Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Sundays are for spending time with visiting friends, but we can still squeeze in some time to gather and read some of the week’s best writing about videogames. Apologies for its brevity.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Dads are a notoriously angry species, we all know this, we ve seen the documentaries. But what is it like to be> a dad? What goes on in those strange, otherworldly minds? Washing up worries? Beer? I can t answer that question, for I am but a humble games journalist, and thus banned from procreating. But maybe I have something here that can help us decode these dadly mysteries. That s right, the dadification of videogames continues in this week s roundup of free games. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Ah, the weekend! Little-known fact: the word “weekend” comes from “we can d-“, the start of many an argument as couples started to discuss their weekend plans with “we can do…” then realised their partner had some damn fool idea that ruined their hopes and dreams OH GOD what a mistake what am I doing FINE fine we’ll go to the market then visit your brother-in-law and then no, no it’s fine that we won’t have time to… and I can’t… why do I still try this. Those relationships did not last but their frustration lives on in the word. May your weekends fare better.

What are you playing this weekend? Here’s what we’re clicking on. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Horia Dociu various concept art for Guild Wars 2

Recently I had the chance to talk to ArenaNet (and thus Guild Wars 2) art director Horia Dociu about his work at the studio. One of the interesting things about his promotion to the role is that he succeeds his father, Daniel. As a result there’s a lot in our Q&A which is actually just a touching account of a partnership/mentor/mentee relationship across two generations of a family which was nice to read. I particularly love the point about making sure people have a place where it’s safe to try and to fail. Beyond that we talked via the email questions and answers about the art of the game which has been the most personally satisfying for Dociu The Younger, how to keep an art style from looking dated in a living game and the relationship of concept art to in-game assets… … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The new version of Google Earth is always open in my browser. It works directly in a tab now, rather than being a program that I have to run separately, and it is the one tab I will never close. If I’m at a loose end I switch across to it, click the button that takes me to a random landmark or place, and zoom around for a while. Or I use Mapcrunch to find a random Streetview point and explore from there. It’s a useful tool but it’s also a great toy.

… [visit site to read more]

Expeditions: Conquistador - contact@rockpapershotgun.com (Alice O'Connor)

Turn-based strategy RPG sequel Expeditions: Viking [official site] will launch next Thursday, April 27th, we’ve not mentioned before. I suppose I have now. Our Alec quite liked it when he played a preview version last year so I thought you might want to know. And now you do.

What’s all this historical expeditioneerating about? If you fancy finding out for yourself, hey, you can play the original Expeditions: Conquistador free this weekend. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Super-focused platformer N++ [official site] already had over 2,000 levels but pssh, that’s nothing. Today sees the launch of N++’s huge ‘Ultimate Edition’ update with almost two thousand extra levels as well as a new ‘Hardcore’ mode and some new pretties. Yes, the Ultimate Edition is a free update and not a separate new release. Yes, I too wish they had named it N+++. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

There are games of which I can see screenshots years later and remember them fondly, or otherwise. And then there are the ones where a screenshot tears me asunder. Time and space lose their usual meaning, as my present and past selves collide, and my mind struggles to accept the decades of separation between them. Repton is one of those. … [visit site to read more]

Warhammer 40,000: Dawn of War III - contact@rockpapershotgun.com (Alice O'Connor)

Warhammer 40000: Dawn of War 3 [official site] isn’t out until Thursday but heck, if we’ve already reviewed it, why can’t Sega release a launch trailer? Why not follow it up with an announcement trailer? Perhaps they’ll even release Dawn of War 2 next. The linear perception of time can do one. The launch trailer shows what will happen when you bring a mirror (or shiny spear) to a war: it’ll end up in pieces, just like our flipping timeline. Oh, but do remember the RTS’s multiplayer open beta weekend starts today. … [visit site to read more]

Sylvio - contact@rockpapershotgun.com (Alice O'Connor)

In an age when most horror games and movies are seen through the grainy lens of the protagonist’s camcorder, we were delighted by 2015’s Sylvio instead picking up a reel-to-reel sound recorder. Wandering around an abandoned park to record strange noises and reveal ghostly messages by manipulating the tapes was a novel treat. Now developers Stroboskop have announced Sylvio 2 [official site] and… yes, it will pick up a movie camera. That sounds potentially a shame but I do trust Stroboskop will do something interesting with this equipment too. Here, watch the announcement trailer: … [visit site to read more]

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