VR Furballs - Demolition - steevekilhoffer
Dear Furballs,

Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 10 :)


Once more, I decided to push the release date of the full version of VR Furballs - Demolition. It was initially planned for February, then March, but once again, the production of the missing levels did not go as fast as I hopped. I am now targeting a release at the END OF APRIL. It gives me 6 weeks to finish the 24 missing levels, which is doable :) This also means that you still have around 6 weeks to join the Early Access Level Creation Contest ;)


I updated the game a couple of times this week with the following changes:
  • New: Added World 1 - Level 4 which is the "Pool Party" level.
  • New: Added World 3 - Level 2 which is the "Bunker Face" level.
  • New: Added buttons on the table of the Level Editor to shift the entire Level.
  • New: Added grab + grip press combo in the Level Editor to let the held block go through other blocks (kind of a ghost mode).
  • New: Added button in the Settings panel to hide the Player's Furball (useful when shooting Mixed Reality videos).
  • Improvement: Keep the Restart and Quit buttons until the end-of-level panel appears.
  • Improvement: Improved Progression panel by adding red crosses to show you what you haven't achieved yet.
  • Improvement: Improved Progression panel by adding construction icons to show you what levels are missing.
  • Improvement: Improved Pillar collision so that you can bounce the Furballs with different angles if you aim the Pillar edges.
  • Bugfix: Fixed bug causing everything to be a bit harder to break.
  • Bugfix: Fixed Portal, Redirectionner and Fan doing their thing even when they are stored on the side of the Level Editor.
Here is the list of the known and fixed bugs:


Here is the plan for next week:
  • Mooooooore levels!

Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!

Thanks again to everyone playing VR Furballs - Demolition! See you next week!

Gamily Studios
Luvocious - Syu-Syu

In honor of this day, the new logo has been fashioned in green.

I hope you enjoy the day! Have fun~

Another thing to note: Luvocious does NOT have voice acting. The voices were merely for the trailer.

Keep in a mind an update is on it's way and will be coming soon.
King of Crowns Chess Online - U Game Me
We will be launching King of Crowns Chess Online via Steam on March 27, 2018. Remember to join us March 27th and join me personally in an online match.

Synthetik - Curo

Hey Everyone,

We hope you're having tons of fun battling the Machine Legion - from what we can make out, you most certainly are! The response thus far has far exceeded our expectations and we are overwhelmed by the positive feedback and support we've received. Many thanks to all of you! It pleases us greatly that our hard work and effort is bringing so many of you joy (and frustration, though the good kind, hehe!).

For those of you who are unaware, we deployed a Day 1 patch to address some quick issues. The full changelog below. We'll be continuing to update SYNTHETIK over the coming days and weeks, so be sure to pass on your feedback and bug reports, either on the Steam forums or in the Discord channel

  • Made questslogs more noticeable
  • Made ammo type counter visible even if only having one ammo to be more clear
  • Improved Escape Settings menu visuals

  • ​ Option to Hide Global Chat Button
  • Option to Reset Progress
  • New Setting - Low GPU Setting - Disables surfaces with AO and Decals (Can maybe help weak laptops, there's one more change to come. This can potentially increase FPS)
NOTE: We are still trying to find a potential bottleneck on weak machines

  • Mystery shrine purchase 500 > 350 CR.
  • Curse of the Partisan changed.
  • Exiting a teleporter grants invincibility for 6 seconds.
  • Dashing no longer is affected by slows!
  • Boss Health Increased slightly, Spiderboss Health increased 10%.

  • Fixed Hack quests going infinitely.
  • Improved networking performance of Missiles.
  • Fixed ghost multiplayer lobbies.
  • Fixed Stats missing in death screen.
  • Fixed Lobby not reacting.
  • Fixed several crashes issues.

Known issues
Over the next week, our main aim is to address some of the most common issues we're hearing about, namely, co-op connectivity and controller support.

There's still plenty more in the works and we're very much open to your suggestions, again, through Steam or Discord (it helps us keep track of everything). So, please let us know what you like/dislike and what more you'd like to see - we're all ears!

We'd like to thank you all again for your kind words and support (it means the world to us) and especially, thanks to all of you who helped shape SYNTHETIK through the closed beta.

'Til next time!

- Eric & Alex

The Legend of Heroes: Trails of Cold Steel II - Durante
Hi everyone!

With the help of the community, we have finally identified the underlying cause for several crash issues that manifested on some systems. 1.3 fixes this underlying problem (a synchronization issue between the rendering and main game threads), which resolves these issues.

This patch also officially implements support for loading higher-resolution UI (e.g. modded) textures. As a consequence, you can now use the HD texture pack mod without requiring a special modified executable.

Patch Notes for Version 1.3
  • Fix render thread synchronization issues which could cause several types of crashes on some systems.
  • Implement support for handling higher-resolution UI images.
  • Fix overdrive button prompt icon when playing with keyboard/mouse or xbox controller prompts selected.
  • When playing in Japanese, use the Japanese logo images on the title screen and display Japanese names for all the character and location introduction text graphics.

Version 1.3 is available now.

Note on Reverting to Previous Versions
While we of course aim for each new version to only solve issues and provide improvements over all previous ones, it is always possible for something to break on some particular configuration.
Therefore, we keep all versions available as Beta branches in Steam. Should an update lead to issues on your system, you can revert to a previous branch by selecting "Properties" -> "Betas" in the Steam library and choosing a version from the drop down menu. If you can confirm that the new version caused a problem, please report it as a regression.
Hover - Kaldorei
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover!


Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu)

New “Optimized Scene” mode option is now available in the menu.

Button icons now appear in dialogs, codex and help entries.

Added playstation controller icons.

Main menu loading time has been significantly reduced.

AI pathfinding significantly improved.

Improved post effects and

Added a VFX to show unavailable online missions.

During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated.

The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before.

A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball.

Prisoners and Warren skins have now been uploaded.

Added an introduction text when creating a team to get an idea of the game’s background story.

The Gameball’s light trails now have the color of the team who has it.

Light VFX have been added when throwing the gameball.

Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released.

Rewind now blocks the player for half a second before stopping to make it easier to use.

Players no longer have to end a series of mission to do them again.

Players now have to reach a specific score for Trick missions.

Moving ads no longer bump the players on grind rails.

Rewind animation has been improved.

AI now throws the gameball to players more often.

In third person view, the camera now automatically focus on the current mission objective.

During races, the three best runners are now more precisely displayed on the screen.

Three first runners of a race are now displayed after the race is over.

Players can now use the right joystick and trigger buttons to navigate menus.

Heaven District Map and Administrative District Map added.

All characters stats have been changed.

Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength.

Hacking chips now slightly improve Hoverheat.

Energy aura now takes away 5 times the amount of energy from opponents.

Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission.

Added a small pause icon to show players the game is not frozen.

Players can now add Breakers in custom missions.

Special Pet E-Swap points now have an increased capacity from 6 to 12 chips.

Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting.

Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler.

Mission winners now appear in general chat.

The room for the grind missions in the Sewers have been modified.

Option menu has been reworked.

Added a “mission between players” visible online only.

Added an option in settings to decrease physics frequency.


The end mission screen now appears when players leave during a mission.

The bug report button doesn’t make the game freeze when playing solo mode anymore.

Some collision issues were fixed.

Added an alert pop up text when the player creates a new save file.

Mission dialogs are now displayed on every participant’s screen during online missions.

There’s no more text or frame displayed over loading screens.

Drones now keep running even after players switch character.

Character switch window doesn’t freeze anymore.

Stars are now animated on the UI when pausing the game.

Dialogs now load properly when unlocking a DNA kit.

In District B, Locabox messages now load properly after scanning a Locabox.

VFX when bumping players has been rectified.

NPCs now have less chances to spawn in mission launchers or mission boxes.

Grinding characters no longer have shaky feet when the game is paused.

Game now properly registers input feedback during dialogs.

One of the Dialog Logs in the Sewers HQ didn’t have the right text.

Otello is no longer embedded in the bridge on the Orbital Station.

Breakers’ and Otello’s skill grids have been correctly replaced.

When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit.

Added a pop up message when the owner of the mission has disconnected.

Rebalanced several missions.

Characters and camera movements is slightly more soft.

Players no longer delete chips when pressing “Escape” or “Back” when warning window is active.

Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game.

Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore.

Bumpers in the Sewers Gameball Stadium have been improved.

Pure Farming 2018 - james_techland
Adding realistic physics to our game was an important factor in making sure our fully licensed machines act and feel just like in the real world. Let developers at Ice Flames explain the process of bringing realistic physics to Pure Farming 2018.

Ghost of a Tale - SeithCG
Patch fix 6.36 is here!

  • Tilo's animation freezes after picking up a candle.
  • Black bars remain visible when pausing and un-pausing the game while looking at a map from the inventory UI.
  • The commander's medicine icon is a place-holder and appears in the Cloth category instead of Misc.
  • When no compatible saves are found (ie. early access saves only), clicking on Continue attempts to load an incompatible save.
  • Skipping (or finishing) the end sequence does not bring back the main menu.
  • It's not possible to quit the game properly after the end sequence finishes.
  • Sometimes the camera in the end sequence is not put at the right place.
  • Accessing the options menu during the end sequence prematurely terminates the sequence.
  • Getting detected by a spider counts as being detected by a guard.

Also, the fix for the Apiary quest is now retroactive (you just need to reload your current save).
DCS World - NineLine
For the DCS: F/A-18C Early Access launch, there will be more skins included than any previous DCS World module. As stated before, our first priority is for squadrons that have operated the F/A-18C. After that, we’ll take a look at other A, A+ and upgraded squadrons (Canada, Australia, etc.).

As with most of our projects, we will release the skin template once it is complete such that users can also create their own skins.

Vampire Legends: The True Story of Kisilova - Artifex Mundi
Add the game to your wishlist and stay updated!

Long ago, the twin kingdoms destroyed each other in war. The White Kingdom was rebuilt with magic, but the Black Kingdom is still cursed - dark clouds envelop the sky, and dangerous vines destroy fields and houses. The noble Queen Mariette in the White Castle looks after her own subjects, but also supports the suffering inhabitants of the dark land. During your dangerous journey you will meet the inhabitants of both the White and Black Kingdoms. It won't be immediately clear who is really trustworthy. The boundaries between good and evil, magic and technology, and black and white will begin to blur, and the fate of the two kingdoms - and your son's life - will be in your hands. Will you work with the most unexpected allies? Will you stop the evil and solve the mystery of the royal blood?

Chronicles of Magic: Divided Kingdoms will be available at a discount for 7 days after the launch.


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