Shacknews - Daniel Perez

Star Wars Battlefront is scheduled to be released on November 17 on Xbox One, PlayStation 4, and PC, and today, we’ve learned what kind of rig PC gamers will need in order to play the game at its minimum and recommended settings.

Here’s what you’ll need in order to run Star Wars Battlefront at its absolute minimum:

  • OS: 64-bit Windows 7 or later
  • Processor (Intel): Intel i3 6300T or equivalent
  • Memory: 8GB RAM
  • Hard Drive: At least 40 GB of free space
  • Graphics card (NVIDIA): nVidia GeForce GTX 660 2GB
  • Graphics card (ATI): ATI Radeon HD 7850 2GB
  • DirectX: 11.0 Compatible video card or equivalent
  • Online Connection Requirements: 512 KBPS or faster Internet connection

Here’s what EA and DICE are recommending you play Star Wars Battlefront with:

  • OS: 64-bit Windows 10 or later
  • Processor (Intel): Intel i5 6600 or equivalent
  • Memory: 16GB RAM
  • Hard Drive: At least 40 GB of free space
  • Graphics card (NVIDIA): nVidia GeForce GTX 970 4GB
  • Graphics card (AMD): AMD Radeon R9 290 4GB
  • DirectX: 11.1 Compatible video card or equivalent
  • Online Connection Requirements: 512 KBPS or faster Internet connection

With the Star Wars Battlefront beta taking place this week, knowing both the minimum and recommended system requirements will make the experience much easier to enjoy. If your system doesn’t perform as well as you’d like, you’ll have a little over a month to upgrade your PC in order to enjoy the game’s full release.

Shacknews - Shack Staff

Darkest Dungeon remains a part of Shacknews' regular gaming rotation, so Red Hook Studios' expansion, The Cove, has been on our radars for quite some time. Now that it's been released, Shacknews Showcase's Andrew Zucosky is giving it a look and offering up his impressions.

The Cove offers up some notable changes, which includes a roster increased, trinket adjustments, streamlined combat, and some new narrator lines. But the expansion's main selling point involves exploring a new dungeon region, filled with new enemies and a pair of new bosses.

Watch Andrew's full impressions in the video below. For more, be sure to subscribe to Shacknews on YouTube.

Shacknews - Daniel Perez

Ubisoft has been teasing the reveal of a new game all day on its YouTube channel, but it appears we now know the game it’s been teasing is a new Far Cry game called Far Cry Primal, according to a leak of the game from IGN Turkey.

IGN Turkey revealed Far Cry Primal prior to Ubisoft announcing it, which caused the publication to pull its story. Luckily, it has yet to pull its tweet promoting the story, which we screencapped for your viewing pleasure below.

As you can see from the image, Ubisoft appears to be taking things a bit more prehistoric with its Far Cry series. The image shows what appears to be primitive people being attacked by prehistoric bandits or sorts. The world surrounding the people look to feature a lot of stone, wood, and grass while their clothing also hints at a prehistoric world.

Could this be what Far Cry Sigma really was? We'll be sure to let you know once Ubisoft makes its official reveal.

Shacknews - Ozzie Mejia

To help in the continuing conflict against hostile forces, Konami is offering up details on the next update for Metal Gear Solid V: The Phantom Pain. Much of the update will be focused on adding some new content and features, but there are also a couple of curious additions on their way.

A chunk of the update will focus on Forward Operating Bases. New Event FOBs will be introduced, allowing players to infiltrate bases crafted by the game developers. This will allow users to raid bases without fear of repercussions, as Event FOB owners will not come back for revenge at any point.

With that said, there's always the possibility that raiding FOBs belonging to other players could result in a revenge attack. For that, there's FOB insurance, which is being introduced as a paid service. In exchange for MB Coins (purchased with real money, but also occasionally earned in-game), FOB insurance will replace any items or materials stolen in the event of a rival player raid. Any abducted items, wounded staff members, or nuclear weapons, however, will still be lost and will not be replaced. If that sounds like a silly way to blow real money, worry not, because there are other silly ways to blow real money, too, like quicker Combat Deployment mission completion or quicker platform construction.

