game. It contains quite a few things, though most of them are under-the-hood stuff in preparation for the launch.
• Game: Changed main typeface • Game: Increased max walking speed to 2.0 • Game: Increased default walking speed to 1.5 • Game: Made sure correct background displays during closeups • Chapter 3: Color corrected Victor's climbing animation • Chapter 3 & 5: Tweaked dialogue • Chapter 4: Tweaked Mr Morton's notebook text • Chapter 5: Tweaked vampire closeup • Chapter 4 & 5: Made some dialogue options undimmable • Chapter 5: Fixed floor 1 elevator bug • Chapter 5: Fixed floor 2 background color glitch • Chapter 5: Fixed bug that happened while viewing a close up with helmet on • Demo: Updated demo
We'd like to squash as many bugs as possible before Chapter 6 comes out, so we'd really appreciate if you drop us a line if you encounter anything that seems buggy in the game.
The day has come for us to put an end to this long and awesome journey. We're well aware that the period between releases is too long, but there's only two of us making a very ambitious game by hand, so things take time. Hopefully you'll consider it worth the wait once you get to play it.
I should have gotten this update out the door a bit sooner, but we've been busy working on an announcement that I hope will delight and excite. Expect Chapter 6 related news very, very soon, dear friends...
In the meantime, this month's update mostly focuses on behind the scenes stuff and some tweaks to the end of Chapter 5. The changes we made to the dialogue system have now been fully implemented, and I don't expect I'll spend time on that moving forward.
Which is just as well, because things are about to get busy...
For those who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom.
Here's the full patch contents:
• Game: Split asset file into smaller chunks • Game: Reduced the game's memory footprint • Chapter 1, 4 & 5: Tweaked living room background • Chapter 1: Tweaked Edie dialogue • Chapter 3: Fixed graphical glitch with coal chute hatch • Chapter 4: Made some dialogue options undimmable • Chapter 5: Color tweaked backgrounds • Chapter 5: Fixed mob interaction • Chapter 5: Added vampire dialogue • Chapter 5: Clarified roof hole hint • Chapter 5: Added end dialogue option with Willard • Chapter 5: Tweaked end dialogue with Willard • Chapter 5: Clarified Willard hint • Demo: Updated demo
Don't be shy if you see something strange or buggy in the game.
I hope you're all doing well despite the fact that it's February – the dreariest month of the year. To give you a little more pep in your step, we're releasing a fairly meaty update for the game.
The biggest change is a continuation of the work we began last month, when we made the selected dialogue options remain dimmed throughout the chapter. This time we extended that functionality so the option states also gets included in your save files. This was done because a certain portion of Chapter 6 required it, but it really helps in the more dialogue heavy parts of previous chapters as well. Especially the interrogations in Chapter 3.
Development on Chapter 6 is going very well. We're still working on the last big areas. We don't have an ETA yet. Stay tuned.
For those who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom. It'll hopefully answer some of your concerns.