Rock, Paper, Shotgun

Gearbox have released another Borderlands 4 update for technical problems on PC, with a particular focus on game stability and crashes, though they've also fixed a progression blocker or two in the process. Unlike that other Borderlands 4 patch from earlier this week, this one has an actual changelog. Gosh, wait till Mark hears of this! Oh nuts, he's already gone on holiday, presumably in sheer consternation over the shortage of bullet points. Look what you did, Randy Pitchford. Look what you did.

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Rock, Paper, Shotgun

This afternoon, a choice of two raging videogame lawsuits to report on. Firstly, a snippet from the on-going courtroom scrap between former Unknown Worlds executives and Krafton over the state of Subnautica 2's development, in which the former accuse the latter of changing their story about why the executives were fired.

I've decided not to write that one up because it feels like we are entering the realm of potshots over minutiae, rather than learning anything genuinely new about Subnautica 2 or its creators, but if you're interested, GamesIndustry.biz has your back. The parallel Tencent/Sony bust-up has the virtue of relative novelty. It gives me a whole different> kind of headache. What's going on with this one, then?

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Rock, Paper, Shotgun

Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it's Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.

This follows the metroidvania's first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it's just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon's Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.

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Rock, Paper, Shotgun

Parkoury zombie bludgeoner Dying Light: The Beast has, literally just this minute, gone on sale, which means the review embargo curtain has lifted on RPS to reveal... an empty chair with an IOU stuck to it.

This one is my bad, rather than because of any cheeky code withholding. I’d simply underestimated how many trillions of PC games were also out this week, and had to abandon my charge through The Beast to help keep the undermanned Treehouse on top of things elsewhere. Still, we’ll shortly be bringing you a full, likely much better appraisal from RPS veteran Dominic Tarason (thaaaaaanks Dominic), and in penance, I offer some initial impressions from my couple of hours with the game’s opening.

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Rock, Paper, Shotgun

As the ravening shitbeetles of the Edwinphage overran the coral fortifications of the neighbouring Aspect kingdom, filling the air with the moist crunch of mandible on polyp, it occurred to me that I don't feel as much like a horrible doomsday cockroach as I should. We'll circle back to that feeling. Endless Legend 2 launches into early access on 22nd September, and I've now spent around 20 hours with it. I've previously praised its new/reborn factions and retreating ocean mechanic, and I plan to carry on praising, but there are definitely some more comprehensive issues I'd love Amplitude to address as this splendid scarab of a turn-based strategy game rumbles toward 1.0.

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