Other additions include new Combat Deployment missions (with greater rewards), new Grade 7 weapons that include a non-lethal air shotgun and a magazine-fed grenade launcher, and night vision equipment for your own security guards. That's scratching the surface of the latest update, so be sure to visit the Konami website for the full list of changes.

Shacknews - Tyler Wood

Swords are a new Heavy Weapon added into Destiny’s latest DLC. While this weapon originally comes in a Legendary form, you can also pick up an Exotic Sword from Lord Shaxx after completing a second quest line. This guide will walk you through unlock your Exotic Sword so you can start shredding through enemies. Just remember that you will end up with the same element (Solar, Arc, or Void) that you chose for your original sword quest. You will, however, get to keep both versions of the sword, so you won’t have to worry about ever being without a blade.

First, you will need to acquire a Legendary Sword by completing the quest, A Broken Will. You’ll receive the quest after completing The Taken King main story questline. Once you have your sword, and have full upgraded it Lord Shaxx will offer you a new quest for an Exotic Sword.

A Sword Reforged

Honing the Edge

Kill 50 Majors and 10 Ultras with the Sword. If you are in a rush, you can farm certain Ultra enemies like the boss, Zydron in the Eye of the Gate Lord quest on Venus, which will count as five kills, or you can hop into the Heroic Strike playlist, and you should reach your target number within a few runs. You will also need to kill 25 Guardians with the Sword in the Crucible. You can just equip the sword and get kills with the hilt of the sword, but it might take a couple hits to kill them depending on their health.

Test your blade

Time for an easy step. Head back to the Tower and speak with Lord Shaxx to move on in the quest.

Blade of Night

Head for the Dreadnaught Patrol. Make your way through The Founts area and kill the three Warden Knights that are in front of the door to The Asylum.

In order to open the door, you need to kill the Knights within 10 seconds of each other. Start by clearing out the area of the smaller enemies then begin shooting at the Warden Knights, but don’t kill any of them right away. Lower them to almost zero health. When they all are low health, start shooting them quickly. Once all three die, the door will open. If you don’t kill all three of them with 10 seconds, just head back out and they will respawn for you to try again.

After the door opens, head inside and you will see Ecthar, the Sword of Oryx. Kill the army of foot soldiers he has surrounding him to give you less to worry about, then use your sword to kill Ecthar. If you take damage, just head onto a platform and let your health recharge before attacking again. You technically only have to use your sword to take down his shield. We suggest having a friend come along to deal with adds, and also to help bring down Ecthar’s shield so you can hit him with a Rocket Launcher or Machine Gun to bring his health down a lot quicker.

Blade of Day

Fully upgrade your sword and infuse it to at least 280 damage to unlock this part of the Exotic Sword quest. After you infuse the sword, another node will show up to be upgraded. Upgrade it fully to unlock the next portion of the quest.

Essential Elements

Gather 10 special planetary materials. For the Arc Edge, you will head for Earth, head to Mars for the Void Edge or to the Moon for the Sol Edge. Collect Spinmetal, Relic Iron, or Helium Filaments. You will need to actually go and collect about 150 of the materials to get all 10 of the materials. Farming up the materials will take around two hours depending on your RNG luck. To make things a little easier you can also equip a special Ghost Shell to help find the raw materials you’re missing.

Along with this part of the quest you’ll also have to earn a certain percentage of Ability Kills. The ability you use will obviously depend on which sword you originally chose, and we learned through Trial and Error that Crucible is the easiest way to level this percentage up. We suggest hopping into Mayhem and giving it a go, since Supers, Grenades, and Charged Melee attacks count towards this percentage.

In Good Temper

Head to the Tower and speak with Lord Shaxx.

Armsday Alloys

You will have to wait for the next Armsday to receive the next step. Armsday happens every Wednesday, after the Weekly Reset.

Take Up Arms

Another really simple step. Head to the Tower and talk with Lord Shaxx to update the quest.

