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Community Announcements - [GM]Muziq
Hello Mercs!

There is a scheduled maintenance occurring at 11:15PM PT tonight (August 19, 2014). So please remember to log out before then!


  • New users will now begin with 20,000 DP
  • Tutorial Reward will give the correct amount at 5,000 DP


This will take approximately an hour. Please stay tuned
Community Announcements - Chris
We've posted the Forsaken Masters Patch Notes here. The expansion will be released approximately 16 hours from the time of this post. When the countdown reaches 2 hours to go (8am NZ time), we will shut down the game servers and set up the ability to pre-patch the expansion. You'll be able to join a queue until the countdown reaches zero. See you then!
Community Announcements - Saleck
Hello Everyone,

A new update for Putt-Putt Joins The Circus is now available which contains the following:

  • I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
  • opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
  • The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.


Also, I'd like to officially announce that the game is now availabe in French (Français), German (Deutsch) and Dutch (Nederlands) and the languages are free for all customers.

Enjoy the update and thank you for playing :)

Saleck
Night Dive Studios
Community Announcements - ⓣⓘomega
Our system Maintenance Is complete, and We've also Included a small update as follows:


  • Added a new Achievement -- "ФIMEIФ Seeking Rockets"
  • Revamped the network usage settings in options, as well as the defaults. Settings will now also save correctly in Windows.
  • Made some initial Modifications to muzzleflashes
  • [OSX]Repaired some of the FONT issues, it's still a work in progress though.
  • Added some missing content for colorblind mode
Community Announcements - SeonR
Welcome to Alpha 4.4 - Update 24!

This is a small update to fix a few outstanding bugs and issues before we leave for PAX/Holidays, so we might be a bit quieter than usual over the next couple of weeks. That said, because we can’t help ourselves, we’ve added some cool new content as well. Enjoy!

Auto-Jump system changes

We’ve been hearing all of your feedback on the jumping system and with that in mind, we’ve made a few changes. If your character can find a safe tile to jump to it will jump automatically (as before), but if you are at the edge of an adventure or in front of an extra long jump, you will now need to hold Sprint as you move off the edge to make your character jump.

This means that you should see the same behaviour as before when jumping between tiles, but your character will no longer jump automatically when on the edge of objects with nowhere to jump to.

More help for abilities

To help players understand their class abilities more thoroughly, we’ve added a few new help areas that explain each of the abilities. You can now access a detailed description of your character’s abilities via the Pause Menu, just click the button at the bottom of the menu to access it.

We’ve also added some condensed tooltips when hovering over the ability icons for mouse/keyboard players.

Community Adventure Montage Video

We’ve also put together a new video showcasing some of our Community Adventures - this will be shown at PAX Prime next week and we have also added it to our Steam Store page.
http://steamcommunity.com/sharedfiles/filedetails/?id=302981047

Alpha 4.4 Change List

New
  • New “Featured” category in the Adventure Gallery - Curated by us.
  • Added info for abilities in Pause Menu
  • Added tooltips to ability icons when hovered over with mouse
  • ACK: 10x new cactus props
  • ACK: 3x Palm Trees
  • ACK: New dark sand paint
  • ACK: New White crystals


Changes/Improvements
  • Raised level cap to 50
  • Improved Jumping behaviour, must now hold Sprint to jump if there is no tile to jump to
  • Can now sprint in menu
  • Better looking weapon trails for melee weapons
  • Some weapon modifiers will now alter the trail of the weapon ( fire trail for weapons that set enemies on fire )
  • Increased loot drop rate in split-screen
  • “Press A/Space to start” message now flashes to grab your attention


Fixes
  • Fixed character running while map was open (played footstep sound effects)
  • Fixed being able to delete all characters when using Controller
  • Fixed character not taking damage if they were frozen/shocked while dodging
  • Fixed zombies running mutators while “knocked out”
  • Fixed ragdoll heads flashing when the player character takes damage
  • Fixed ragdolls having helmet and hair visible at the same time ( ragdolls will now always just show hair )
  • Fixed being able to navigate down to rooms and friends in Online UI then no rooms or friends are listed
  • Fixed friends/rooms buttons on Online UI floating in wrong place
Community Announcements - Sean Young
Hey all! Got some new unlockable races and companions for ya. I recently took a trip to Seattle with my buddies, so I haven't been able to do as much developing. We actually got to visit Valve headquarters, and ended up with some pretty neat stuff. The folks there are really nice! Anyways, here's Magicite 1.3 :D

New Races
Added Qualogg
Added Bandicoot
Added Djinn

New Companions
Added Gooey Ghost
Added Flame of Hope

Gameplay
Scourge Lair is now much more difficult!
Increased the amount of Scourge Enemies
Increased Scourge Enemy's detection range

By the way, I'm thinking about doing a little development video on the process of making an enemy, animating it, and putting it into Magicite. Post your enemy ideas, and I might choose your enemy for the video!

Have a great day
-Sean
Community Announcements - Saleck
Hello Everyone,

A new update for Putt-Putt Enters The Race is now available which contains the following:

  • I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
  • opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
  • The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.


Also, I'd like to officially announce that the game is now availabe in French (Français), German (Deutsch) and Dutch (Nederlands) and the languages are free for all customers.

Enjoy the update and thank you for playing :)

Saleck
Night Dive Studios
Community Announcements - Tiggs
When new heavy weaponry hits the streets of San Paro, war will always break out in the never battle between the Criminals and Enforcers. In this type of world you must have the best to be the best or be eaten alive on these dangerous streets. You decide.

https://www.youtube.com/watch?v=e47TaMVhaQM
Community Announcements - Saleck
Hello Everyone,

A new update for Putt-Putt Travels Through Time is now available which contains the following:

  • I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
  • opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
  • The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.


Also, I'd like to officially announce that the game is now availabe in French (Français), German (Deutsch) and Dutch (Nederlands) and the languages are free for all customers.

Enjoy the update and thank you for playing :)

Saleck
Night Dive Studios
Community Announcements - WhiteMoon Dreams
New:

4 new warcasters are now available!


  • Major Markus "Siege" Brisbane added to the Cygnar Faction!

  • Kommander Strakhov added to the Khador Faction!

  • Grand Scrutator Severius added to the Protectorate of Menoth Faction!

  • Iron Lich Asphyxious added to the Cryx Faction!

  • A new action menu has been introduced, with new art and streamlined functionality. Work is still continuing on it, so this is a work in progress. Please give us your feedback!

  • Due to changes to existing units, some old squads will become invalid. You will need to edit those squads and save them to deploy them again.

  • Continued performance enhancements.

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.


    Known Issues

  • Strakhov's Overrun ability is currently unavailable.

  • Siege's Breach feat will expire on all enemies when one enemy is hit.

  • Strakhov's Iron Fist grants charge bonuses to friendly units, instead of causing enemies in his control range to be charged with bonuses.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Strakhov is not immune to some Fire attacks.

  • Severius cannot cast Defender's Ward on himself if Eye of Menoth is active.

  • Serverius's Ashes to Ashes hits more than 6 units within 5 squares of the target, and hits additional targets even if it misses.

  • Siege's Ground Pounder targets enemies instead of targeting an area on the map.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw


    Fixed Bugs

  • Fixed a problem that was causing players to fail to connect consistently. Please let us know if you continue to see Failed to Connect messages.
...

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