Gym Simulator 24 - Quatech
After a long break, we are back with a fantastic update: The Group Workout System!



After opening one of the group workout rooms located on the second floor, you can organize group workouts at specific times during the day.

You can purchase group workout rooms from the Group Training menu on the computer.




You can set the times of the group workouts by interacting with the "Clock object" located above the room. As your level increases, you will have the right to conduct more group workouts throughout the day.



If you do not hire an instructor, you can manage the group workout yourself and earn money based on your success in the workout. If you hire an instructor, they will automatically manage the customers during the workout hour.



Selaco - Nexxtic
Introduction
With launch being a week away, it's about time we discuss what will be included in the initial launch, what our future plans are, and how much the game is going to cost.

Thank you everyone for your patience and apologies for taking so long. Let's get into this!

What is included at launch?
A lot! Keep in mind that most of this will be further expanded upon as we work our way towards the full release.
  • 31 Action-Packed maps
[/b]
  • This is what we consider the entirety of the Base Campaign and covers the majority of the game
  • Not all maps are created equal. Some will take upwards of 30 minutes, others may only take 5 minutes.
  • 11 Powerful Weapons
  • [/b]
    • 8 of which can be equipped with unique and powerful modifications, including new functionality or improved stats.
  • Weapon Kit System
  • [/b]
    • Find items that completely change the behavior of your weapon. Such as a grenade launcher that fires rockets, a Nailgun that behaves like a shotgun, or an on-demand dual-wield button for the SMG
    • Weapon Kits are permanent upgrades, and carry over into new games
    • Additional Weapon Kits will be added in later content patches
  • Modding support
  • [/b]
    • Create new campaigns, new weapons, new enemies, mechanics and more
    • Selaco will have Steam Workshop support right from launch
    • We will actively encourage modding and provide support when possible. Maybe we will even do contests!
  • Steam Achievements
  • [/b]
    • Unlock Steam Achievements by completing challenges that are not bound to difficulty. Like escorting Wilson the Teddy Bear all the way to Dawn's house, or finding a way to spawn a Trash Tornado
  • 14 Challenging Enemy Types
  • [/b]
    • Including a faction that we haven't shown before!
    • Fight highly dynamic enemies who adjust their behavior based on your playstyle. The enemies will communicate, provide cover fire, flank, rush, defend and much more.
  • Invasion Tiers
  • [/b]
    • Face enemies who constantly gain access to new equipment and tactics as you progress through the campaign, resulting in increased difficulty without relying on simply increasing enemy health or damage
  • Gameplay Modifiers
  • [/b]
    • Hardcore Mode: More punishing, fixed saved points, no health regeneration
    • Item Scarcity: Fewer items, requires players to be more resourceful
    • Harsh Invasion: All enemies have access to late-game tactics and tools right from the beginning
    • Fresh Start: Start the game without any of your unlocked Weapon Kits
    • ...and more to come post launch!
  • Train System
  • [/b]
    • Seamlessly revisit completed levels to continue exploring and find more secrets and collectibles
  • Bonus Mode: Selaco Must Fall
  • [/b]
    • A difficulty designed to make Selaco nearly impossible. Replay the game with completely altered enemy spawns, traps around every corner, and encounter setups that are extremely difficult to beat. You will not win
  • Shooting range, mini-games and other things we prefer to not spoil
  • [/b]
      [/list]
      Why Early Access?
      As you can probably tell, there is already a whole lot here. So that begs the question of why we decided to go with an Early Access launch.

      The simple reason is that we have lofty goals for this game. There are still many ideas we want to explore, systems we want to flesh out, and game modes we want to add to make it even more replayable.

      With our roots being in video game modding, we feel perfectly comfortable releasing something big and making it bigger over time at our own pace. When we feel satisfied with the position the game is in, we will leave Early Access.

      Selaco is an ambitious project, one we refuse to rush.

      When will you leave Early Access
      The goal is to leave Early Access once Chapter 3 is done, but even that may depend on different factors. There could, for example, be a good chance that we will finish Chapter 2 and feel like the game is currently in a really good spot and leave Early Access slightly earlier.

      This, of course, will not mean Chapter 3 will suddenly be paid DLC. Our intent has always been for this to be a free update for Early Access players.

      Will there be a roadmap?
      There will absolutely be a roadmap!

      However, we are going to wait until shortly after launch. For now, we're putting all our efforts into getting the game ready for launch. Then, we will collate all the player feedback, evaluate what needs to be done, and go from there.

      One thing we are guaranteed to start development on early after launch, is the Randomizer Mode. We have a lot of fun ideas here, including a slider that allows you to adjust just how much randomization you want your campaign to have. A lower value may only change enemy spawn locations and item pickups, while a higher value may completely randomize the behavior of your guns, the enemies' guns, replace a medkit with a powerful Juggernaut, and replace a Juggernaut with a plastic chair. You control the amount of chaos you want your game to have.

      Chapter 2 will be worked on in-between Content Updates.

      How much is the game going to cost?
      Selaco will cost the following:
      $24.99 - USD
      €24.50 - EUR
      £20.99 - GBP

      There will be a 10% Launch Discount that will last 2 weeks and two additional chapters are included for free once they are ready.

      Conclusion
      We are really close, and we're starting to feel the excitement both in ourselves and in the way the community talks about the game.

