Rock, Paper, Shotgun

The announcement trailer for Lost Legions opens with a Roman Emperor bellowing “GIVE ME BACK MY LEGIONS” like a kid who’s just had his pudding taken away. I'd just had a big swig of coffee before watching, and was instantly swept off by visions of an apoplectic Roman bigwig rampaging through the forests of darkest Germania, gluing abducted legionnaires together into a sort of Octavian katamari... and then they revealed that it’s another open world survival game, with no less than two trailer beats dedicated to the act of hacking down a tree.

I mean no disrespect to developers Tarock Interactive - they're not to blame for my addled imagination - but there are many open world survival games and as a weary Ed Thorn recently noted, the majority are heavily frontloaded with wilderness carpentry. I don’t think survival games should emphasise wood-chopping in their announcement footage. It's like doing a Call of Duty montage of people getting shot three seconds from spawn. Still, if there's no katamari mechanic, the idea of raising a small army of mostly AI-controlled Roman soldiers behind enemy lines has a certain charm. Without further ado, here’s the trailer.

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Rock, Paper, Shotgun

This week saw the first (small) look at the new and upcoming Hobbit-themed cosy life sim Tales Of The Shire, plus the news that Embracer group is splitting into three, including a Middle-earth And Friends group. We thus use this as an excuse to spend some time talking about The Lord Of The Rings games we'd like to see, plus our favourite Rings games from days gone by (and also Gollum, and also we do impressions of Gollum).

Nate has been playing an impressive number of games, including one that did not allow him to invent the stick and therefore hampered his progress. We also talk about AI NPCs again, because one of them tried to get James drunk. Plus: some lovely recommendations to round off your weekly pod (one of them is a long life meat product).

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Rock, Paper, Shotgun

I think the stronger your interest in white goods becomes, that's how you know you're transitioning from a youngster to a slightly oldster. The first thing I did recently when I stepped into my friend's house was compliment him on his new washing machine. "A Samsung! Nice dials on this, eh?", I said as I twisted the dial and it pleasantly bumped from mixed to delicate wash. What can I say? I appreciate the mundane and the useful.

And from the times I've played Lethal Company, I've come to think it's also a game about appreciating the mundane, too.

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Rock, Paper, Shotgun

Pine: A Story Of Loss, which stars a bereaved woodworker and thus may be a play on the double meaning of ‘pine’, is a gorgeously animated interactive fiction game that sees you performing farming chores and wordlessly reminiscing upon cherished memories. It’s short - designed to be played in a couple of sittings - and while the fiction is the focus here, you’ll spend time gardening and whittling in bespoke minigames as you find out more about the woodworker’s relationship. The publisher describes it thusly:

As each season changes, the woodworker must prepare for what’s to come. Tasks such as collecting water, thatching the roof, or planting crops each bring back vivid memories of his wife. Desperate to not let her memory disappear, the woodworker captures these moments in beautiful wood carvings. Yet, while each one is a promise to her memory, they soon become a dangerous obsession.

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Rock, Paper, Shotgun

As genre mash-ups go, I didn't see this coming. But maybe I should have, knowing how once things like battle royales pop off, they will always spawn curious mutations. Inferni: Hope And Fear is one of these curiosities, being an online co-op, deckbuilding, battle royale, with a 90s theme.

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Rock, Paper, Shotgun

To keep the ball rolling with this month's Game Club pick, we're asking what you, the readers, think of Lethal Company?

By now, I can confidently say that the RPS team are scrap collecting experts and can easily meet the quota set by the enigmatic Company. Much to James' chagrin, who prefers the chaos of being objectively 'bad' at the game. So confident was I in our abilities after our co-op sesh, that I dove into a solo game. Cue immediate death by a vengeful face-hugging bug. I'm expecting my first round of xenomorph child maintenance fees any day now.