Sealing the Blade

After you’ve talked to Lord Shaxx you’ll unlock a special level 42 version of the Sunless Cell strike. To complete this you’ll need to fight until the end, where three Warden Knights have been added to the boss fight. You’ll need to kill the Warden Knight that corresponds to your weapon element of choice, and then defeat Alak-Hul within 30 seconds of each other. We suggest killing the other two Warden Knights, then wearing down the boss and your elemental knight’s health until they are close to dead. Then lure them in and strike for the kill.

A Blade Reborn

Now it’s time to return to the Tower and talk to Lord Shaxx for the final step of the quest. Once you’ve talked to the Crucible Master you’ll receive your shiny new Exotic Sword. What are you waiting for Guardian? We’ve got enemies to kill.

Shacknews - Ozzie Mejia

Bungie is continuing to build new content into Destiny: The Taken King and earlier tonight, the studio has announced what's next for the expansion. That involves the evolution of Tess Everis into something new and a little more tied to real-world currency.

"This coming Tuesday, October 13th, Tess Everis will return to The Tower with a new look, a new storefront, and some new items to sell, courtesy of Eververse Trading Company," Bungie Community Manager David 'DeeJ' Dague explains on the Bungie website. "Initially, Tess will offer eighteen brand new emotes. Like the trio of emotes offered via The Taken King Collector’s Edition, these emotes are completely optional, and won’t impact the action game in any way."

Eververse Trading Company items can only be acquired through a new 'Silver' currency, which is only available for purchase from either the Xbox Store or PlayStation Store. Pricing information is not available at this time, but will be made public on Tuesday. Bungie is adamant that while the new currency is tied to real money, it will not be intrusive to the overall Destiny experience.

"Our plan is to use these new items to bolster the service provided by our live team for another full year, as they grow and create more robust and engaging events that we'll announce later this year," Dague continues. "It has been, and continues to be, our goal to deliver updates to the game. Going forward, our live team is also looking to grow beyond vital updates and improvements to focus on world events, experiences, and feature requests."

Look for more information on the new Silver currency and on the Eververse Trading Company tomorrow.

Shacknews - Ozzie Mejia

Are you ready to rock? Because it's time to dust off those old plastic instruments for Rock Band 4, which is set to release tomorrow. But there's a time to rock and there's a time for action and this Friday marks the release of Uncharted: The Nathan Drake Collection on PS4. Civilization: Beyond Earth will get its first expansion with Rising Tide. The Incredible Adventrues of Van Helsing will get three adventures in one with its Final Cut. Chibi-Robo stars in his next handheld adventure with Chibi-Robo: Zip Lash. And finally, VR enthusiasts may want to look into Keep Talking and Nobody Explodes, a game Shacknews first looked at back at IndieCade last year and is now set to release on Steam this week. Check out the full list of releases below.


  • Sid Meier's Civilization: Beyond Earth - Rising Tide
  • Transformers: Devastation (download - $50)
  • Skyhill (download - $15)
  • The Incredible Adventures of Van Helsing: Final Cut (download)
  • Keep Talking and Nobody Explodes (download)
  • Caffeine (download)
  • Read Only Memories (download)
  • Sayonara UmiharaKawase (download)
  • Devils & Demons (download)
  • March of Industry: Very Capitalist Factory Simulator Entertainments (download)
  • Hidden Objects Bundle 4 in 1 (download)
  • Ookibloks (download)
  • Sublevel Zero (download)
  • Kaiju Panic (download)
  • Normality (download)
  • WRC 5 FIA World Rally Championship (download)
  • This Book Is A Dungeon (download)
  • Slipstream 5000 (download)
  • Trap Them - Sniper Edition (download)
  • Nubs' Adventure (download)

PlayStation 4

  • Uncharted: The Nathan Drake Collection
  • Rock Band 4
  • Transformers: Devastation
  • Dragon Age: Inquisition Game of the Year Edition
  • Ride
  • Super Meat Boy (download)
  • Disgaea 5: Alliance of Vengeance (download)
  • Saint Seiya: Soldiers' Souls (download)

Xbox One

  • Rock Band 4
  • Transformers: Devastation
  • Dragon Age: Inquisition Game of the Year Edition
  • Ride
  • Elite: Dangerous (download)
  • Teslapunk (download)
  • Afro Samurai (download)
  • Three Fourths Home: Extended Edition (download)

