Shacknews - Josh Hawkins

Overwatch is packed with 21 epic heroes to learn and play. Some are more interesting than others, but all will play their part in the coming battles. Learn all the ins and outs, the strengths and weaknesses, and everything else you need to know about these heroes with out in-depth hero guides. We've broken the heroes down by which hero type they cater to: Defense, Offense, Support, and Tank. Each hero type has its strength and weaknesses, and you're going to need to make use of them all if you truly want to rule the battlefield.

Starter Tips:

  • Don't be afraid to switch out characters and try new things. Nobody can blame you for wanting to find a new character to use.
  • Don't get stuck using the same character over and over again. Try to use characters that cater to what your team needs at that point in time.
  • Learn which characters work best for which maps. While Bastion is a great defensive character, he doesn't do well in open-designed areas due to his weaknesses when in Turret mode.
  • Head into Practice Mode to try out new heroes and get the hang of their abilities.
  • Pay attention to the character selections at the start of the game. The game will often tell you which hero types your team needs more of.
  • Pick up HP pods whenever you need them. Don't wait until you're almost dead. Grab any HP pods you see to keep the enemy from being able to use them.
  • Stick with your teammates. We all want to be able to lead, but sometimes you just need to follow and watch your teammates back. Trust us, it will pay off in the end.
  • Don't follow your teammates into ambushes. If you feel like something's out of place, and your teammate is making bad decision, stick close, and watch their back, but don't go running in blindly after them. That's how you get killed.


Overwatch's defensive characters are built for one thing, driving the enemy back. With the various characters listed below, players can assume the roles of some of Overwatch's strongest professionals, all equipped with game changing abilities which can help turn the tide of the battle. Learn how to use these characters effectively and your enemy will be unable to capture any command points, rendering your team the victor. But beware, though these tough defenders may be easy to learn and control, they are difficult to master. But, master them you will.

Bastion Learn how to make use of Bastion's special Reconfiguration ability, and hold back your enemies using his Turret ability to decimate all who cross your path.

Hanzo - Scope out rooms with Hanzo's Sonic Arrow, destroy foes with his Scatter Arrow, and run enemies through with his Ultimate Ability, Dragonstrike.

Mei - Use Mei's Ice Wall, and Endothermic Blaster to slow enemies down, and allow teammates to swoop in for the kill. This hero is all about crowd control.





'The best defense is a good offense.' We've all heard it, but now it's time to live it. The roster below is full of brilliant and powerful characters just looking to make their mark on the world. Armed with powerful weapons, and high mobility, these characters are the creme de la creme of the Overwatch universe, and you're going to want them on your team. Learn their strengths and weaknesses. Learn how to make the most of their abilities, and you will be unstoppable.





Soldier: 76



Everybody needs some kind of support. Whether you're looking for someone to spruce up the battlefield with some sweet jams, or just looking to lay down some health and support for your fellow heroes, the roster below has you covered. But these are no weaklings, and wielding the scalpel does not make them any less dangerous. Learn how to effectively twist your playstyle to make the most of these characters and their support-based abilities. If you don't keep your team alive and kicking, nobody else will.

Lucio - Amp up the battlefield with Lucio's support abilities, and keep your teammates moving with upbeat tunes, and healing powers.





Sometimes you just need to be able to run in and soak up all the bullets. That's the basic mentality behind the roster of heroes in this list. All five are axceptional at what they do, and when used effectively are more than able to keep their team ahead of the game. You're going to need more than just braun to survive on this battlefield though. Play it smart, make the most of your tank-like abilities, and ensure you always have your teammates backs. That is the key to success.






Shacknews - John Keefer

The long road to Syberia 3 has been an adventure unto itself, but now, 12 years after Syberia 2 came out, we finally have a release date. Syberia 3 will be coming out on December 1 for PC, Xbox One and PlayStation 4. 

The sequel, which is again penned by Benoit Sokal with music from Inon Zur, brings attorney Kate Walker back to assist a caravan of the Youkol people she met in the previous game. This time around, it will be all about saving the snow ostriches: "Kate decides to help the nomads fulfill the oddest of their ancestral traditions: accompanying the transhumance of the snow ostriches to the holy steppes where they can reproduce." A noble cause, indeed.

Check out the video documentary about the game's long development.

The game was originally planned for a 2014-15 release date. Maybe the extra time was for localization. The game is being released in 11 different languages.

Shacknews - John Keefer

Kojima Productions hasn't revealed what its first project will be for Sony, but founder Hideo Kojima hasn't been shy about giving some details on the studio.