With our blog chat scheduled for Friday 26th April, 4 PM GMT, here are a few conversation prompts we've gathered ahead of time. Tell us your thoughts in the comments and shoot any questions our way too. We hope to see you there!

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Rock, Paper, Shotgun

Fallout 4's "next generation" update goes live today. Timed to capitalise on the Fallout TV show's mad popularity, it'll encumber the 2015-released open world wasteland RPG with widescreen and ultra-widescreen support, Creation Kit fixes, and a "variety of quest updates" across Steam, Microsoft Store and GOG. There will be new items for the Creation Club, including the Makeshift Weapon Pack, which lets you blast people with a piggy bank like Elon Musk, and a new quest, Echoes Of The Past, in which you try to "stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth".

They're also bringing the game to the Epic Games Store and upgrading it to Steam Deck Verified status. Such days of bounty we do live through, but beware - it's possible the update will break existing Fallout 4 mods, which will be a problem for the very large numbers of you who've been downloading mods after watching the show. Indeed, the possibility of today's update messing with mods has already seen the creators of the promising Fallout: London delay release to assess the damage. If you're similarly concerned, you might want to disable auto-updates right now.

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Rock, Paper, Shotgun

Most of my time in Lethal Company is full of tomfoolery, panicking, and ultimately letting the quota down. As I run back and forth from the ship, only able to carry four things at a time in my puny arms, I frequently see the various monster inhabitants of the game excelling at pretty much everything. The Forest Keeper has brawny strength and can travel across the map in a blink of an eye, the Eyeless Dogs can sniff out an intruder in next to no time and The Butler has dedicated his life to maintaining a mansion even after the owners have long since gone.

This had me thinking - surely the various monster inhabitants of Lethal Company would make for a much better worker than myself?

Sure, most of them are ravenous killing machines - but that fits with the core values of The Company. After all, most of your time spent in the game will be collecting scrap on distant moons to meet an arbitrary quota set by The Company. You'll then feed your pilfered belongings to the insatiable maw of a tentacled horror (otherwise known as the boss). You may be able to sympathise depending on your occupation.

So, if the monsters in Lethal Company were given the chance to work for said company, which of them would make it as an employee of the month and which would crash and burn harder than me getting thrown from the airlock five times in a row?

Join me as I peruse the CV's of my favourite monsters in Lethal Company (as far as I know only half of them have opposable thumbs) and advocate for which of them should be my replacement as The Company's new hire. After all, once this month's Games Club is finished I'm not sure they'll even let me back on the ship.

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Rock, Paper, Shotgun

The closest I have come to having any interest in sport is when I got really into reading about football hooligans, or like, Blood Bowl, but I do absolutely recognise the romance of it all. SUDDEN DEATH is a delicious free slice of playable art-pie that celebrates that romance. It is - says dev Cécile, who co-made the project with Nat Pussy and MOTHER GOOSE for collective Domino Club - “a game about love and sports. it's gay, it's very australian, and it's great.” You can tell it’s Australian quickly, because people call chips ‘chippies’, which makes me chuffed.

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Rock, Paper, Shotgun

Alien-infested submarine sim Barotrauma has received a chunky update, bringing two new-ish monsters into its lethal aquatic world. The shrimp-looking Mantis may be recognisable to veterans (it once appeared in pre-Steam builds). And the Viperling is a venomous variant of the existing Spineling (a thorny seaworm with hull-piercing porcupine-like spikes). But don't worry, the medical systems have also seen a "mini-rework", which means drugs like morphine are "less of a 'solution for everything'". Wait. What?

Submariners in the game can still use morphine, opium and fentanyl to ease the pain of a monster attack, broken bones, wrecked organs, or be-bulleted body. However, the developers feel these drugs have been over-used. So they've rebalanced the opiates as part of their Blood in the Water update. Now the drugs have "a much higher risk of causing addiction and overdoses, and morphine heals much more slowly, making it less viable for combat-heavy situations." Well. Guess I'll just die.

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