Xbox 360

  • Transformers: Devastation

PlayStation 3

  • Transformers: Devastation
  • Dengeki Bunko: Fighting Climax
  • Ride (download)
  • Saint Seiya: Soldiers' Souls (download)
  • Shooter Starfighter Sanvein (download - PSOne Classic)
  • Street Racquetball (download - PSOne Classic)

Wii U

  • None


  • Dengeki Bunko: Fighting Climax
  • Farming Simulator 16
  • Super Meat Boy (download)

Nintendo 3DS

  • Chibi-Robo! Zip Lash

Shacknews - Nathaniel Hohl

Warning: This article contains spoilers for Batman: Arkham Knight

Back in April of this year, the Batman: Arkham Knight $40 season pass was announced. The season pass provide access to six month's worth of additional post-launch content including, but not limited to, new character skins, AR challenges, and story DLC. We are now approaching the fourth of those six months and so far, the content Rocksteady has delivered is mediocre at best. Now that we know what’s on deck for October, let’s how Rocksteady can right this listing ship.

We Ordered An Entree And Got Appetizers

The string of woefully underwhelming Arkham Knight DLC actually began on the same day as the game’s launch. Two different pre-order bonuses (one for all buyers, and the other for GameStop customers only) allowed players to control different characters: The iconic Harley Quinn and the ruthless vigilante Red Hood, in one-shot story episodes set before the events of the main game. While it was a fun treat to play as these new characters and their unique skills, the story episodes themselves were disappointingly short, averaging out at about 20-30 minutes of playtime apiece. Even worse, they also didn’t include any sort of collectibles or other optional side content, which meant virtually no replay value.

Things didn’t get much better during subsequent months. The highly anticipated Batgirl expansion, A Matter of Family, was initially used to hype up the season pass. It wound up being a slightly longer and slightly less linear version of the Red Hood/Harley Quinn episodes, and a fun side story for longtime fans, but certainly not worth all of the attention it received. Add in a few new AR challenges for Batman and company, some new costumes, and a pair of new racetrack packs that let players turn the Batmobile into some of its famous movie incarnations, and that’s about everything the season pass has covered so far. Not exactly a collection that screams value.

Saving The Best For Last?

To be fair, there are still several parts of the season pass have yet to released, not counting the GCPD Lockdown story, which featuring Nightwing. New post-game stories star characters like Catwoman (Catwoman's Revenge) and will offer glimpses of what a post-Batman Gotham City looks like. Heck, they might even shed some light on the mysterious cliffhanger players were treated to in the game’s “true” ending.

Then there’s the equally mysterious “Season of Infamy” DLC, which will apparently involve brand new villains invading Gotham (rumors point to six villains: Killer Croc, Ra’s Al Ghul, Mad Hatter, Mr. Freeze, Prometheus, and Black Mask as potential villains). This is the DLC that many players have been eagerly waiting for, and it is likely the best hope Rocksteady has of redeeming itself in the eyes of disappointed season pass buyers. Of course, since Rocksteady has previously confirmed there are no plans to make non-Batman characters playable in free roam, it will be interesting to see just how exactly the Season of Infamy DLC is implemented.

Playing Catch Up

Personally, I’m confident my $40 season pass purchase won’t feel like a waste. Sure, it’s a bummer that we , but when all is said and done, Arkham Knight will be a much more expansive and hopefully better game once all of its additional content is released. However, just because I’m looking forward to what Arkham Knight’s DLC will be, doesn't mean I’m not somewhat disappointed in what it is out now.

Sure, it’s nice that Rocksteady is implementing fan-requested features like AR challenges that star characters other than Batman, and even an upcoming character-select feature for the entire AR challenge mode. But imagine what else Rocksteady could be working on if it wasn’t busy adding in functionality which, honestly, should have been in the game from the start. Obviously I’m happy that I’ll soon be able to pick which character I play as in the AR challenges, but that happiness is somewhat tempered by the fact that it means I probably won’t ever get to see a Court of Owls or playable Deathstroke DLC.

