Featured Items
Games
Software Demos News Recommended
Posts in "Rock, Paper, Shotgun" channel about:

1C Company

Show posts for all products, not just 1C Company
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Politics and puzzles. Art and animation. Cats and coups. A little bit of little-discussed history that’s all too relevant to what’s happening right now. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Hello, ladies.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, another Jim road trip, only this time he’s cleaning up the mean streets of Street Cleaning Simulator. This article was first published on July 8th 2011 with the title, “Street Cleanin’ Man”, an age before we were all au fait with labour sims.>

Discovering that this game existed was a moment of perverse joy for me. I knew that it would be deeply boring – it really is and that I would have to play it extensively for no reason other than to take joy in being quite deliberately boring. It’s the kind of non-challenge I relish, and I gleefully set about compiling a diary of the events or lack thereof in the life of a simulatory street cleaner.

Read on to find out how I got on with that.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Sundays are for transcribing 20,000 words of interviews long ago recorded, but before I type my fingers into bloodied stumps, lets round up the week’s best wordythoughts about viddygames.

  • Time sent a war photographer into The Last Of Us, which is a great idea I wish was carried out in Arma 3.
  • None of the game s characters show distress, and that to me was bizarre it s a post apocalyptic scenario, with a few remaining humans fighting for the survival of their race! To be successful, a player must be the perpetrator of extreme, and highly graphic, violence. I m interested in a more emotionally engaged type of photography, where the human reaction to a scene is what brings a story to life. That was tough inside this game. Occasionally the characters show anger, though generally they re nonchalant about the situation they ve found themselves in. In the end, their emotions mimicked that of the zombies they were killing.

    … [visit site to read more]

    Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

    As we all know, Half-Life 3 will be released without fanfare tomorrow, but if you just can’t wait any longer for more dabbling with the Freeman arsenal, there’s always MINERVA. Originally a mod but subsequently granted Valve-endorsed standalone status, this was the Half-Life 2 campaign that did a number of things better than Half-Life 2 itself did. So much so that Valve wound up hiring the guy who made it. … [visit site to read more]

    Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

    Avast, ye – no, I’m not even going to try. But, it is apparently Talk like a Pirate Day and I won’t judge if you fill my comments with growly, ocean lingo. As some of you might already know, I had the distinct pleasure of having fellow columnist Cara Ellison over in Malaysia for a few weeks. I also played host to Aaron Souppouris, a colleague from the Verge. Naturally, both brought plushies to the altar. (P.S: I haven’t figured out a name for the cozily-garbed bear. If anyone would like to contribute a ponder, go right ahead.) Personal updates, enjoy this week’s bucket of bargains.

    … [visit site to read more]

    Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

    Space Hulk Space Hulk Space… Hulk? Full Control’s adaptation of the cult classic Games Workshop boardgame turned out to be a divisive experience after early excitement. A buggy launch (though rectified later) didn’t help, but players seemed polarized between enjoying its careful faithfulness and being put off by what some felt was too slow and rudimentary. Rab was very much in the latter camp when he covered it for us.

    Last month, the Danish devs unexpectedly announced Space Hulk: Ascension edition, which has a looser, faster, flashier interpretation of the hallowed source material, including adding roleplaying mechanics, revised combat, different types of enemy, many more weapons and a slew of brand new missions. I talked to their lead Thomas Lund about the intent behind this deliberately more ‘videogamey’ standalone expansion, what’s changed both on the surface and deeper down, the critical differences between a boardgame and a videogame, why the two Space Hulks are companions rather than replacements, his response to criticism of the first game, why it had a messy launch and what they’ve learned from it all.> … [visit site to read more]

    Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

    These images take a long time to make.

    Do you enjoy Freeware Garden, our daily recommended free game? Do you find yourself playing the games in an evening or later the same week, but being disappointed to discover that the comment thread for each post has already fallen idle? Then welcome to Freeware Gardener’s Question Time, a definitely weekly>* chat thread where players can gather, kick back, and discuss the week’s selected games.

    … [visit site to read more]

    Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

    Dungeon Master and Eye of the Beholder were like mother’s milk to me, and Legend of Grimrock is like a perfectly muddled gin and tonic. Grimrock’s sequel now has a release date, October 15th, and a new trailer to coincide with the announcement. It shows a variety of enemies and areas, including what appears to be a cannon-wielding pirat(e), as can be seen above. There are also spikes and tile-based puzzles, as the dungeon gods demand.

    … [visit site to read more]

    Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

    ArcheAge is out! It’s– No>, not acreage>, which I imagine might be a game about measuring land to settle territorial disputes. Why do you always interrupt me? It’s instead a free-to-play fantasy MMO in the Lineage mold, but merges yer trad-questing with something supposedly more sandbox-y. There are pirate ships and flying ships and player housing and all the things, as seems to be the way with the modern massively multiplayer sort. Launch trailer below, featuring a few highlights.

    … [visit site to read more]

    Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

    Sofia, with a funny haircut

    Option 1) Disney give it the thumbs up and it carries on to completion, rapturous acclaim and a whole host of olden LucasArts titles getting a similar do-over.Option 2) You know. The other thing.

    For now, let’s just admire the effort and care this five-person team are putting into a 3D remake of classic LucasArts pointer-clicker Indiana Jones and the Fate of Atlantis, which as we all now know is really about kissing. (And, frankly, that raises other concerns about just how carefully this project needs to be treated in order to not upset its delicate balance of characterisation and comedy). Take a look at work in progress below, anyway. … [visit site to read more]

    ...

    Search
    Archive
    2014
    Sep   Aug   Jul   Jun   May   Apr  
    Mar   Feb   Jan  
    Archives By Year
    2014   2013   2012   2011   2010  
    2009   2008   2007   2006   2005  
    2004   2003   2002