      Thanks for reading everyone. Looking forward to hearing your thoughts on the game.

      Now, time to head back and finish this game!

      - Altered Orbit Studios

      15:20
      Anomaly Hotel - Pinholic Games
      Adjusted some anomalies
      Goofy Gorillas - sponge
      Hello everyone!

      It has been a while, but I've been busy at work on the next Goofy 'update'. Let me tell you, it is a big 'update'. I think calling it an update would be an understatement. Everything you know about Goofy Gorillas will now look and feel much better.

      It is still in the works, so it's not ready yet, however there will be open playtesting available soon.

      The update will be appropriately named "The Refurbishment". I'll be showing more images of the game + revealing new features and also some much requested changes as the update gets closer to being ready!

      - sponge
      StarCrawlers Chimera - Juggernaut Games
      Mini patch to address some bugs and make some changes.

      Fixes:
      • Beat Rush, Reckless Charge, and other ability that combine attack and movement have additional checks in to prevent softlocks if the target is dead / moved unexpectedly / teleported / fall through a wormhole in spacetime.
      • Running on SteamDeck is now officially recognized by the game and makes several under-the-hood changes to optimize for SteamDeck. This feature will have additional changes before Controller Update 1.2.

      Changes:
      • Players will now be prompted to use / not use a controller when a connection is detected. If you decline to use your controller and later change your mind, the detection can be made again in the Options Menu at any time.
      PMC Promiscuity - Amber Fiend
      Hello everyone!

      First of all I'd love to thank everyone for their support, patience, and constructive criticism guiding us towards which areas to improve/change/remove!

      Our launch was a lot sooner than we'd have otherwise liked due to a change in personal situation beyond our control, as well as not wishing to miss out on the promotional opportunity of the Hexpo live stream (Shoutout to them!), and as such was certainly less polished than we'd have otherwise the launch build to be.

      However, with your help, we've been able to swiftly identify bugs, areas of improvement, and what you loved so we know to add more of; all of which we have been adding to/fixing in the game as quickly as possible!

      So firstly, major changes this update:

      + Added new voiced Shizu sex scene featuring the wonderful @CinderDryadVA! As an early thank you for your patience with us patching post-launch! <3

      + Bug fixed and refined new ending scene(for content so far)!

      + Added new lockpicking minigame! (SFX coming within 24 hours!)

      + Added new Armory minigame! (SFX coming within 24 hours!)

      + Transitions only occur with new dialogues/sex scenes, not minigames!

      + Added back, history, and auto forwarding buttons (Previous implementation of character animation/characters per second messed with this functionality and has since been removed)

      + Added new voiced Shizu dialogue

      + Added dialogue improvements throughout

      + New animated profile pictures available in the points shop!

      + Added beginning and ending screens to Minigames (Will update when overhauling minigames to progress towards sex scenes not all dialogues)

      + Assets added for shooting range minigame ready to implement

      + Added custom GUI assets for decisions

      + Correction to credits to include our wonderfully talented pixel artist

      Secondly, here's what you've got to look forward to (as soon as within the next 24 hours!)

      + A detailed roadmap of all the FREE content we'll be updating the game with throughout it's lifecycle, so you know what you've got to look forward to in the very near future!

      + The fourth and final minigame to be added!

      + Complete SFX overhaul, to bring the minigames, dialogue scenes, and menus to life!

      Once again, the support we've received has been tremendous and the patience you've had for us as a tiny development team has been both immensely appreciated and tremendous motivation to make this as polished and as enjoyable an experience as possible.

      - Amber


      PERIMETER: Legate Edition - PicaMiau
      - Fixed issues with hotkeys on Linux when using russian layout, also helps on Windows
      - Fixed freezing in multiplayer when using terraforming tool or when desync happened
      - Added tooltip hint to auto-order basic robots with right mouse click
      - Now switching language in main menu will alternate between 2 languages without dialog, should fix language selection for SteamDeck
      - Tweaked electro units requirements as some changes broke the AI in ET maps
      Bichito Clicker - Mr.Froggy3452
      . Some fixes in English language.
      Steam Deck - mikela
      We have just shipped an updated Steam Deck Client to the Stable channel.

      General
      • Fixed startup in game mode intermittently hanging on boot logo

      Steam Input
      • Fixed detecting the touchpad button on Qanba PS4/PS5 arcade sticks
      • Fixed the 8BitDo Wireless 2.4G controller showing up as two controllers on Linux
      Runes of Magic - [CM] Fossilo


      Taborea, get ready for new offers! From 26.05 (00:01 AM CET) to 01.06 (11:59 PM CEST), prized items you won’t want to miss will be available in the shop!

      The following are just some of the items that are waiting for you:
      * Aztec Costume Package (Male)
      * Aztec Costume Package (Female)
      * Annofera Mount (Permanent)
      * Red Monarch Pet Egg


      Wishing you the best of fun,
      The RoM Team
      ...

      Sök i nyheter
      Arkiv
      2024
      Maj   Apr   Mar   Feb   Jan  
      Arkiv efter år
      2024   2023   2022   2021   2020  
      2019   2018   2017   2016   2015  
      2014   2013   2012   2011   2010  
      2009   2008   2007   2006   2005  
      2004   2003   2002