A Graceful Exit

As I said before, I have no doubt that Arkham Knight’s season pass will wind up being worth its $40 asking price once the six-month period has come and gone. Whatever irritation I feel towards Rocksteady for its seemingly blatant disregard of player expectations will surely fade in time, especially once I’m distracted by the upcoming season pass content.

It’s hard to say at this point how exactly Arkham Knight will be remembered, especially since it’s still in the process of “settling in,” what with the ongoing PC issues and the DLC that still has yet to be revealed, but the optimist in me says that the final result will have been worth all of the pain. It may not have gone as smoothly as both Rocksteady and fans would have liked, but Arkham Knight is, slowly but surely, becoming a fitting tribute to the end to the Arkham legacy, and that is something which I’m definitely happy about.

Shacknews - Steve Watts

This weekend at Firaxicon, Shacknews spoke with XCOM 2 creative director Jake Solomon and art director Greg Foertsch. We already heard their insights on the new enemies, but they had much more to say regarding Firaxis' approach to mod support, their new procedurally-generated stages, and more.

The Mod Scene 

Mods are one standout feature of XCOM 2, and one major reason it's a PC exclusive. The studio plans to release the Unreal editor it used to build the game, along with 50 GB of art and design assets. With the designers opening up so much of its work to the mod community, I wondered if it would follow suit if any downloadable content was released. While the team was careful to note it couldn't confirm any DLC coming, it did suggest it would be just as open in that eventuality.

"We would do it that way, if we could authenticate it," Solomon said. "You bought the DLC so you can use mods that use the DLC." 

It's worth noting, though, that the question had stumped the team at first, with Solomon even saying he wasn't sure, so an authentication model could still have technical hurdles to overcome. 

All You Can Eat

One new feature promises increased longevity even without DLC: procedurally-generated maps. They come as a direct response to feedback from Enemy Unknown, by frontloading a much more difficult technical task to give players more content longterm.

"The feedback from EU was 'I want more maps,' and it was like, well, we killed ourselves making this many hand-crafted maps, and we still didn't have enough,"  Foertsch said. "We had a really nice handcrafted feel and we didn't want to step backwards from that, but procedural presents the potential to step backwards from that. There are a lot of little rules under the hood but I feel like we've come away with something that feels a lot like what we had in EU, but in a more dynamic way."

Those procedural maps will be filled with enemies using its own algorithm, but Solomon noted that even that will evolve over the course of time. 

"The way our system works it's basically based on calendar time," he said. "We try to distribute that fairly evenly, so we try not to repeat certain aliens. At a certain point there's this idea that aliens are leaders so you're going to see a Sectoid right at the beginning of the game and it's going to be really hard. But then, two months in you see a Muton with two Sectoid followers, so alright, now they're showing up in multiples behind a tougher alien in front."

Alien Victory

And just as the player is trying to complete the game, the aliens are too. XCOM 2 introduces alien win conditions, which can go so far as to end the game with a loss. However, the human and alien win conditions aren't always mutually exclusive.

"The player has a win condition and the aliens have a win condition, and they're not at odds," Solomon said. "You can push forward towards victory and not pull the aliens back from theirs. It's a race, which doesn't mean the player doesn't have ways to say 'wait, they're getting way too far ahead, we've got to go after them.' There is that element to it, but there is definitely the sense of a race for the player. And the aliens have ways to pull you back as well."

XCOM 2 is set to deploy on February 6, 2016.

Shacknews - Shack Staff

Heroes of the Storm has been a phenomenal addition to Blizzard's library and a great way to highlight its ongoing franchises. It's grown leaps and bounds across the eSports scene and, of course, it's definitely a great game for just about anybody to pick up. However, Blizzard's MOBA is definitely not perfect and one glaring imperfection in particular is the subject of this edition of Stuff That Sucks.

Join Greg Burke as he discusses the matchmaking system in Heroes of the Storm and how it works. Then listen as he explains about the problems that have arisen since the recent Heroes of the Storm patch. Matchmaking isn't quite what it was and the game is starting to feel worse for it, but all is not lost, as Greg offers a couple of suggestions to help improve the current situation.

Catch the full video below and be sure to catch up with previous editions of Stuff That Sucks. For more, be sure to subscribe to Shacknews on YouTube.


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