In a recent roundtable discussion (via GameReactor), Kojima said he wants to keep the studio somewhat small. "I'm aiming to keep the staff less than 100 people," he said through a translator. "I am searching for technology and at the same time hiring new people."

Kojima referenced his time at Konami, saying "At the time of the Metal Gear Solid the staff was over 200 people, something like this..." The translator clarified that Kojima "wants to connect to the developers directly ... So it will be around 100 people, but not more. Keep it that size."

Kojima also said that he has visited several other development studios, mentally making notes on things that are key to a good atmosphere. "I've found that at any studio the kitchen is very important," he joked. "I saw at DICE in Stockholm they had 40 microwaves, and also there's so many coffee makers, and I understood that that is very important."

While there still are few details yet on what Kojima will pursue as his first game, he has said it will be along the lines of The Division or Uncharted 4, but without being open world. “It’s an amazing game," he said at the time. "Along with the plot, characters, and game system, I’m brainstorming everything equally. Some parts are very new, so I’ll need to experiment with it.”

Shacknews - Aaron Linde

The Division will be finally getting its 1.2 Conflict update tomorrow when the servers go down for maintenance. As previously announced, the update will bring the new Clear Sky incursion, new gear sets, stashes and Dark Zone checkpoints. Now we have the complete list of updates and modifications coming tonight at midnight PDT.

Here is the full changelog Ubisoft released today:

New Incursion: Clear Sky

  • Clear Sky is a new Incursion mission available in Columbus Circle.
  • You must be level 30.
  • The encounter is balanced for a team of 4 players outfitted with high level gear.
  • Hard Mode is available on May 24 when the update is released.
  • Challenge Mode will be made available the week after update 1.2 launches.

New Gear Sets

Four new gear sets have been added.

  • Final Measure - Stand your ground by defusing hostile grenades with this powerful defensive set.
    • 2 pieces: +50% Exotic Damage Resilience
    • 3 pieces: +15% Protection from Elites
    • 4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.
  • Hunter's Faith - Duel your enemies at range and come out on top with this survival focused marksman set.
    • 2 pieces: +20% Marksman Rifle Critical Hit Damage
    • 3 pieces: +20% Damage to elites
    • 4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.
  • Lone Star - Never reload your weapons again with this game changing utility set.
    • 2 pieces: +100% Ammo capacity
    • 3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
    • 4 pieces: When the weapon is holstered, it regains full ammo.
  • Predator's Mark - Make your enemies bleed with this powerful offensive set.
    • 2 pieces: +20% Optimal Range
    • 3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
    • 4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

High-Value Targets & Search and Destroy missions

  • At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
  • Receive Target Intel as a reward for completing Search and Destroy missions.
  • Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
  • Complete daily and weekly High Value Target missions for end game rewards.

Hijack Extractions

  • When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
  • Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
  • Be careful, hijacking an extraction will instantly mark you as Rogue!

Sealed Cache

  • Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
  • Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
  • There are four qualities of Sealed Cache:
    • Specialized
    • Superior
    • High End
    • Gear Set.

Player Stash in Dark Zone Checkpoints

  • Player stashes are now available in every Dark Zone checkpoint.
  • Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

ISAC Assignments

  • The ISAC Assignment is a new assignment type included in the map overview.
  • The ISAC Assignment will be available to players at level 30.
  • Every week a new ISAC Assignment will be available to the player.
  • The ISAC Assignment will reward players with exclusive vanity items.


  • Added new high-end named weapons in the game.
    • Hungry Hog: M60 Light Machinegun
    • Centurion: M1911 Pistol
    • Medved: SAIGA12 Shotgun
    • Historian: M1A Marksman Rifle
    • (Showstopper - AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
  • The Historian high-end marksman rifle is now available.
  • Added a 201+ Gear Score bracket for highly leveled players.

Game Changes


  • When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
  • Armor damage mitigation cap has been increased to 75%.
  • Improved weapon blind fire and overall handling while in cover.
  • Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
  • Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
  • Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
    • Hard Mode: Gear Score 160
    • Challenge Mode: Gear Score 180


  • In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
  • The Phoenix credit cap has been increased from 1000 to 2000 credits.
  • Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
  • Players now have a voice chat indicator in the game UI to see if their own VOIP works.
  • The Special Gear Vendor has been renamed Special Equipment Vendor.


  • The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
  • The Second bonus on Performance Mods have been significantly improved.

Dark Zone

  • The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

Loot Balancing

We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.


