Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

In April the cyberworld rejoiced when cybergoggle enthusiasts created a tool to like HTC Vive cybernauts play games made for Oculus Rift. In May, er, Oculus responded by adding a DRM headset check that stopped software working if it wasn’t on a Rift, despite Oculord Palmer Luckey previously saying sunny things like “our goal is not to profit by locking people to only our hardware.” Naturally, Revive quickly got around that. Well! Things seem to have come to a happy conclusion, as Oculus have quietly removed the checks. Vivers may once again play Riftzaps using Revive.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Up is down, red is green, and I don’t know what to make of this world where Bandai Namco are again releasing Pac-Man games actually want to play. Well, mostly. But Pac-Man Championship Edition is ridiculous and wonderful and colourful, Pac-Man 256 has its fans, and ooh! looks like Patrick Mann may be returning with another Championship Edition. That’s if listings from South Korea’s game ratings board aren’t more ‘hilarious’ pranks from Ian Video Games. He has been mighty giggly lately, scampering away whenever you try to corner him, so you never know.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Devolver had a great E3. I ve already written about Absolver, which was an unexpected delight, but there s more to tell. Let s sidestep into the world of Strafe [official site], a game which was unlikely to surprise me, having been a known quantity for a good while. It s a first-person shooter with a retro feel and some roguelite qualities. I knew what kind of game to expect but I certainly didn t expect to fall in love with it quite so quickly.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Depending on to what extent you accept ‘Bethesda’ as official, of course. This isn’t id’s work, and it’s definitely not Quake-era id’s work, but it is the work of neo-id’s stablemates Machine Games – they of the improbably good Wolfenstein: The New Order. (And who, according to its credits, pitched in to some extent with this year’s even more improbably good DOOM). They’ve just unexpectedly release a new Quake episode in honour of the dear old man’n’monster-shooter’s 20th birthday. It’s pretty good, too. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

A fair few people said they wanted a little tour of my Subnautica [official site] Volcano Base so I’ve made a quick video to show it off – especially the garden which is packed with bioluminescent plantlife!

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Resolution. Anti-aliasing. Crisp text. “Image quality.” The bugbears of virtual reality in 2016.

All of this matters not in Quake. Perfect square pixels, no shading or soft shadows. Almost wordless. It is ideally-suited to VR, in theory. In practice? Best VR time ever, so far.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

In the wake of a bombing in a crowded public place, can you pull together tracking data and photos from social media to figure out who planted it? Can you execute a suspect even if you can’t? Photobomb [official site] is a fascinating, chilling, and free puzzle game sending players into a virtual recreation of the crime scene to point the finger – and pistol – at someone.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Something I just picked up in the Steam sale was Tadpole Treble [official site]. It’s an early access cartoonish side scroller where you negotiate a track in the form of a musical stave. I found it just by idly entering frog-related search terms into Steam the other day and so far it’s been delightful.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

I post a lot about companies working to manage or reduce toxicity in online multiplayer games because I think it’s a really important thing and I really do love seeing people actively trying to improve the quality of our online interactions instead of throwing up their hands and saying “it’s the responsibility of the individuals/the law/anyone who isn’t me”.

With that in mind I wanted to post a snippet from the latest League of Legends “Ask Riot” column where people from player support were asked what it’s like dealing with toxic players on a daily basis. Mostly I want to post it because right now there’s not a good or positive atmosphere here in the UK and I liked reading this for something positive – people involved with building communities/creating a nicer atmosphere on the internet.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

The dimmed lighting, the rearranged seating, the bowls of hydrogenated corn snacks… by the time you’ve put two and two together it’s already much too late. Your persuasive host – Tedious Tim from next-door – is directing you towards a chair and fussing with his laptop. After the interminable ‘SE Asia 2014′ and ‘South America 2015′ you vowed never to attend one of his holiday photo slideshows again yet here you are, jammed between Bella the Bull Terrier and Old Mr Richardson from across the road, contemplating 2? 3? 4hrs? of ‘Africa 2016′. … [visit site to read more]

...

Search news
Archive
2016
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002