  • Hard Mode (Boss Drop)
    • 1x 163 High End
  • Hard Mode (Mission Reward)
    • 1x 163 High End
  • Challenge Mode (Boss Drop)
    • 2x 182 High End
    • 1x 182 High End or 214 Gear Set
    • chance for 1x 191 Gear Set
  • Challenge Mode (Mission Reward)
    • 1x 182 High End

Falcon Lost/Clear Sky

  • Hard Mode (Boss Drop)
    • 1x 204 End Weapon
    • 1x 214 Gear Set
    • 182/204 High End or 214/240 Gear Set
    • Hard Mode (Weekly Reward)
      • 1x 204 High End Weapon
      • 1x 214 Gear Set
    • Challenge Mode (Boss Drop)
      • 1x 204 Weapon
      • 1x 240 Gear Set
      • 1x 204 High End or 240 Gear Set
    • Challenge Mode (Weekly Reward)
      • 1x 204 High End Weapon
      • 1x 240 Gear Set

Dark Zone

  • Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
    • Equipment (weapons, gear or mods)
    • Division Tech
    • Dark Zone Credits
  • Brackets 0-160 & 161-200
    • Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
    • Elite NPCs now have a chance to drop a Superior Sealed Cache
    • Named NPC Level 30 (DZ01 and DZ02)
      • 1x 163 High End or 191 Gear Set
    • Named NPC Level 31 (DZ03 and DZ04)
      • 1x 163/182 High End or 191/214 Gear Set
    • Named NPC Level 32 (DZ05 and DZ06)
      • 1x 163/182/204 High End or 191/214/240 Gear Set
  • Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
    • All drops from NPCs will start at Superior quality
    • All Division Tech drops will be High-End quality
    • Higher chances to drop Sealed Caches on Elite and Named NPCs
    • Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
    • Named NPC Level 32 (DZ01 and DZ02)
      • 1x 182/204 High End or 214/240 Gear Set
    • Named NPC Level 33 (DZ03 and DZ04)
      • 1x 182/204 High End or 214/240 Gear Set
    • Named NPC Level 34 (DZ05 and DZ06)
      • 1x 204 High End or 240 Gear Set

Bug Fixes

  • Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
  • Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
  • Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
  • Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
  • Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
  • Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
  • Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
  • Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
  • Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
  • Fixed a bug where bleed resistance could roll above 100% on some items.
  • Fixed a bug where players could exit the playable map area by using the mobile cover skill.
  • Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
  • Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
  • Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
  • Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
  • Fixed a bug where the Base of Operations NPC speech was too repetitive.
  • Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
  • Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
  • Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
  • Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
  • Player characters will now properly holster their weapons when climbing over high cover.
  • Improved UI tooltips for trading between players.
  • Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
  • Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
  • Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
  • Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
  • Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
  • Fixed some objects in Falcon Lost that would not provide tactical cover.
  • Fixed a number of tooltips not displaying correctly in Arabic localization.
  • Fixed some instances where dead civilians would need things from the player.
  • Fixed a rare case where Rogue status would expire too soon.
  • Fixed a bug where the player could fall through the map in Brooklyn.
  • Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
  • Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
  • Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
  • Fixed a bug where the player’s own character could obstruct aiming while in cover.
  • And many more!

PC Specific

  • Fixed a bug where auto-aim would be automatically triggered on PC.
  • Min and Max mouse sensitivity values are now exposed in state.cfg file.
  • Added an option in the game UI that disables all Gamepad input.
  • Added the option to sort inventory items by Gear Score (PC only).
  • Added the option to toggle aim mode instead of holding to aim.
  • Players can now right-click on gear in the Overview screen to get straight to the mod screen.
  • Players can now rebind the ALT key.
  • Players can now exit the game from the title screen.
  • Fixed a bug where the game UI would not center correctly when dual screen is enabled.
  • Fixed scrolling in Mission Overview in the mega map.
  • Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
  • Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
  • Fixed a bug where some users could loot items from a distance using the mouse cursor.
  • Snap to Marker feature is now smoother while using a keyboard.
Shacknews - John Keefer

If you have played The Witcher 3: Wild Hunt, you know about Gwent, the card game within the game. CD Projekt RED has included the decks in the Limited Editions for expansion Hearts of Stone and Blood and Wine, and players could get the physical decks as well with proof of purchase. But that will soon be coming to an end.

The Witcher Store has said in a recent FAQ that it wants to stop sending out the physical decks on June 10, as long as supplies last. Players can still generate a code that will get them the Scoia’tael, Monster, Nilfgaard and Northern Realms decks. but "having a code does not guarantee a purchase," the site said. "Remember, it’s 'first come, first served'." 

If you didn;t get the limited version of the expansions, you can still buy the decks for $10 each. Of course, if you have never tried the game, then you will want to learn how to play it so you can crush your opponents.

The Blood and Wine expansion is coming on May 31 for PC, Xbox One and PlayStation 4, and a huge pre-launch update is already planned.

Shacknews - John Keefer

Apparently, gamers wanted a boxed edition of Ori and the Blind Forest, so the Definitive Edition of the game will hit retail for PC and Xbox One on June 14, 2016, two years after its unveiling at E3 2014.

The boxed sets will be available in Standard and Limited editions. The standard set, which will retail for $19.99 for PC and Xbox One, will include the game, a guide, and a poster. The Limited Edition, which will only be available for PC and run $29.99, will have the game, a guide two posters, an audio CD and two postcards.

"Since we released Ori and the Blind Forest, we’ve received many mails, tweets and requests from fans asking for a boxed retail release, so we're extremely pleased to finally make everyone's wish come true,” said Thomas Mahler, CEO of developer Moon Studios, in a release. “We hope that all of you will be pleased with what we’ve put together for this retail release of Ori and the Blind Forest Definitive Edition. We can't wait to finally see Ori and the Blind Forest on shelves.”

The Definitive Edition includes two new environments, two new abilities, more story sequences, multiple difficulty modes, fast travel between areas via Spirit Wells, and new secret areas. Nordic Games is publishing the PC version, while Microsoft will be handling the boxed version for Xbox One. The game had previously been available as digital only through Steam and Xbox Live

Shacknews - John Keefer

Are you going to be in Los Angeles during E3, but don't have the cash to shell out for a ticket? Then the Entertainment Software Association has an opportunity for you. Come play games for free at E3 Live next door to the show.

In an inaugural event, the ESA has announced that E3 Live would kickoff on June 14 at 5 PM PDT for people who want to check out the games on display at the show. The event is free, but the ESA is limiting access so you will need to sign up for a ticket, which will be parceled out on a first-come, first-serve basis. Attendees under the age of 17 must be accompanied by a parent or guardian. And of course, please observe ESRB game rating while you are there and have your kids with you.

The event will be held at LA Live next to the LA Convention Center, and offers live entertainment, gaming and VR experiences and special merchandise to prove to your friends that you were there. The event will be open on Wednesday from noon to10 PM PDT. Doors open on Thursday at noon.

With some companies holding their own events, such as EA and Bethesda, this offers folks a chance to play the newest games without actually getting onto the E3 show floor. It seems like a good move for the ESA, and the popularity will determine whether this becomes an annual event.

Shacknews - Daniel Perez

Sony Computer Entertainment and Naughty Dog have announced Uncharted 4: A Thief’s End has sold over 2.7 million copies during its launch week globally, making it the fastest-selling first-party title to date.

“A huge congratulations goes out to Naughty Dog for an incredible feat,” a PlayStation.Blog post reads. “The success of the game is a testament to the calibre of the team at Naughty Dog and their unwavering commitment to their fans.”

Uncharted 4: A Thief’s End launched exclusively on the PlayStation 4 on May 10 with its sales data compiled from both Blu-ray Disc sell-thru quantities and digital sales as of May 16, 2016.

Shacknews - Daniel Perez

Overwatch is officially releasing tomorrow, but if you already have a copy on hand or have it pre-loaded, you could be enjoying the game as early as this evening as Blizzard has announced it will be launching the game’s servers several hours prior to the game’s official launch.

Similar to its Open Beta, Overwatch will launch in all regions across all platforms at the same time globally. In the US, Overwatch will launch at 7:00PM EDT / 4:00PM PDT.

Those who purchased the PC version will be able to pre-load the game, although if you already took part in the open beta and kept your files, you won’t need to download much as you’ll just need to patch it in order to play. This is due to the fact its open beta contained all of Overwatch’s launch features.

As for console versions, only the Xbox One version of Overwatch currently supports pre-download. Unfortunately, that means PlayStation 4 owners who own the digital version will need to download Overwatch as soon as it becomes available, while those who own physical copies will be able to install the game, but will most likely need to patch it when the servers go live.

Blizzard recently revealed at least 9.7 million players partook in Overwatch’s open beta across all platforms, making it its biggest open beta ever.

If your watch will begin this evening along with us, here are some guides we published that should help you prepare yourself for Overwatch:

Shacknews - Shack Staff

Testing out whether our RSS feed is working correctly, and pushing new articles out.


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